元素匯流
你的所有傷害都能冰緩、感電,和點燃
base_chance_to_ignite_%
base_chance_to_shock_%
all_damage_can_chill_ignite_shock
base_chance_to_shock_%
all_damage_can_chill_ignite_shock
Elemental Conflux
Code | all damage can chill ignite shock |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 0 |
StatSemantics | Boolean |
Code | base chance to shock % |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Percentage |
Code | base chance to ignite % |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Percentage |
元素匯流
你的所有傷害都能冰緩、感電,和點燃
base_chance_to_ignite_%
base_chance_to_shock_%
all_damage_can_chill_ignite_shock
base_chance_to_shock_%
all_damage_can_chill_ignite_shock
Elemental Conflux
屬性 /4
elementalist_all_damage_chills_shocks_ignites
Key | Value |
---|---|
關鍵字 | 點燃 |
BuffGroupsID | -1 |
IsBuffDefinition | 1 |
BuffMergeModesID | 3 |
Code | all damage can chill ignite shock |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 0 |
StatSemantics | Boolean |
Code | base chance to shock % |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Percentage |
Code | base chance to ignite % |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Percentage |