嗜血者
惡魔
地區: 魔靈幻獄
monster base type attack cast speed +% and damage -% final [33]
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
你可以造成 4 個額外詛咒
咒術反射
apply X random curses on hit [0]
monster penalty against minions damage +% final vs player minions [-20]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Erythrophagia
幽魂N
地區魔靈幻獄
標籤法術, demon, doedre_monster_map, flesh_armour, human, humanoid, is_unarmed, large_height, large_model, medium_movement, melee, non_unique_map_boss, not_dex, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, unholy_trio_monster_map
生命
400%
生命轉為護盾
100%
異常狀態臨界值
400%
抗性
40 40 40 25
傷害
170%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 15
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
200%
Model Size
100%
類型
DoedreMapBoss2
Metadata
DoedreMapBoss2
等級
72
生命
932,128
護甲
39,449
閃避
5,444
能量護盾
7,850
傷害
919
法術傷害
1,372
命中
339
攻擊間隔
1.005
經驗值
122,870
異常狀態臨界值
521,992
冰緩
1,651
感電
1,651
易碎
9,338
焦灼
1,651
殘喘
4,560
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 1459–2189
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
DoedreDodgeLeft
monster dodge distance [35]
DoedreDodgeRight
monster dodge direction [1]
monster dodge distance [35]
DoedreBloodProjectile
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
施放時間: 1 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
造成 825.41238 物理傷害
base is projectile [1]
projectile minimum range [5]
projectile spread radius [5]
spell maximum action distance +% [-60]
CurseConsume
法術, 增益
詛咒強化
施放時間: 1.67 秒
冷卻時間: 5 秒
+5 秒基礎持續時間
DoedreBloodProjectileMulti
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
施放時間: 1 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
造成 550.3825.4 物理傷害
15% 更少施放速度
發射 2 個額外投射物
base is projectile [1]
projectile minimum range [20]
projectile spread radius [20]
spell maximum action distance +% [-60]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Transitionable
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
     //turn_duration = 0.5
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Doedre/DoedreMapBoss2"] = {
    name = "Erythrophagia",
    life = 4,
    energyShield = 1,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.7,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 15,
    accuracy = 1,
    skillList = {
        "Melee",
        "DoedreBloodProjectile",
        "DoedreBloodProjectileMulti",
        "DoedreDodgeLeft",
        "DoedreDodgeRight",
        "CurseConsume",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DoedreBloodProjectile"] = {
    name = "DoedreBloodProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "spell_maximum_action_distance_+%",
        "projectile_spread_radius",
        "projectile_minimum_range",
        "base_is_projectile",
    },
    levels = {
        [1] = {1.2000000476837, 1.7999999523163, -60, 5, 5, levelRequirement = 40, statInterpolation = {3, 3},  cost = { }, },
        [2] = {1.2000000476837, 1.7999999523163, -60, 5, 5, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DoedreBloodProjectileMulti"] = {
    name = "DoedreBloodProjectileMulti",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "spell_maximum_action_distance_+%",
        "projectile_spread_radius",
        "number_of_additional_projectiles",
        "active_skill_cast_speed_+%_final",
        "projectile_minimum_range",
        "base_is_projectile",
    },
    levels = {
        [1] = {1.2000000476837, 1.7999999523163, -60, 20, 2, -15, 20, levelRequirement = 40, statInterpolation = {3, 3},  cost = { }, },
        [2] = {1.2000000476837, 1.7999999523163, -60, 20, 2, -15, 20, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DoedreDodgeLeft"] = {
    name = "DoedreDodgeLeft",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_distance",
    },
    levels = {
        [1] = {35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DoedreDodgeRight"] = {
    name = "DoedreDodgeRight",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
    },
    levels = {
        [1] = {1, 35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CurseConsume"] = {
    name = "Curse Consume",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {5000, levelRequirement = 40, statInterpolation = {},  cost = { }, },
    },
}
monster base type attack cast speed +% and damage -% final [33]
IdMonsterSpeedAndDamageFixupComplete
FamilyMonsterSpeedAndDamageFixup
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 全域
  • Craft Tagscaster_damage damage attack caster speed
    怪物增加 100% 經驗值
    增加 15000% 物品掉落稀有度
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • 你可以造成 4 個額外詛咒
    咒術反射
    apply X random curses on hit [0]
    IdDoedreAdditionalCurseOnEnemies2
    FamilyTorment
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • reflect curses Min: 0 Max: 0 全域
  • curse effect +% Min: 0 Max: 0 全域
  • apply X random curses on hit Min: 0 Max: 0 全域
  • number of additional curses allowed Min: 4 Max: 4 全域
  • Craft Tagscaster curse
    monster penalty against minions damage +% final vs player minions [-20]
    IdMonsterDamageVersusPlayerMinions20
    FamilyMonsterDamageVersusMinions
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -20 Max: -20 全域
  • Craft Tagsdamage
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 嗜血者
    惡魔
    monster base type attack cast speed +% and damage -% final [33]
    怪物增加 100% 經驗值
    增加 15000% 物品掉落稀有度
    你可以造成 4 個額外詛咒
    咒術反射
    apply X random curses on hit [0]
    monster penalty against minions damage +% final vs player minions [-20]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Erythrophagia
    幽魂N
    標籤法術, demon, flesh_armour, human, humanoid, is_unarmed, large_height, large_model, medium_movement, melee, not_dex, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, standalone_map_boss
    生命
    400%
    生命轉為護盾
    100%
    異常狀態臨界值
    400%
    抗性
    40 40 40 25
    傷害
    170%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 15
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    200%
    Model Size
    100%
    類型
    DoedreMapBoss2
    Metadata
    DoedreMapBoss2Standalone
    等級
    68
    生命
    557,385
    護甲
    28,790
    閃避
    4,739
    能量護盾
    6,127
    傷害
    723
    法術傷害
    1,080
    命中
    290
    攻擊間隔
    1.005
    經驗值
    112,805
    異常狀態臨界值
    351,153
    冰緩
    1,110
    感電
    1,110
    易碎
    6,282
    焦灼
    1,110
    殘喘
    3,068
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 1149–1723
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    DoedreDodgeLeft
    monster dodge distance [35]
    DoedreDodgeRight
    monster dodge direction [1]
    monster dodge distance [35]
    DoedreBloodProjectile
    投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
    施放時間: 1 秒
    通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
    造成 723.51085 物理傷害
    base is projectile [1]
    projectile minimum range [5]
    projectile spread radius [5]
    spell maximum action distance +% [-60]
    CurseConsume
    法術, 增益
    詛咒強化
    施放時間: 1.67 秒
    冷卻時間: 5 秒
    +5 秒基礎持續時間
    DoedreBloodProjectileMulti
    投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
    施放時間: 1 秒
    通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
    造成 482.3723.5 物理傷害
    15% 更少施放速度
    發射 2 個額外投射物
    base is projectile [1]
    projectile minimum range [20]
    projectile spread radius [20]
    spell maximum action distance +% [-60]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Preload
    {
    	preload_monster_variety = "Metadata/Monsters/Daemon/CurseZoneDaemonEnfeeble"
    	preload_monster_variety = "Metadata/Monsters/Daemon/CurseZoneDaemonTemporalChains"
    	preload_monster_variety = "Metadata/Monsters/Daemon/CurseZoneDaemonVulnerability"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/aura/curse_aura_zone/temporal_chains.epk"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/aura/curse_aura_zone/vulnerability.epk"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/aura/curse_aura_zone/enfeeble.epk"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/aura/curse_aura_zone/temporal_chains.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/aura/curse_aura_zone/vulnerability.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/aura/curse_aura_zone/enfeeble.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Doedre/DoedreMapBoss2Standalone"] = {
        name = "Erythrophagia",
        life = 4,
        energyShield = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.7,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 15,
        accuracy = 1,
        skillList = {
            "Melee",
            "DoedreBloodProjectile",
            "DoedreBloodProjectileMulti",
            "DoedreDodgeLeft",
            "DoedreDodgeRight",
            "CurseConsume",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoedreBloodProjectile"] = {
        name = "DoedreBloodProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_maximum_action_distance_+%",
            "projectile_spread_radius",
            "projectile_minimum_range",
            "base_is_projectile",
        },
        levels = {
            [1] = {1.2000000476837, 1.7999999523163, -60, 5, 5, levelRequirement = 40, statInterpolation = {3, 3},  cost = { }, },
