腐化虛骸
惡魔monster no map drops [1]
Corrupted Skullbearer
| 幽魂 | Y |
|---|---|
| 標籤 | animal_claw_weapon, 法術, demon, flesh_armour, humanoid, insect_blood, is_unarmed, medium_height, melee, not_dex, not_str, physical_affinity, summoner, very_slow_movement |
| Packs |
生命
240%
生命轉為護盾
100%
異常狀態臨界值
240%
抗性
傷害
135%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
4 ~ 12
攻擊間隔
1.17 秒
傷害分佈
±20%
經驗值
150%
Model Size
110%
類型
Necromancer
Metadata
StrIntMissionNecromancer2
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
0
護甲值
28,790
閃避值
4,739
能量護盾
14,705
傷害
504
法術傷害
504
命中
580
攻擊間隔
1.17
經驗值
15,383
召喚物生命
0
Minion Energy Shield
3,190
召喚物傷害
403
異常狀態臨界值
15,440
冰緩
49
感電
49
易碎
276
焦灼
49
殘喘
135
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 403–605
暴擊率: 5%
攻擊間隔: 1.17 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterRaiseSpectre
法術, 召喚物, 召喚物爆炸, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 可齊射, 創造召喚物
喚醒幽魂
施放時間: 0.85 秒
冷卻時間: 3 秒
唱名喚魂,從目標屍體喚醒其幽魂並使役它為你而戰。
喚醒幽魂上限為 10
召喚物有 10% 更少最大生命
召喚物有 10% 更少能量護盾
召喚物造成 10% 更多傷害
MonsterSummonRagingSpirit
法術, 召喚物, 持續時間, 召喚物爆炸, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 創造召喚物
施放時間: 0.8 秒
造成22%更少傷害
召喚憤怒狂靈上限 50
+12 秒基礎持續時間
減少 10% 施放速度
alternate minion [1]
Object Type
version 2
extends "Metadata/Monsters/Necromancer/Necromancer"
DiesAfterTime
{
}
Object Type Codes
version 2
extends "Metadata/Monsters/Necromancer/Necromancer"
Render
{
//turn_duration = 0.4
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Necromancer/StrIntMissionNecromancer2"] = {
name = "Corrupted Skullbearer",
life = 2.4,
energyShield = 1,
fireResist = 0,
coldResist = 0,
lightningResist = 75,
chaosResist = 0,
damage = 1.35,
damageSpread = 0.2,
attackTime = 1.17,
attackRange = 12,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"MonsterRaiseSpectre",
"MonsterSummonRagingSpirit",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterRaiseSpectre"] = {
name = "Raise Spectre",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Raises a spectral version of a defeated foe as a minion to fight for you in battle.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Minion] = true,
[SkillType.MinionsCanExplode] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.CanRapidFire] = true,
[SkillType.CreatesMinion] = true,
},
statDescriptionScope = "minion_spell_skill_stat_descriptions",
castTime = 0.85,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_number_of_spectres_allowed",
"active_skill_minion_damage_+%_final",
"active_skill_minion_life_+%_final",
"active_skill_minion_energy_shield_+%_final",
},
levels = {
[1] = {10, 10, -10, -10, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterSummonRagingSpirit"] = {
name = "MonsterSummonRagingSpirit",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Minion] = true,
[SkillType.Duration] = true,
[SkillType.MinionsCanExplode] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.CreatesMinion] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.8,
baseFlags = {
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"base_skill_effect_duration",
"base_number_of_raging_spirits_allowed",
"base_cast_speed_+%",
"alternate_minion",
},
levels = {
[1] = {0, 12000, 50, -10, 1, levelRequirement = 4, statInterpolation = {1}, cost = { }, },
[2] = {-1, 12000, 50, -10, 1, levelRequirement = 7, statInterpolation = {1}, cost = { }, },
[3] = {-2, 12000, 50, -10, 1, levelRequirement = 9, statInterpolation = {1}, cost = { }, },
