腐朽礫岩術士
人形
Decaying Lithomancer
幽魂Y
標籤法術, human, humanoid, is_unarmed, light_armour, medium_height, mud_blood, no_pantheon_mod, not_dex, not_str, physical_affinity, ranged, sanctum_monster, very_fast_movement
生命
270%
生命轉為護盾
100%
異常狀態臨界值
270%
抗性
35 35 35 20
傷害
48%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 8
攻擊間隔
1.305 秒
傷害分佈
±20%
經驗值
150%
Model Size
100%
類型
SanctumLithomancer
Metadata
Lithomancer
等級
68
生命
17,370
護甲
28,790
閃避
4,739
能量護盾
6,127
傷害
179
法術傷害
179
命中
290
攻擊間隔
1.305
經驗值
15,383
異常狀態臨界值
17,370
冰緩
55
感電
55
易碎
311
焦灼
55
殘喘
152
SanctumLithomancerProjectile
法術, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1.8 秒
造成 64.9797.46 物理傷害
base is projectile [1]
base sanctum damage [5]
maintain projectile direction when using contact position [1]
monster projectile variation [223]
projectile uses contact position [1]
spell maximum action distance +% [-30]
ProtoVaalMapBossVolatileSummonSanctumFodder
法術, 法術可重複, 可觸發
施放時間: 2 秒
冷卻時間: 4.5 秒
alternate minion [618]
minion dies when parent deleted [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [1]
spell maximum action distance +% [-30]
summon specific monsters radius +% [-50]
summoned monsters are minions [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueSanctum/Fodder/SanctumFodderBase"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueSanctum/Fodder/SanctumFodderBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueSanctum/Fodder/Lithomancer"] = {
    name = "Decaying Lithomancer",
    life = 2.7,
    energyShield = 1,
    fireResist = 35,
    coldResist = 35,
    lightningResist = 35,
    chaosResist = 20,
    damage = 0.48,
    damageSpread = 0.2,
    attackTime = 1.305,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "SanctumLithomancerProjectile",
        "ProtoVaalMapBossVolatileSummonSanctumFodder",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SanctumLithomancerProjectile"] = {
    name = "SanctumLithomancerProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.8,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "base_sanctum_damage",
        "spell_maximum_action_distance_+%",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 223, 5, -30, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ProtoVaalMapBossVolatileSummonSanctumFodder"] = {
    name = "ProtoVaalMapBossVolatileSummonSanctumFodder",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "spell_maximum_action_distance_+%",
        "summoned_monsters_are_minions",
        "monster_no_drops_or_experience",
        "minion_dies_when_parent_dies",
        "minion_dies_when_parent_deleted",
    },
    levels = {
        [1] = {1, 618, -50, -30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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