            [2] = {1.2000000476837, 1.7999999523163, -60, 5, 5, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoedreBloodProjectileMulti"] = {
        name = "DoedreBloodProjectileMulti",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_maximum_action_distance_+%",
            "projectile_spread_radius",
            "number_of_additional_projectiles",
            "active_skill_cast_speed_+%_final",
            "projectile_minimum_range",
            "base_is_projectile",
        },
        levels = {
            [1] = {1.2000000476837, 1.7999999523163, -60, 20, 2, -15, 20, levelRequirement = 40, statInterpolation = {3, 3},  cost = { }, },
            [2] = {1.2000000476837, 1.7999999523163, -60, 20, 2, -15, 20, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoedreDodgeLeft"] = {
        name = "DoedreDodgeLeft",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_distance",
        },
        levels = {
            [1] = {35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoedreDodgeRight"] = {
        name = "DoedreDodgeRight",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
        },
        levels = {
            [1] = {1, 35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CurseConsume"] = {
        name = "Curse Consume",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.67,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {5000, levelRequirement = 40, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 全域
  • Craft Tagscaster_damage damage attack caster speed
    怪物增加 100% 經驗值
    增加 15000% 物品掉落稀有度
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • 你可以造成 4 個額外詛咒
    咒術反射
    apply X random curses on hit [0]
    IdDoedreAdditionalCurseOnEnemies2
    FamilyTorment
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • reflect curses Min: 0 Max: 0 全域
  • curse effect +% Min: 0 Max: 0 全域
  • apply X random curses on hit Min: 0 Max: 0 全域
  • number of additional curses allowed Min: 4 Max: 4 全域
  • Craft Tagscaster curse
    monster penalty against minions damage +% final vs player minions [-20]
    IdMonsterDamageVersusPlayerMinions20
    FamilyMonsterDamageVersusMinions
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -20 Max: -20 全域
  • Craft Tagsdamage
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 嗜血者
    惡魔
    monster base type attack cast speed +% and damage -% final [33]
    怪物增加 100% 經驗值
    增加 15000% 物品掉落稀有度
    你可以造成 4 個額外詛咒
    咒術反射
    apply X random curses on hit [0]
    monster penalty against minions damage +% final vs player minions [-20]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Erythrophagia
    幽魂N
    標籤法術, demon, elder_map_boss, flesh_armour, human, humanoid, is_unarmed, large_height, large_model, medium_movement, non_attacking, not_dex, not_str, puncturing_weapon, red_blood
    生命
    400%
    生命轉為護盾
    100%
    異常狀態臨界值
    400%
    抗性
    40 40 40 25
    傷害
    170%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 15
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    200%
    Model Size
    100%
    類型
    DoedreMapBoss2
    Metadata
    DoedreMapBoss2Elder

    Object Type

    version 2
    extends "Metadata/Monsters/ElderBosses/ElderBossClone"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/ElderBosses/ElderBossClone"
    
    Animated
    {
    	on_event_shortdeath_for_death = "PauseAnimation(  );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Doedre/DoedreMapBoss2Elder"] = {
        name = "Erythrophagia",
        life = 4,
        energyShield = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.7,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 15,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 全域
  • Craft Tagscaster_damage damage attack caster speed
    怪物增加 100% 經驗值
    增加 15000% 物品掉落稀有度
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • 你可以造成 4 個額外詛咒
    咒術反射
    apply X random curses on hit [0]
    IdDoedreAdditionalCurseOnEnemies2
    FamilyTorment
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • reflect curses Min: 0 Max: 0 全域
  • curse effect +% Min: 0 Max: 0 全域
  • apply X random curses on hit Min: 0 Max: 0 全域
  • number of additional curses allowed Min: 4 Max: 4 全域
  • Craft Tagscaster curse
    monster penalty against minions damage +% final vs player minions [-20]
    IdMonsterDamageVersusPlayerMinions20
    FamilyMonsterDamageVersusMinions
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -20 Max: -20 全域
  • Craft Tagsdamage
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.