魅惑沙蟹
野獸
Charmed Spitter
幽魂N
標籤beast, extra_extra_small_height, hard_armour, insect, is_clone, is_unarmed, physical_affinity, ranged, red_blood, very_slow_movement
生命
280%
異常狀態臨界值
280%
抗性
0 0 40 0
傷害
168%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 30
攻擊間隔
0.99 秒
傷害分佈
±20%
經驗值
140%
Model Size
100%
類型
SandSpitterProphecyBossSummoned
Metadata
SandSpitterProphecyBossSummoned
等級
68
生命
18,013
護甲
28,790
閃避
4,739
能量護盾
0
傷害
628
法術傷害
628
命中
290
攻擊間隔
0.99
經驗值
14,357
異常狀態臨界值
18,013
冰緩
57
感電
57
易碎
322
焦灼
57
殘喘
157
MMASandSpitterProjectile
投射物, 玩家投射物, 攻擊, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發
基本傷害: 502–753
暴擊率: 5%
攻擊間隔: 0.99 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
+1.5 米近戰打擊距離
action should face away from target [1]
base is projectile [1]
is area damage [1]
maintain projectile direction when using contact position [1]
mortar projectile scale animation speed instead of projectile speed [1]
projectile minimum range [50]
projectile spread radius [3]
projectile uses contact position [1]
use scaled contact offset [1]
EASSandSpitterTaunt
法術
施放時間: 1.25 秒
冷卻時間: 4 秒
disable skill repeats [1]
MonsterWaitVeryShortWithCooldown
冷卻時間: 4 秒
+0.75 秒基礎持續時間

Object Type

version 2
extends "Metadata/Monsters/SandSpitters/SandSpitter"

DiesAfterTime {}

Stats
{
	set_item_drop_slots = 0
	set_energy_shield_recharge_rate_per_minute_% = 0
}

Life
{
	corpse_usable = false
	on_death = "Delete();"
}

Object Type Codes

version 2
extends "Metadata/Monsters/SandSpitters/SandSpitter"

BaseEvents
{
	on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/Spells/raise_spectre/shadow_mirror/shadow_mirror_EPK.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/SandSpitters/SandSpitterProphecyBossSummoned"] = {
    name = "Charmed Spitter",
    life = 2.8,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 40,
    chaosResist = 0,
    damage = 1.68,
    damageSpread = 0.2,
    attackTime = 0.99,
    attackRange = 30,
    accuracy = 1,
    skillList = {
        "MMASandSpitterProjectile",
        "MonsterWaitVeryShortWithCooldown",
        "EASSandSpitterTaunt",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MMASandSpitterProjectile"] = {
    name = "MMASandSpitterProjectile",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "projectile_spread_radius",
        "projectile_minimum_range",
        "melee_range_+",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_should_face_away_from_target",
        "maintain_projectile_direction_when_using_contact_position",
        "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
    },
    levels = {
        [1] = {3, 50, 15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterWaitVeryShortWithCooldown"] = {
    name = "MonsterWaitVeryShortWithCooldown",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {750, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASSandSpitterTaunt"] = {
    name = "EASSandSpitterTaunt",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.25,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "disable_skill_repeats",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
魅惑沙蟹
野獸
Charmed Spitter
幽魂N
標籤beast, extra_extra_small_height, hard_armour, insect, is_clone, is_unarmed, physical_affinity, ranged, red_blood, very_slow_movement
生命
560%
異常狀態臨界值
560%
抗性
0 0 40 0
傷害
168%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 30
攻擊間隔
0.99 秒
傷害分佈
±20%
經驗值
140%
Model Size
100%
類型
SandSpitterProphecyBossSummonedMap
Metadata
SandSpitterProphecyBossSummonedMap
等級
68
生命
36,027
護甲
28,790
閃避
4,739
能量護盾
0
傷害
628
法術傷害
628
命中
290
攻擊間隔
0.99
經驗值
14,357
異常狀態臨界值
36,027
冰緩
114
感電
114
易碎
644
焦灼
114
殘喘
315
MMASandSpitterProjectile
投射物, 玩家投射物, 攻擊, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發
基本傷害: 502–753
暴擊率: 5%
攻擊間隔: 0.99 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
+1.5 米近戰打擊距離
action should face away from target [1]
base is projectile [1]
is area damage [1]
maintain projectile direction when using contact position [1]
mortar projectile scale animation speed instead of projectile speed [1]
projectile minimum range [50]
projectile spread radius [3]
projectile uses contact position [1]
use scaled contact offset [1]
EASSandSpitterTaunt
法術
施放時間: 1.25 秒
冷卻時間: 4 秒
disable skill repeats [1]
MonsterWaitVeryShortWithCooldown
冷卻時間: 4 秒
+0.75 秒基礎持續時間

Object Type

version 2
extends "Metadata/Monsters/SandSpitters/SandSpitter"

DiesAfterTime {}

Stats
{
	set_item_drop_slots = 0
	set_energy_shield_recharge_rate_per_minute_% = 0
}

Life
{
	corpse_usable = false
	on_death = "Delete();"
}

Object Type Codes

version 2
extends "Metadata/Monsters/SandSpitters/SandSpitter"

BaseEvents
{
	on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/Spells/raise_spectre/shadow_mirror/shadow_mirror_EPK.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/SandSpitters/SandSpitterProphecyBossSummonedMap"] = {
    name = "Charmed Spitter",
    life = 5.6,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 40,
    chaosResist = 0,
    damage = 1.68,
    damageSpread = 0.2,
    attackTime = 0.99,
    attackRange = 30,
    accuracy = 1,
    skillList = {
        "MMASandSpitterProjectile",
        "MonsterWaitVeryShortWithCooldown",
        "EASSandSpitterTaunt",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MMASandSpitterProjectile"] = {
    name = "MMASandSpitterProjectile",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "projectile_spread_radius",
        "projectile_minimum_range",
        "melee_range_+",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_should_face_away_from_target",
        "maintain_projectile_direction_when_using_contact_position",
        "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
    },
    levels = {
        [1] = {3, 50, 15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterWaitVeryShortWithCooldown"] = {
    name = "MonsterWaitVeryShortWithCooldown",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {750, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASSandSpitterTaunt"] = {
    name = "EASSandSpitterTaunt",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.25,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "disable_skill_repeats",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}