盜者之賜
創造物monster base type attack cast speed +% and damage -% final [11]
torment embezzler debuff on hit recovery speed +% [-50]
20% 攻擊傷害格擋率
你承受 10% 來自格擋擊中的傷害
torment embezzler debuff on hit recovery speed +% [-50]
20% 攻擊傷害格擋率
你承受 10% 來自格擋擊中的傷害
stance movement speed +% final [112]
cant touch this [1]
cant possess this [1]
cant possess this [1]
Embezzler's Offer
| 幽魂 | Y |
|---|---|
| 標籤 | construct, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, melee, metal_armour, mud_blood, not_dex, not_int, physical_affinity, slashing_weapon, very_slow_movement |
生命
144%
護甲值
+50%
異常狀態臨界值
144%
抗性
傷害
108%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 10
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
120%
Model Size
100%
類型
TormentStatue
Metadata
TormentStatueMaleSword
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
9,264
護甲值
43,185
閃避值
4,739
傷害
403
法術傷害
403
命中
580
攻擊間隔
1.5
經驗值
12,306
召喚物生命
2,009
召喚物傷害
322
異常狀態臨界值
9,264
冰緩
29
感電
29
易碎
166
焦灼
29
殘喘
81
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 323–484
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
main_hand_unarmed_type = "One_Hand_Mace"
basic_action = "Emerge"
basic_action = "ChangeToStance2"
basic_action = "ChangeToStance1"
}
Stats
{
mana_regeneration_rate_per_minute_% = 400
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Animated
{
on_any_wake = "parent.HideMeshSegments(statue_dummyShape,overgrow_dummyShape);"
on_any_wake_bow = "parent.HideMeshSegments(statue_dummyShape,overgrow_dummyShape,bowShape,quiverShape);"
on_any_wake_maul = "parent.HideMeshSegments(statue_dummyShape,overgrow_dummyShape,maulShape);"
on_any_wake_2hmaul = "parent.HideMeshSegments(statue_dummyShape,overgrow_dummyShape,maulShape);"
on_any_wake_sword = "parent.HideMeshSegments(statue_dummyShape,overgrow_dummyShape,shortswordShape);"
on_any_wake_sword_shield = "parent.HideMeshSegments(statue_dummyShape,overgrow_dummyShape,shortswordShape,shieldShape);"
}
Life
{
on_death = "DetachAllContainingText( blue_ ); DetachAllContainingText( orange_ ); DetachAllContainingText( daresso_ ); DetachAllContainingText( divine_ );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Statue/TormentStatueMaleSword"] = {
name = "Embezzler's Offer",
life = 1.44,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.08,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 10,
accuracy = 1,
weaponType1 = "One Hand Sword",
weaponType2 = "Shield",
skillList = {
"Melee",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
monster base type attack cast speed +% and damage -% final [11]
| Family | MonsterSpeedAndDamageFixup |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | caster_damage 傷害 攻擊 法術 速度 |
torment embezzler debuff on hit recovery speed +% [-50]
| Family | Torment |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Spawn Tags | default: 1000 |
20% 攻擊傷害格擋率
你承受 10% 來自格擋擊中的傷害
| Family | MonsterBlockAndBypass |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | block |
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
stance movement speed +% final [112]
| Family | Stance |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 速度 |
cant touch this [1]
| Family | CantTouchThis |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 苦痛 (7) |
| Req. level | 1 |
| Stats |
cant possess this [1]
| Family | CantPossessThis |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 苦痛 (7) |
| Req. level | 1 |
| Stats |
盜者之賜
創造物monster base type attack cast speed +% and damage -% final [11]
torment embezzler debuff on hit recovery speed +% [-50]
torment embezzler debuff on hit recovery speed +% [-50]
stance movement speed +% final [112]
cant touch this [1]
cant possess this [1]
cant possess this [1]
Embezzler's Offer
| 幽魂 | Y |
|---|---|
| 標籤 | bludgeoning_weapon, construct, has_two_hand_mace, has_two_handed_melee, humanoid, medium_height, melee, metal_armour, mud_blood, not_dex, not_int, physical_affinity, very_slow_movement |
生命
144%
護甲值
+50%
異常狀態臨界值
144%
抗性
傷害
108%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 10
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
120%
Model Size
100%
類型
TormentStatue
Metadata
TormentStatueMaleMaul
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
9,264
護甲值
43,185
閃避值
4,739
傷害
403
法術傷害
403
命中
580
攻擊間隔
1.5
經驗值
12,306
召喚物生命
2,009
召喚物傷害
322
異常狀態臨界值
9,264
冰緩
29
感電
29
易碎
166
焦灼
29
殘喘
81
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 323–484
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
main_hand_unarmed_type = "One_Hand_Mace"
basic_action = "Emerge"
basic_action = "ChangeToStance2"
basic_action = "ChangeToStance1"
}
Stats
{
mana_regeneration_rate_per_minute_% = 400
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Animated
{
on_any_wake = "parent.HideMeshSegments(statue_dummyShape,overgrow_dummyShape);"
on_any_wake_bow = "parent.HideMeshSegments(statue_dummyShape,overgrow_dummyShape,bowShape,quiverShape);"
on_any_wake_maul = "parent.HideMeshSegments(statue_dummyShape,overgrow_dummyShape,maulShape);"
on_any_wake_2hmaul = "parent.HideMeshSegments(statue_dummyShape,overgrow_dummyShape,maulShape);"
on_any_wake_sword = "parent.HideMeshSegments(statue_dummyShape,overgrow_dummyShape,shortswordShape);"
on_any_wake_sword_shield = "parent.HideMeshSegments(statue_dummyShape,overgrow_dummyShape,shortswordShape,shieldShape);"
}
Life
{
on_death = "DetachAllContainingText( blue_ ); DetachAllContainingText( orange_ ); DetachAllContainingText( daresso_ ); DetachAllContainingText( divine_ );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Statue/TormentStatueMaleMaul"] = {
name = "Embezzler's Offer",
life = 1.44,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.08,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 10,
accuracy = 1,
weaponType1 = "Two Hand Mace",
skillList = {
"Melee",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
monster base type attack cast speed +% and damage -% final [11]
| Family | MonsterSpeedAndDamageFixup |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | caster_damage 傷害 攻擊 法術 速度 |
torment embezzler debuff on hit recovery speed +% [-50]
| Family | Torment |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Spawn Tags | default: 1000 |
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
stance movement speed +% final [112]
| Family | Stance |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 速度 |
cant touch this [1]
| Family | CantTouchThis |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 苦痛 (7) |
| Req. level | 1 |
| Stats |
cant possess this [1]
| Family | CantPossessThis |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 苦痛 (7) |
| Req. level | 1 |
| Stats |
盜者之賜
創造物monster base type attack cast speed +% and damage -% final [11]
torment embezzler debuff on hit recovery speed +% [-50]
torment embezzler debuff on hit recovery speed +% [-50]
stance movement speed +% final [112]
cant touch this [1]
cant possess this [1]
cant possess this [1]
Embezzler's Offer
| 幽魂 | Y |
|---|---|
| 標籤 | construct, has_one_hand_mace, has_one_handed_melee, humanoid, medium_height, melee, metal_armour, mud_blood, not_dex, not_int, physical_affinity, very_slow_movement |
生命
144%
護甲值
+50%
異常狀態臨界值
144%
抗性
傷害
108%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 10
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
120%
Model Size
100%
類型
TormentStatue
Metadata
TormentStatueFemaleUnarmed
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
9,264
護甲值
43,185
閃避值
4,739
傷害
403
法術傷害
403
命中
580
攻擊間隔
1.5
經驗值
12,306
召喚物生命
2,009
召喚物傷害
322
異常狀態臨界值
9,264
冰緩
29
感電
29
易碎
166
焦灼
29
殘喘
81
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 323–484
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
main_hand_unarmed_type = "One_Hand_Mace"
basic_action = "Emerge"
basic_action = "ChangeToStance2"
basic_action = "ChangeToStance1"
}
Stats
{
mana_regeneration_rate_per_minute_% = 400
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Animated
{
on_any_wake = "parent.HideMeshSegments(statue_dummyShape,overgrow_dummyShape);"
on_any_wake_bow = "parent.HideMeshSegments(statue_dummyShape,overgrow_dummyShape,bowShape,quiverShape);"
on_any_wake_maul = "parent.HideMeshSegments(statue_dummyShape,overgrow_dummyShape,maulShape);"
on_any_wake_2hmaul = "parent.HideMeshSegments(statue_dummyShape,overgrow_dummyShape,maulShape);"
on_any_wake_sword = "parent.HideMeshSegments(statue_dummyShape,overgrow_dummyShape,shortswordShape);"
on_any_wake_sword_shield = "parent.HideMeshSegments(statue_dummyShape,overgrow_dummyShape,shortswordShape,shieldShape);"
}
Life
{
on_death = "DetachAllContainingText( blue_ ); DetachAllContainingText( orange_ ); DetachAllContainingText( daresso_ ); DetachAllContainingText( divine_ );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Statue/TormentStatueFemaleUnarmed"] = {
name = "Embezzler's Offer",
life = 1.44,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.08,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 10,
accuracy = 1,
skillList = {
"Melee",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
monster base type attack cast speed +% and damage -% final [11]
| Family | MonsterSpeedAndDamageFixup |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | caster_damage 傷害 攻擊 法術 速度 |
torment embezzler debuff on hit recovery speed +% [-50]
| Family | Torment |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Spawn Tags | default: 1000 |
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
stance movement speed +% final [112]
| Family | Stance |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 速度 |
cant touch this [1]
| Family | CantTouchThis |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 苦痛 (7) |
| Req. level | 1 |
| Stats |
cant possess this [1]
| Family | CantPossessThis |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 苦痛 (7) |
| Req. level | 1 |
| Stats |
盜者之賜
創造物monster base type attack cast speed +% and damage -% final [11]
torment embezzler debuff on hit recovery speed +% [-50]
torment embezzler debuff on hit recovery speed +% [-50]
stance movement speed +% final [112]
cant touch this [1]
cant possess this [1]
cant possess this [1]
Embezzler's Offer
| 幽魂 | Y |
|---|---|
| 標籤 | bludgeoning_weapon, construct, has_two_hand_mace, has_two_handed_melee, humanoid, medium_height, melee, metal_armour, mud_blood, not_dex, not_int, physical_affinity, very_slow_movement |
生命
144%
護甲值
+50%
異常狀態臨界值
144%
抗性
傷害
108%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 10
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
120%
Model Size
100%
類型
TormentStatue
Metadata
TormentStatueFemaleMaul
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
9,264
護甲值
43,185
閃避值
4,739
傷害
403
法術傷害
403
命中
580
攻擊間隔
1.5
經驗值
12,306
召喚物生命
2,009
召喚物傷害
322
異常狀態臨界值
9,264
冰緩
29
感電
29
易碎
166
焦灼
29
殘喘
81
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 323–484
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
main_hand_unarmed_type = "One_Hand_Mace"
basic_action = "Emerge"
basic_action = "ChangeToStance2"
basic_action = "ChangeToStance1"
}
Stats
{
mana_regeneration_rate_per_minute_% = 400
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Animated
{
on_any_wake = "parent.HideMeshSegments(statue_dummyShape,overgrow_dummyShape);"
on_any_wake_bow = "parent.HideMeshSegments(statue_dummyShape,overgrow_dummyShape,bowShape,quiverShape);"
on_any_wake_maul = "parent.HideMeshSegments(statue_dummyShape,overgrow_dummyShape,maulShape);"
on_any_wake_2hmaul = "parent.HideMeshSegments(statue_dummyShape,overgrow_dummyShape,maulShape);"
on_any_wake_sword = "parent.HideMeshSegments(statue_dummyShape,overgrow_dummyShape,shortswordShape);"
on_any_wake_sword_shield = "parent.HideMeshSegments(statue_dummyShape,overgrow_dummyShape,shortswordShape,shieldShape);"
}
Life
{
on_death = "DetachAllContainingText( blue_ ); DetachAllContainingText( orange_ ); DetachAllContainingText( daresso_ ); DetachAllContainingText( divine_ );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Statue/TormentStatueFemaleMaul"] = {
name = "Embezzler's Offer",
life = 1.44,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.08,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 10,
accuracy = 1,
weaponType1 = "Two Hand Mace",
skillList = {
"Melee",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
monster base type attack cast speed +% and damage -% final [11]
| Family | MonsterSpeedAndDamageFixup |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | caster_damage 傷害 攻擊 法術 速度 |
torment embezzler debuff on hit recovery speed +% [-50]
| Family | Torment |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Spawn Tags | default: 1000 |
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
stance movement speed +% final [112]
| Family | Stance |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 速度 |
cant touch this [1]
| Family | CantTouchThis |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 苦痛 (7) |
| Req. level | 1 |
| Stats |
cant possess this [1]
| Family | CantPossessThis |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 苦痛 (7) |
| Req. level | 1 |
| Stats |
盜者之賜
創造物monster base type attack cast speed +% and damage -% final [11]
torment embezzler debuff on hit recovery speed +% [-50]
torment embezzler debuff on hit recovery speed +% [-50]
stance movement speed +% final [112]
cant touch this [1]
cant possess this [1]
cant possess this [1]
Embezzler's Offer
| 幽魂 | Y |
|---|---|
| 標籤 | construct, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, melee, metal_armour, mud_blood, not_dex, not_int, physical_affinity, slashing_weapon, very_slow_movement |
生命
144%
護甲值
+50%
異常狀態臨界值
144%
抗性
傷害
108%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 10
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
120%
Model Size
100%
類型
TormentStatue
Metadata
TormentStatueFemaleSword
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
9,264
護甲值
43,185
閃避值
4,739
傷害
403
法術傷害
403
命中
580
攻擊間隔
1.5
經驗值
12,306
召喚物生命
2,009
召喚物傷害
322
異常狀態臨界值
9,264
冰緩
29
感電
29
易碎
166
焦灼
29
殘喘
81
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 323–484
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
main_hand_unarmed_type = "One_Hand_Mace"
basic_action = "Emerge"
basic_action = "ChangeToStance2"
basic_action = "ChangeToStance1"
}
Stats
{
mana_regeneration_rate_per_minute_% = 400
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Animated
{
on_any_wake = "parent.HideMeshSegments(statue_dummyShape,overgrow_dummyShape);"
on_any_wake_bow = "parent.HideMeshSegments(statue_dummyShape,overgrow_dummyShape,bowShape,quiverShape);"
on_any_wake_maul = "parent.HideMeshSegments(statue_dummyShape,overgrow_dummyShape,maulShape);"
on_any_wake_2hmaul = "parent.HideMeshSegments(statue_dummyShape,overgrow_dummyShape,maulShape);"
on_any_wake_sword = "parent.HideMeshSegments(statue_dummyShape,overgrow_dummyShape,shortswordShape);"
on_any_wake_sword_shield = "parent.HideMeshSegments(statue_dummyShape,overgrow_dummyShape,shortswordShape,shieldShape);"
}
Life
{
on_death = "DetachAllContainingText( blue_ ); DetachAllContainingText( orange_ ); DetachAllContainingText( daresso_ ); DetachAllContainingText( divine_ );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Statue/TormentStatueFemaleSword"] = {
name = "Embezzler's Offer",
life = 1.44,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.08,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 10,
accuracy = 1,
weaponType1 = "One Hand Sword",
skillList = {
"Melee",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
monster base type attack cast speed +% and damage -% final [11]
| Family | MonsterSpeedAndDamageFixup |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | caster_damage 傷害 攻擊 法術 速度 |
torment embezzler debuff on hit recovery speed +% [-50]
| Family | Torment |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Spawn Tags | default: 1000 |
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
stance movement speed +% final [112]
| Family | Stance |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 速度 |
cant touch this [1]
| Family | CantTouchThis |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 苦痛 (7) |
| Req. level | 1 |
| Stats |
cant possess this [1]
| Family | CantPossessThis |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 苦痛 (7) |
| Req. level | 1 |
| Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.