엘더에게 축복받은 번개마법사
섬뜩한
visual attached elder tentacles [1]
20%의 확률로 주문 피해를 막아냄
피격을 막아낼 시 피해의 10%를 받음
피해 30% 증가
공격 속도 40% 증가
이동 속도 40% 증가
받는 피해 25% 감소
Elder-Blessed Arcmage
SpectreN
Tags시전, eldritch, hard_armour, has_wand, human, humanoid, lightning_affinity, medium_height, medium_movement, military, no_legacy_of_zeal, not_dex, not_str, physical_affinity, ranged, red_blood, summoner
Packs
  • 무효의 포탈, 엘더에게 축복받은 노상강도, 엘더에게 축복받은 돌격병, 엘더에게 축복받은 정찰병, 엘더에게 축복받은 번개마법사, 엘더에게 축복받은 조수
  • 생명력
    90%
    Energy Shield From Life
    50%
    Ailment Threshold
    90%
    저항
    0 0 75 0
    Damage
    79%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 40
    Attack Time
    1.305 Second
    Damage Spread
    ±20%
    경험치
    100%
    Model Size
    100%
    Type
    AxisCaster
    Metadata
    AxisCasterArcTentacles
    레벨
    68
    생명력
    5,790
    방어도
    28,790
    회피
    4,739
    에너지 보호막
    3,064
    Damage
    295
    주문 피해
    295
    정확도
    290
    Attack Time
    1.305
    경험치
    10,255
    Ailment Threshold
    5,790
    Chill
    18
    Shock
    18
    Brittle
    104
    Scorch
    18
    Sap
    51
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 236–354
    치명타 확률: 5%
    Attack Time: 1.305 초
    강력한 일격으로 적들을 쓰러트립니다.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MonsterLightningThorns
    Spell, Buff, Duration, Lightning, Triggerable
    시전 속도: 2 초
    재사용 대기시간: 3.5 초
    기본 지속시간 3.5
    AxisCasterArc
    Spell, Damage, Trappable, Totemable, Mineable, Chains, Multicastable, Triggerable, Lightning, CanRapidFire
    연쇄 번개
    치명타 확률: 5%
    추가 피해 효율: 70%
    시전 속도: 1 초
    시전자로부터 대상 적에게 원호 형태의 번개 줄기가 뻗어 나가 다른 적들에게 연쇄되지만, 직전에 연쇄한 적에게 바로 돌아가지는 않습니다. 연쇄될 때마다 본래의 번개 줄기가 명중하지 않은 다른 적 1명에게 2차 번개 줄기가 연쇄로 뻗어 나가며, 2차 줄기는 다시 연쇄되지 않습니다.
    256.6~769.9 번개 피해
    스킬 범위 50% 감소
    연쇄 +1
    10%의 확률로 적을 감전
    AxisClaimSoldierMinions
    Spell, Minion, Area, AreaSpell, CreatesMinion
    시전 속도: 1 초
    TentaclePortalWalkEmerge
    walk emerge distance [150]
    walk emerge height offset [-100]

    Object Type

    version 2
    extends "Metadata/Monsters/Axis/AxisCaster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Axis/AxisCaster"
    
    BaseEvents 
    { 
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/Spells/raise_spectre/shadow_mirror/shadow_mirror_EPK.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Axis/AxisCasterArcTentacles"] = {
        name = "Elder-Blessed Arcmage",
        life = 0.9,
        energyShield = 0.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 0.79,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 40,
        accuracy = 1,
        weaponType1 = "Wand",
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeed",
            "AxisCasterArc",
            "MonsterLightningThorns",
            "AxisClaimSoldierMinions",
            "TentaclePortalWalkEmerge",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AxisCasterArc"] = {
        name = "Arc",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Chains] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "beam_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_chance_to_shock_%",
            "number_of_chains",
            "skill_range_+%",
        },
        levels = {
            [1] = {0.5, 1.5, 10, 1, -50, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.5, 1.5, 10, 1, -50, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.5, 1.5, 10, 1, -50, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3},  cost = { }, },
            [4] = {0.5, 1.5, 10, 1, -50, critChance = 5, levelRequirement = 25, statInterpolation = {3, 3},  cost = { }, },
            [5] = {0.5, 1.5, 10, 1, -50, critChance = 5, levelRequirement = 32, statInterpolation = {3, 3},  cost = { }, },
            [6] = {0.5, 1.5, 10, 1, -50, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterLightningThorns"] = {
        name = "MonsterLightningThorns",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Lightning] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {3500, levelRequirement = 3, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AxisClaimSoldierMinions"] = {
        name = "AxisClaimSoldierMinions",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Minion] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.CreatesMinion] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TentaclePortalWalkEmerge"] = {
        name = "TentaclePortalWalkEmerge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.3,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
            "walk_emerge_height_offset",
        },
        levels = {
            [1] = {150, -100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    visual attached elder tentacles [1]
    IdMonsterTentacles_
    FamilyMonsterTentacles
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • visual attached elder tentacles Min: 1 Max: 1 Global
  • 20%의 확률로 주문 피해를 막아냄
    피격을 막아낼 시 피해의 10%를 받음
    IdMonsterSpellBlock25Bypass30___
    FamilyMonsterBlockAndBypass
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • base spell block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    피해 30% 증가
    공격 속도 40% 증가
    이동 속도 40% 증가
    받는 피해 25% 감소
    IdChimeraMinionFerocity
    FamilyChimeraMinionFerocity
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • damage +% Min: 30 Max: 30 Global
  • attack speed +% Min: 40 Max: 40 Global
  • base damage taken +% Min: -25 Max: -25 Global
  • base movement velocity +% Min: 40 Max: 40 Global
  • Craft Tagsdamage attack speed
    Edit

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