追魂海盜
人形
地區: 賊窩
stance movement speed +% final [112]
Deadly Buccaneer
幽魂Y
地區賊窩
標籤bandit, has_bow, human, humanoid, light_armour, medium_height, not_int, physical_affinity, puncturing_weapon, ranged, red_blood, very_slow_movement
Packs
  • WorldAreas#783: 海上智者, 追魂海盜
  • WorldAreas#783: 費爾的手下, 追魂海盜
  • WorldAreas#860, WorldAreas#1008, 賊窩: 海上智者, 追魂海盜
  • WorldAreas#860, WorldAreas#1008, 賊窩: 費爾的手下, 追魂海盜
  • 生命
    108%
    護甲
    +25%
    閃避
    +10%
    異常狀態臨界值
    108%
    抗性
    0 0 0 0
    傷害
    144%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 40
    攻擊間隔
    1.995 秒
    傷害分佈
    ±20%
    經驗值
    120%
    Model Size
    100%
    類型
    BanditBow
    Metadata
    PirateBowTreasure
    等級
    73
    生命
    11,721
    護甲
    53,326
    閃避
    6,196
    能量護盾
    0
    傷害
    725
    法術傷害
    725
    命中
    352
    攻擊間隔
    1.995
    經驗值
    13,666
    異常狀態臨界值
    11,721
    冰緩
    37
    感電
    37
    易碎
    210
    焦灼
    37
    殘喘
    102
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 580–870
    暴擊率: 5%
    攻擊間隔: 1.995 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MonsterPuncture
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 持續時間, 陷阱技能, 地雷技能, 圖騰技能, 近戰單一目標, 攻擊可重複, 近戰, DoT, 可觸發, 物理
    放血
    基本傷害: 580–870
    暴擊率: 5%
    攻擊傷害: 120%
    攻擊間隔: 1.995 秒
    對目標進行一個放血攻擊,對其造成一個流血的減益效果,效果可被作用期間詞綴影響。限定弓、匕首、爪與劍。
    造成 20% 更多攻擊傷害
    +197% 更多流血傷害
    造成流血
    skill can fire arrows [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Bow"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance1"
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "Emerge3"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Bandit/PirateBowTreasure"] = {
        name = "Deadly Buccaneer",
        life = 1.08,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.44,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 40,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeAtAnimationSpeed",
            "MonsterPuncture",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterPuncture"] = {
        name = "Puncture",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_bleeding_damage_+%_final",
            "skill_can_fire_arrows",
            "global_bleed_on_hit",
        },
        levels = {
            [1] = {112, baseMultiplier = 1.2, levelRequirement = 9, statInterpolation = {1},  cost = { }, },
            [2] = {155, baseMultiplier = 1.2, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
            [3] = {197, baseMultiplier = 1.2, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    stance movement speed +% final [112]
    IdStanceBanditRun
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 112 Max: 112 全域
  • Craft Tagsspeed