尊師寵召的古斯特的犄角
異能visual attached elder tentacles [1]
stance movement speed +% final [112]
增加 30% 傷害
增加 40% 攻擊速度
增加 40% 移動速度
減少 25% 承受傷害
增加 40% 攻擊速度
增加 40% 移動速度
減少 25% 承受傷害
Elder-Blessed Acolyte
| 幽魂 | N |
|---|---|
| 標籤 | bandit, eldritch, flesh_armour, has_bow, human, humanoid, medium_height, no_legacy_of_zeal, not_int, physical_affinity, puncturing_weapon, ranged, red_blood, very_slow_movement |
| Packs |
生命
108%
護甲值
+25%
閃避
+10%
異常狀態臨界值
108%
抗性
傷害
144%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 40
攻擊間隔
1.995 秒
傷害分佈
±20%
經驗值
120%
Model Size
100%
類型
BanditBow
Metadata
StagBandit2Tentacles
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,948
護甲值
35,988
閃避值
5,213
傷害
538
法術傷害
538
命中
580
攻擊間隔
1.995
經驗值
12,306
召喚物生命
1,507
召喚物傷害
430
異常狀態臨界值
6,948
冰緩
22
感電
22
易碎
124
焦灼
22
殘喘
61
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 430–645
暴擊率: 5%
攻擊間隔: 1.995 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
StagBanditSnipe
攻擊, 投射物, 玩家投射物, 圖騰技能, 陷阱技能, 地雷技能, 範圍攻擊, 技能可幻影射手, 可觸發
基本傷害: 430–645
暴擊率: 5%
攻擊傷害: 140%
攻擊間隔: 1.995 秒
冷卻時間: 3.5 秒
投射物穿透全部目標
造成40%更多攻擊傷害
skill can fire arrows [1]
BanditStagSplitArrow
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 圖騰技能, 陷阱技能, 地雷技能, 可觸發
分裂箭矢
基本傷害: 430–645
暴擊率: 5%
攻擊間隔: 1.995 秒
冷卻時間: 3 秒
對不同的目標射出多重箭矢。
造成30%更多傷害
發射 4 個額外箭矢
減少 30% 投射物速度
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
TentaclePortalWalkEmerge
walk emerge distance [150]
walk emerge height offset [-100]
Object Type
version 2 extends "Metadata/Monsters/Bandits/BanditBow"
Object Type Codes
version 2
extends "Metadata/Monsters/Bandits/BanditBow"
BaseEvents
{
on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/Spells/raise_spectre/shadow_mirror/shadow_mirror_EPK.epk );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Bandits/StagBandit2Tentacles"] = {
name = "Elder-Blessed Acolyte",
life = 1.08,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.44,
damageSpread = 0.2,
attackTime = 1.995,
attackRange = 40,
accuracy = 1,
weaponType1 = "Bow",
skillList = {
"BanditStagSplitArrow",
"MeleeAtAnimationSpeed",
"StagBanditSnipe",
"TentaclePortalWalkEmerge",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["BanditStagSplitArrow"] = {
name = "Split Arrow",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires multiple arrows at different targets.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_additional_arrows",
"active_skill_damage_+%_final",
"base_projectile_speed_+%",
"skill_can_fire_arrows",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {2, 10, -30, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, },
[2] = {3, 20, -30, levelRequirement = 30, statInterpolation = {1, 1}, cost = { }, },
[3] = {4, 30, -30, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["StagBanditSnipe"] = {
name = "StagBanditSnipe",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.33,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"always_pierce",
"skill_can_fire_arrows",
},
levels = {
[1] = {baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TentaclePortalWalkEmerge"] = {
name = "TentaclePortalWalkEmerge",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.3,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_distance",
"walk_emerge_height_offset",
},
levels = {
[1] = {150, -100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
visual attached elder tentacles [1]
| Family | MonsterTentacles |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
stance movement speed +% final [112]
| Family | Stance |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 速度 |
增加 30% 傷害
增加 40% 攻擊速度
增加 40% 移動速度
減少 25% 承受傷害
| Family | ChimeraMinionFerocity |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 傷害 攻擊 速度 |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.