幽魂 | Y |
---|---|
幽魂 取代 | Metadata/Monsters/Spiker/SpikerChrometouchedSpectre |
地區 | 空中花園, 永恆實驗室 |
標籤 | animal_claw_weapon, beast, flesh_armour, has_dagger, has_one_handed_melee, large_model, mammal_beast, medium_height, medium_movement, melee, not_int, physical_affinity, red_blood, rodent_beast |
Packs |
生命
110%
護甲
+25%
閃避
+15%
異常狀態臨界值
110%
抗性
0 40 0 0
傷害
75%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 14
攻擊間隔
1.05 秒
傷害分佈
±20%
經驗值
100%
Model Size
100%
類型
SpikerChrome
Metadata
SpikerChrometouched
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
7,077
護甲
35,988
閃避
5,450
能量護盾
0
傷害
280
法術傷害
280
命中
290
攻擊間隔
1.05
經驗值
10,255
異常狀態臨界值
7,077
冰緩
22
感電
22
易碎
127
焦灼
22
殘喘
62
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 224–336
暴擊率: 5%
攻擊間隔: 1.05 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
SpikerSpineDeathNovaChrome
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 224–336
暴擊率: 5%
攻擊間隔: 1.05 秒
造成 75% 更多傷害
發射 11 個額外投射物
以環狀型式發射投射物
attack on death % [100]
base is projectile [1]
monster projectile variation [25]
skill unusable [1]
spell maximum action distance +% [-20]
發射 11 個額外投射物
以環狀型式發射投射物
attack on death % [100]
base is projectile [1]
monster projectile variation [25]
skill unusable [1]
spell maximum action distance +% [-20]
EmptyActionSpellSpikerTaunt
法術
施放時間: 1 秒
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Dagger" basic_action = "ChangeToStance2" basic_action = "ChangeToStance1" } StateMachine { define_shared_state = "aggro;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.4 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Spiker/SpikerChrometouched"] = { name = "Chrome-touched Goliath", life = 1.1, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 0.75, damageSpread = 0.2, attackTime = 1.05, attackRange = 14, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "SpikerSpineDeathNovaChrome", "EmptyActionSpellSpikerTaunt", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SpikerSpineDeathNovaChrome"] = { name = "SpikerSpineDeathNovaChrome", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "spell_maximum_action_distance_+%", "attack_on_death_%", "number_of_additional_projectiles", "active_skill_damage_+%_final", "base_is_projectile", "projectiles_nova", "skill_unusable", }, levels = { [1] = {25, -20, 100, 11, 75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellSpikerTaunt"] = { name = "EmptyActionSpellSpikerTaunt", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
死亡時射出尖刺
Id | MonsterDisplayCastsSpikeNovaOnDeath |
---|---|
Family | DisplayCastsSpikeNovaOnDeath |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
獲得 100% 物理傷害的冰冷傷害
Id | MonsterPhysicalAddedAsColdSkeletonMaps |
---|---|
Family | PhysicalAddedAsCold |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |
觸鉻巨獸
野獸
死亡時射出尖刺
獲得 100% 物理傷害的冰冷傷害
獲得 100% 物理傷害的冰冷傷害
Chrome-touched Goliath
幽魂 | Y |
---|---|
標籤 | animal_claw_weapon, beast, flesh_armour, has_dagger, has_one_handed_melee, large_model, mammal_beast, medium_movement, melee, not_int, physical_affinity, red_blood, rodent_beast |
生命
110%
護甲
+25%
閃避
+15%
異常狀態臨界值
110%
抗性
0 40 0 0
傷害
75%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 14
攻擊間隔
1.05 秒
傷害分佈
±20%
經驗值
100%
Model Size
100%
類型
SpikerChrome
Metadata
SpikerChrometouchedSpectre
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
7,077
護甲
35,988
閃避
5,450
能量護盾
0
傷害
280
法術傷害
280
命中
290
攻擊間隔
1.05
經驗值
10,255
異常狀態臨界值
7,077
冰緩
22
感電
22
易碎
127
焦灼
22
殘喘
62
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 224–336
暴擊率: 5%
攻擊間隔: 1.05 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EmptyActionSpellSpikerTaunt
法術
施放時間: 1 秒
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Dagger" basic_action = "ChangeToStance2" basic_action = "ChangeToStance1" } StateMachine { define_shared_state = "aggro;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.4 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Spiker/SpikerChrometouchedSpectre"] = { name = "Chrome-touched Goliath", life = 1.1, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 0.75, damageSpread = 0.2, attackTime = 1.05, attackRange = 14, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "EmptyActionSpellSpikerTaunt", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellSpikerTaunt"] = { name = "EmptyActionSpellSpikerTaunt", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
死亡時射出尖刺
Id | MonsterDisplayCastsSpikeNovaOnDeath |
---|---|
Family | DisplayCastsSpikeNovaOnDeath |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
獲得 100% 物理傷害的冰冷傷害
Id | MonsterPhysicalAddedAsColdSkeletonMaps |
---|---|
Family | PhysicalAddedAsCold |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |
觸鉻巨獸
野獸
死亡時射出尖刺
獲得 100% 物理傷害的冰冷傷害
獲得 100% 物理傷害的冰冷傷害
