奎爾珊蟲群
惡魔增加 % 物品掉落稀有度
monster no map drops [1]
monster no map drops [1]
Craicic Swarmer
| 幽魂 | N |
|---|---|
| 標籤 | 法術, cold_affinity, demon, flesh_armour, has_dagger, has_one_handed_melee, medium_height, melee, not_dex, not_str, physical_affinity, red_blood, slow_movement |
| Packs |
生命
720%
生命轉為護盾
100%
異常狀態臨界值
720%
抗性
傷害
162%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
4 ~ 8
攻擊間隔
1.005 秒
傷害分佈
±20%
經驗值
180%
Model Size
100%
類型
SeaWitchSpawnBestiaryMinion2
Metadata
SeaWitchSpawnBestiaryMinion2
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
0
護甲值
28,790
閃避值
4,739
能量護盾
44,114
傷害
605
法術傷害
605
命中
580
攻擊間隔
1.005
經驗值
18,459
召喚物生命
0
Minion Energy Shield
9,569
召喚物傷害
483
異常狀態臨界值
46,320
冰緩
146
感電
146
易碎
829
焦灼
146
殘喘
405
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 484–726
暴擊率: 5%
攻擊間隔: 1.005 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
WalkEmergeBestiaryHellion
walk emerge distance [450]
SummonSpawn
法術, 法術可重複, 可觸發
施放時間: 1 秒
SeawitchWaveGeometrySpell
法術, 可觸發
暴擊率: 5%
施放時間: 1.9 秒
造成 1813 至 2719 冰冷傷害
is area damage [1]
spell maximum action distance +% [-60]
Object Type
version 2
extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmerge"
Actor
{
main_hand_unarmed_type = "Dagger"
basic_action = "Emerge"
}
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmerge"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBestiary/SeaWitchSpawnBestiaryMinion2"] = {
name = "Craicic Swarmer",
life = 7.2,
energyShield = 1,
fireResist = 0,
coldResist = 75,
lightningResist = 0,
chaosResist = 0,
damage = 1.62,
damageSpread = 0.2,
attackTime = 1.005,
attackRange = 8,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"SummonSpawn",
"SeawitchWaveGeometrySpell",
"WalkEmergeBestiaryHellion",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SummonSpawn"] = {
name = "SummonSpawn",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 7, statInterpolation = {}, cost = { }, },
[2] = {levelRequirement = 13, statInterpolation = {}, cost = { }, },
[3] = {levelRequirement = 29, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SeawitchWaveGeometrySpell"] = {
name = "SeawitchWaveGeometrySpell",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.9,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"spell_maximum_action_distance_+%",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -60, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, },
[2] = {2.2400000095367, 3.3599998950958, -60, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeBestiaryHellion"] = {
name = "WalkEmergeBestiaryHellion",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_distance",
},
levels = {
[1] = {450, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
增加 % 物品掉落稀有度
monster no map drops [1]
| Family | LeagueMonsterDropModifiers |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.