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禁忌祭者魔寵
野獸
Darktongue Familiar
幽魂
標籤beast, 法術, flying, medium_movement, not_dex, not_str, physical_affinity, red_blood
Packs
  • 禁忌祭者魔寵, 畸形巫團信徒
  • 禁忌祭者姊妹, 巫團幼體, 禁忌祭者魔寵
  • 生命
    108%
    生命轉為護盾
    40%
    異常狀態臨界值
    108%
    抗性
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    傷害
    144%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    4 ~ 8
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    120%
    Model Size
    100%
    類型
    AuguryWitchFamiliar
    Metadata
    WitchFamiliar
    等級
    68
    生命
    6,948
    護甲值
    28,790
    閃避值
    4,739
    能量護盾
    2,647
    傷害
    538
    法術傷害
    538
    命中
    580
    攻擊間隔
    1.5
    經驗值
    12,306
    召喚物生命
    1,507
    Minion Energy Shield
    574
    召喚物傷害
    430
    異常狀態臨界值
    6,948
    冰緩
    22
    感電
    22
    易碎
    124
    焦灼
    22
    殘喘
    61
    Phys Convert Ele
    240%
    GPSWitchFamiliarBoneProj
    法術, 可觸發
    暴擊率: 5%
    施放時間: 1 秒
    造成 513.5 至 770.3 物理傷害
    發射 2 個額外投射物
    投射物擁有 6.5 公尺最大直線飛行
    action attack or cast time uses animation length [1]
    base is projectile [1]
    spell maximum action distance +% [-50]
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 430—645
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Augury/WitchFamiliar"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Darktongue Familiar",
        life = 1.08,
        energyShield = 0.4,
        damage = 1.44,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GPSWitchFamiliarBoneProj",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPSWitchFamiliarBoneProj"] = {
        name = "GPSWitchFamiliarBoneProj",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_maximum_range_override",
            "spell_maximum_action_distance_+%",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 65, -50, 2, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
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