Chrome-touched Goliath
幽魂 | Y |
---|---|
幽魂 取代 | Metadata/Monsters/Spiker/SpikerChrometouchedMapsSpectre |
標籤 | animal_claw_weapon, beast, flesh_armour, has_dagger, has_one_handed_melee, large_model, mammal_beast, medium_height, medium_movement, melee, not_int, physical_affinity, red_blood, rodent_beast |
生命
110%
護甲
+25%
閃避
+15%
異常狀態臨界值
110%
抗性
0 40 0 0
傷害
75%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 14
攻擊間隔
1.05 秒
傷害分佈
±20%
經驗值
100%
Model Size
100%
類型
SpikerChrome
Metadata
SpikerChrometouchedMaps
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
7,077
護甲
35,988
閃避
5,450
能量護盾
0
傷害
280
法術傷害
280
命中
290
攻擊間隔
1.05
經驗值
10,255
異常狀態臨界值
7,077
冰緩
22
感電
22
易碎
127
焦灼
22
殘喘
62
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 224–336
暴擊率: 5%
攻擊間隔: 1.05 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
SpikerSpineDeathNovaChromeMaps
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 224–336
暴擊率: 5%
攻擊間隔: 1.05 秒
造成 75% 更多傷害
發射 11 個額外投射物
以環狀型式發射投射物
attack on death % [70]
base is projectile [1]
monster projectile variation [25]
skill unusable [1]
spell maximum action distance +% [-20]
發射 11 個額外投射物
以環狀型式發射投射物
attack on death % [70]
base is projectile [1]
monster projectile variation [25]
skill unusable [1]
spell maximum action distance +% [-20]
EmptyActionSpellSpikerTaunt
法術
施放時間: 1 秒
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Dagger" basic_action = "ChangeToStance2" basic_action = "ChangeToStance1" } StateMachine { define_shared_state = "aggro;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.4 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Spiker/SpikerChrometouchedMaps"] = { name = "Chrome-touched Goliath", life = 1.1, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 0.75, damageSpread = 0.2, attackTime = 1.05, attackRange = 14, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "SpikerSpineDeathNovaChromeMaps", "EmptyActionSpellSpikerTaunt", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SpikerSpineDeathNovaChromeMaps"] = { name = "SpikerSpineDeathNovaChromeMaps", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "spell_maximum_action_distance_+%", "attack_on_death_%", "number_of_additional_projectiles", "active_skill_damage_+%_final", "base_is_projectile", "projectiles_nova", "skill_unusable", }, levels = { [1] = {25, -20, 70, 11, 75, levelRequirement = 68, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellSpikerTaunt"] = { name = "EmptyActionSpellSpikerTaunt", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
死亡時射出尖刺
Id | MonsterDisplayCastsSpikeNovaOnDeath |
---|---|
Family | DisplayCastsSpikeNovaOnDeath |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
獲得 100% 物理傷害的冰冷傷害
Id | MonsterPhysicalAddedAsColdSkeletonMaps |
---|---|
Family | PhysicalAddedAsCold |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |
觸鉻巨獸
野獸
死亡時射出尖刺
獲得 100% 物理傷害的冰冷傷害
獲得 100% 物理傷害的冰冷傷害
Chrome-touched Goliath
幽魂 | Y |
---|---|
標籤 | animal_claw_weapon, beast, flesh_armour, has_dagger, has_one_handed_melee, large_model, mammal_beast, medium_movement, melee, not_int, physical_affinity, red_blood, rodent_beast |
生命
110%
護甲
+25%
閃避
+15%
異常狀態臨界值
110%
抗性
0 40 0 0
傷害
75%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 14
攻擊間隔
1.05 秒
傷害分佈
±20%
經驗值
100%
Model Size
100%
類型
SpikerChrome
Metadata
SpikerChrometouchedMapsSpectre
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
7,077
護甲
35,988
閃避
5,450
能量護盾
0
傷害
280
法術傷害
280
命中
290
攻擊間隔
1.05
經驗值
10,255
異常狀態臨界值
7,077
冰緩
22
感電
22
易碎
127
焦灼
22
殘喘
62
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 224–336
暴擊率: 5%
攻擊間隔: 1.05 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EmptyActionSpellSpikerTaunt
法術
施放時間: 1 秒
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Dagger" basic_action = "ChangeToStance2" basic_action = "ChangeToStance1" } StateMachine { define_shared_state = "aggro;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.4 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Spiker/SpikerChrometouchedMapsSpectre"] = { name = "Chrome-touched Goliath", life = 1.1, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 0.75, damageSpread = 0.2, attackTime = 1.05, attackRange = 14, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "EmptyActionSpellSpikerTaunt", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellSpikerTaunt"] = { name = "EmptyActionSpellSpikerTaunt", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
死亡時射出尖刺
Id | MonsterDisplayCastsSpikeNovaOnDeath |
---|---|
Family | DisplayCastsSpikeNovaOnDeath |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
獲得 100% 物理傷害的冰冷傷害
Id | MonsterPhysicalAddedAsColdSkeletonMaps |
---|---|
Family | PhysicalAddedAsCold |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |