Благословленный Древним архимаг
Древний
visual attached elder tentacles [1]
20% шанс блокировать урон от чар
Вы получаете 10% урона от заблокированных ударов
30% увеличение урона
40% повышение скорости атаки
40% повышение скорости передвижения
25% уменьшение получаемого урона
Elder-Blessed Arcmage
SpectreN
TagsЧародейский, eldritch, hard_armour, has_wand, human, humanoid, lightning_affinity, medium_height, medium_movement, military, no_legacy_of_zeal, not_dex, physical_affinity, ranged, red_blood, summoner
Packs
  • Портал неопределенности, Благословленный Древним разбойник, Благословленный Древним громила, Благословленный Древним разведчик, Благословленный Древним архимаг, Благословленный Древним послушник
  • Здоровье
    90%
    Energy Shield From Life
    50%
    Броня
    +25%
    Ailment Threshold
    90%
    Сопротивление
    0 0 75 0
    Damage
    79%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 40
    Attack Time
    1.305 Second
    Damage Spread
    ±20%
    Опыт
    100%
    Model Size
    100%
    Type
    AxisCaster
    Metadata
    AxisCasterArcTentacles
    Уровень
    68
    Здоровье
    5,790
    Броня
    35,988
    Уклонение
    4,739
    Энергетический щит
    3,064
    Damage
    295
    Урон от чар
    295
    Точность
    290
    Attack Time
    1.305
    Опыт
    10,255
    Ailment Threshold
    5,790
    Chill
    18
    Shock
    18
    Brittle
    104
    Scorch
    18
    Sap
    51
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 236–354
    Шанс критического удара: 5%
    Attack Time: 1.305 сек.
    Герой наносит обычный удар.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MonsterLightningThorns
    Spell, Buff, Duration, Lightning, Triggerable
    Время применения: 2 сек.
    Перезарядка: 3.5 сек.
    Базовая длительность - 3.5 секунд(-ы)
    AxisCasterArc
    Spell, Damage, Trappable, Totemable, Mineable, Chains, Multicastable, Triggerable, Lightning, CanRapidFire
    Цепь молний
    Шанс критического удара: 5%
    Эффективность добавленного урона: 70%
    Время применения: 1 сек.
    Герой выпускает в указанного врага молнию, которая поражает по цепи других врагов, но не может сразу вернуться к противнику, получившему удар предыдущим. Каждый удар по цепи будет одновременно выпускать молнию во второго врага, которого главная цепь ещё не поразила, но второстепенные молнии не могут разветвляться дальше.
    Наносит от 256.6 до 769.9 урона от молнии
    50% уменьшение радиуса действия умения
    Поражает целей по цепи: +1
    10% шанс наложить шок на врагов
    AxisClaimSoldierMinions
    Spell, Minion, Area, AreaSpell, CreatesMinion
    Время применения: 1 сек.
    TentaclePortalWalkEmerge
    walk emerge distance [150]
    walk emerge height offset [-100]

    Object Type

    version 2
    extends "Metadata/Monsters/Axis/AxisCaster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Axis/AxisCaster"
    
    BaseEvents 
    { 
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/Spells/raise_spectre/shadow_mirror/shadow_mirror_EPK.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Axis/AxisCasterArcTentacles"] = {
        name = "Elder-Blessed Arcmage",
        life = 0.9,
        energyShield = 0.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 0.79,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 40,
        accuracy = 1,
        weaponType1 = "Wand",
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeed",
            "AxisCasterArc",
            "MonsterLightningThorns",
            "AxisClaimSoldierMinions",
            "TentaclePortalWalkEmerge",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AxisCasterArc"] = {
        name = "Arc",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Chains] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "beam_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_chance_to_shock_%",
            "number_of_chains",
            "skill_range_+%",
        },
        levels = {
            [1] = {0.5, 1.5, 10, 1, -50, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.5, 1.5, 10, 1, -50, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.5, 1.5, 10, 1, -50, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3},  cost = { }, },
            [4] = {0.5, 1.5, 10, 1, -50, critChance = 5, levelRequirement = 25, statInterpolation = {3, 3},  cost = { }, },
            [5] = {0.5, 1.5, 10, 1, -50, critChance = 5, levelRequirement = 32, statInterpolation = {3, 3},  cost = { }, },
            [6] = {0.5, 1.5, 10, 1, -50, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterLightningThorns"] = {
        name = "MonsterLightningThorns",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Lightning] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {3500, levelRequirement = 3, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AxisClaimSoldierMinions"] = {
        name = "AxisClaimSoldierMinions",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Minion] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.CreatesMinion] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TentaclePortalWalkEmerge"] = {
        name = "TentaclePortalWalkEmerge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.3,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
            "walk_emerge_height_offset",
        },
        levels = {
            [1] = {150, -100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    visual attached elder tentacles [1]
    IdMonsterTentacles_
    FamilyMonsterTentacles
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • visual attached elder tentacles Min: 1 Max: 1 Global
  • 20% шанс блокировать урон от чар
    Вы получаете 10% урона от заблокированных ударов
    IdMonsterSpellBlock25Bypass30___
    FamilyMonsterBlockAndBypass
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • base spell block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    30% увеличение урона
    40% повышение скорости атаки
    40% повышение скорости передвижения
    25% уменьшение получаемого урона
    IdChimeraMinionFerocity
    FamilyChimeraMinionFerocity
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • damage +% Min: 30 Max: 30 Global
  • attack speed +% Min: 40 Max: 40 Global
  • base damage taken +% Min: -25 Max: -25 Global
  • base movement velocity +% Min: 40 Max: 40 Global
  • Craft Tagsdamage attack speed
    Edit

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