尊師寵召的守衛雷使
異能
visual attached elder tentacles [1]
20% 法術傷害格擋率
你承受 10% 來自格擋擊中的傷害
20% 法術傷害格擋率
你承受 10% 來自格擋擊中的傷害
增加 30% 傷害
增加 40% 攻擊速度
增加 40% 移動速度
減少 25% 承受傷害
增加 40% 攻擊速度
增加 40% 移動速度
減少 25% 承受傷害
Elder-Blessed Arcmage
幽魂 | N |
---|---|
標籤 | 法術, eldritch, hard_armour, has_wand, human, humanoid, lightning_affinity, medium_height, medium_movement, military, no_legacy_of_zeal, not_dex, physical_affinity, ranged, red_blood, summoner |
Packs |
生命
90%
生命轉為護盾
50%
護甲
+25%
異常狀態臨界值
90%
抗性
0
0
75
0
傷害
79%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 40
攻擊間隔
1.305 秒
傷害分佈
±20%
經驗值
100%
Model Size
100%
類型
AxisCaster
Metadata
AxisCasterArcTentacles
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
5,790
護甲
28,790
閃避
4,739
能量護盾
0
傷害
295
法術傷害
295
命中
0
攻擊間隔
1.305
經驗值
10,255
異常狀態臨界值
5,790
冰緩
18
感電
18
易碎
104
焦灼
18
殘喘
51
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 236–354
暴擊率: 5%
攻擊間隔: 1.305 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterLightningThorns
法術, 增益, 持續時間, 閃電, 可觸發
施放時間: 2 秒
冷卻時間: 3.5 秒
+3.5 秒基礎持續時間
AxisCasterArc
法術, 傷害, 陷阱技能, 圖騰技能, 地雷技能, 連鎖, 法術可重複, 可觸發, 閃電, 可齊射
電弧
暴擊率: 5%
附加傷害效用: 70%
施放時間: 1 秒
一道電弧從施放者射向目標,並會彈跳至另其他目標,彈不會立即彈回。每次電弧連鎖,它還會生成一條二段電弧,連鎖到主要電弧尚未擊中的另一個敵人,但這條二段電弧不能再進一步連鎖。
造成 256.6 至 769.9 閃電傷害
減少 50% 範圍效果半徑
連鎖 +1 次
10% 機率感電敵人
減少 50% 範圍效果半徑
連鎖 +1 次
10% 機率感電敵人
AxisClaimSoldierMinions
法術, 召喚物, 範圍, 範圍法術, 創造召喚物
施放時間: 1 秒
TentaclePortalWalkEmerge
walk emerge distance [150]
walk emerge height offset [-100]
walk emerge height offset [-100]
Object Type
version 2 extends "Metadata/Monsters/Axis/AxisCaster"
Object Type Codes
version 2 extends "Metadata/Monsters/Axis/AxisCaster" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/Spells/raise_spectre/shadow_mirror/shadow_mirror_EPK.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Axis/AxisCasterArcTentacles"] = { name = "Elder-Blessed Arcmage", life = 0.9, energyShield = 0.5, fireResist = 0, coldResist = 0, lightningResist = 75, chaosResist = 0, damage = 0.79, damageSpread = 0.2, attackTime = 1.305, attackRange = 40, accuracy = 1, weaponType1 = "Wand", weaponType2 = "Shield", skillList = { "MeleeAtAnimationSpeed", "AxisCasterArc", "MonsterLightningThorns", "AxisClaimSoldierMinions", "TentaclePortalWalkEmerge", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AxisCasterArc"] = { name = "Arc", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Chains] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "beam_skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_chance_to_shock_%", "number_of_chains", "skill_range_+%", }, levels = { [1] = {0.5, 1.5, 10, 1, -50, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.5, 1.5, 10, 1, -50, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.5, 1.5, 10, 1, -50, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3}, cost = { }, }, [4] = {0.5, 1.5, 10, 1, -50, critChance = 5, levelRequirement = 25, statInterpolation = {3, 3}, cost = { }, }, [5] = {0.5, 1.5, 10, 1, -50, critChance = 5, levelRequirement = 32, statInterpolation = {3, 3}, cost = { }, }, [6] = {0.5, 1.5, 10, 1, -50, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterLightningThorns"] = { name = "MonsterLightningThorns", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Lightning] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {3500, levelRequirement = 3, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AxisClaimSoldierMinions"] = { name = "AxisClaimSoldierMinions", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TentaclePortalWalkEmerge"] = { name = "TentaclePortalWalkEmerge", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.3, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", "walk_emerge_height_offset", }, levels = { [1] = {150, -100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
visual attached elder tentacles [1]
Id | MonsterTentacles_ |
---|---|
Family | MonsterTentacles |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
20% 法術傷害格擋率
你承受 10% 來自格擋擊中的傷害
Id | MonsterSpellBlock25Bypass30___ |
---|---|
Family | MonsterBlockAndBypass |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
增加 30% 傷害
增加 40% 攻擊速度
增加 40% 移動速度
減少 25% 承受傷害
Id | ChimeraMinionFerocity |
---|---|
Family | ChimeraMinionFerocity |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage attack speed |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.