[4] = {-3, 12000, 50, -10, 1, levelRequirement = 12, statInterpolation = {1}, cost = { }, },
[5] = {-4, 12000, 50, -10, 1, levelRequirement = 16, statInterpolation = {1}, cost = { }, },
[6] = {-5, 12000, 50, -10, 1, levelRequirement = 20, statInterpolation = {1}, cost = { }, },
[7] = {-6, 12000, 50, -10, 1, levelRequirement = 27, statInterpolation = {1}, cost = { }, },
[8] = {-7, 12000, 50, -10, 1, levelRequirement = 28, statInterpolation = {1}, cost = { }, },
[9] = {-8, 12000, 50, -10, 1, levelRequirement = 29, statInterpolation = {1}, cost = { }, },
[10] = {-9, 12000, 50, -10, 1, levelRequirement = 32, statInterpolation = {1}, cost = { }, },
[11] = {-10, 12000, 50, -10, 1, levelRequirement = 36, statInterpolation = {1}, cost = { }, },
[12] = {-11, 12000, 50, -10, 1, levelRequirement = 40, statInterpolation = {1}, cost = { }, },
[13] = {-12, 12000, 50, -10, 1, levelRequirement = 45, statInterpolation = {1}, cost = { }, },
[14] = {-13, 12000, 50, -10, 1, levelRequirement = 49, statInterpolation = {1}, cost = { }, },
[15] = {-14, 12000, 50, -10, 1, levelRequirement = 50, statInterpolation = {1}, cost = { }, },
[16] = {-15, 12000, 50, -10, 1, levelRequirement = 52, statInterpolation = {1}, cost = { }, },
[17] = {-16, 12000, 50, -10, 1, levelRequirement = 56, statInterpolation = {1}, cost = { }, },
[18] = {-17, 12000, 50, -10, 1, levelRequirement = 60, statInterpolation = {1}, cost = { }, },
[19] = {-18, 12000, 50, -10, 1, levelRequirement = 64, statInterpolation = {1}, cost = { }, },
[20] = {-19, 12000, 50, -10, 1, levelRequirement = 65, statInterpolation = {1}, cost = { }, },
[21] = {-20, 12000, 50, -10, 1, levelRequirement = 66, statInterpolation = {1}, cost = { }, },
[22] = {-21, 12000, 50, -10, 1, levelRequirement = 67, statInterpolation = {1}, cost = { }, },
[23] = {-22, 12000, 50, -10, 1, levelRequirement = 68, statInterpolation = {1}, cost = { }, },
[24] = {-23, 12000, 50, -10, 1, levelRequirement = 69, statInterpolation = {1}, cost = { }, },
[25] = {-24, 12000, 50, -10, 1, levelRequirement = 70, statInterpolation = {1}, cost = { }, },
[26] = {-25, 12000, 50, -10, 1, levelRequirement = 71, statInterpolation = {1}, cost = { }, },
[27] = {-26, 12000, 50, -10, 1, levelRequirement = 72, statInterpolation = {1}, cost = { }, },
[28] = {-27, 12000, 50, -10, 1, levelRequirement = 73, statInterpolation = {1}, cost = { }, },
[29] = {-28, 12000, 50, -10, 1, levelRequirement = 74, statInterpolation = {1}, cost = { }, },
[30] = {-29, 12000, 50, -10, 1, levelRequirement = 75, statInterpolation = {1}, cost = { }, },
[31] = {-30, 12000, 50, -10, 1, levelRequirement = 76, statInterpolation = {1}, cost = { }, },
[32] = {-31, 12000, 50, -10, 1, levelRequirement = 77, statInterpolation = {1}, cost = { }, },
[33] = {-32, 12000, 50, -10, 1, levelRequirement = 78, statInterpolation = {1}, cost = { }, },
[34] = {-33, 12000, 50, -10, 1, levelRequirement = 79, statInterpolation = {1}, cost = { }, },
[35] = {-34, 12000, 50, -10, 1, levelRequirement = 80, statInterpolation = {1}, cost = { }, },
[36] = {-35, 12000, 50, -10, 1, levelRequirement = 81, statInterpolation = {1}, cost = { }, },
[37] = {-36, 12000, 50, -10, 1, levelRequirement = 82, statInterpolation = {1}, cost = { }, },
},
}
monster no map drops [1]
| Family | MonsterNoMapDrops |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
Edit
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.