Erythrophagia
Demoníaco
monster base type attack cast speed +% and damage -% final [33]
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
Você pode aplicar 4 Maldições adicionais
Reflete Feitiços
apply X random curses on hit [0]
monster penalty against minions damage +% final vs player minions [-20]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
SpectreN
AreaMapa: Fantasmagoria
TagsConjurador, demon, doedre_monster_map, flesh_armour, human, humanoid, is_unarmed, large_height, large_model, medium_movement, melee, non_unique_map_boss, not_dex, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, unholy_trio_monster_map
Vida
400%
Energy Shield From Life
100%
Ailment Threshold
400%
Resistência
40 40 40 25
Damage
170%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
200%
Model Size
100%
Type
DoedreMapBoss2
Metadata
DoedreMapBoss2
Nível
76
Vida
0
Armadura
53,896
Evasão
6,235
Escudo de Energia
40,120
Damage
1,021
Dano Mágico
1,021
Precisão
792
Attack Time
1.5
Experiência
24,008
Minion Life
0
Minion Energy Shield
8,116
Minion Damage
839
Ailment Threshold
59,779
Chill
189
Shock
189
Brittle
1,069
Scorch
189
Sap
522
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 1847–2771
Chance de Crítico: 5%
Attack Time: 1.5 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
DoedreDodgeLeft
monster dodge distance [35]
DoedreDodgeRight
monster dodge direction [1]
monster dodge distance [35]
DoedreBloodProjectile
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Tempo de Conjuração: 1 seg
Habilidade de morteiro de monstro genérico. Como Projétil de Monstro, mas com um efeito de impacto.
Causa 987.8 a 1482 de Dano Físico
base is projectile [1]
projectile minimum range [5]
projectile spread radius [5]
spell maximum action distance +% [-60]
CurseConsume
Spell, Buff
Consumo de Maldição
Tempo de Conjuração: 1.67 seg
Recarga: 5 seg
Duração base é de 5 segundos
DoedreBloodProjectileMulti
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Tempo de Conjuração: 1 seg
Habilidade de morteiro de monstro genérico. Como Projétil de Monstro, mas com um efeito de impacto.
Causa 658.5 a 987.8 de Dano Físico
15% menos Velocidade de Conjuração
Dispara 2 Projéteis adicionais
base is projectile [1]
projectile minimum range [20]
projectile spread radius [20]
spell maximum action distance +% [-60]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Transitionable
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
     //turn_duration = 0.5
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Doedre/DoedreMapBoss2"] = {
    name = "Erythrophagia",
    life = 4,
    energyShield = 1,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.7,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 15,
    accuracy = 1,
    skillList = {
        "Melee",
        "DoedreBloodProjectile",
        "DoedreBloodProjectileMulti",
        "DoedreDodgeLeft",
        "DoedreDodgeRight",
        "CurseConsume",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DoedreBloodProjectile"] = {
    name = "DoedreBloodProjectile",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "spell_maximum_action_distance_+%",
        "projectile_spread_radius",
        "projectile_minimum_range",
        "base_is_projectile",
    },
    levels = {
        [1] = {1.2000000476837, 1.7999999523163, -60, 5, 5, levelRequirement = 40, statInterpolation = {3, 3},  cost = { }, },
        [2] = {1.2000000476837, 1.7999999523163, -60, 5, 5, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DoedreBloodProjectileMulti"] = {
    name = "DoedreBloodProjectileMulti",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "spell_maximum_action_distance_+%",
        "projectile_spread_radius",
        "number_of_additional_projectiles",
        "active_skill_cast_speed_+%_final",
        "projectile_minimum_range",
        "base_is_projectile",
    },
    levels = {
        [1] = {1.2000000476837, 1.7999999523163, -60, 20, 2, -15, 20, levelRequirement = 40, statInterpolation = {3, 3},  cost = { }, },
        [2] = {1.2000000476837, 1.7999999523163, -60, 20, 2, -15, 20, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DoedreDodgeLeft"] = {
    name = "DoedreDodgeLeft",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_distance",
    },
    levels = {
        [1] = {35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DoedreDodgeRight"] = {
    name = "DoedreDodgeRight",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
    },
    levels = {
        [1] = {1, 35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CurseConsume"] = {
    name = "Curse Consume",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {5000, levelRequirement = 40, statInterpolation = {},  cost = { }, },
    },
}
Chance de Crítico aumentada em (10–14)%
IdMonsterSpeedAndDamageFixupComplete
FamilyMonsterSpeedAndDamageFixup
Domainsmonstro (3)
GenerationTypeunico (3)
Req. level1
Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    Velocidade de Conjuração aumentada em 35%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • Você pode aplicar 4 Maldições adicionais
    Reflete Feitiços
    apply X random curses on hit [0]
    IdDoedreAdditionalCurseOnEnemies2
    FamilyTorment
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • reflect curses Min: 0 Max: 0 Global
  • curse effect +% Min: 0 Max: 0 Global
  • apply X random curses on hit Min: 0 Max: 0 Global
  • number of additional curses allowed Min: 4 Max: 4 Global
  • Craft Tagscaster curse
    Adiciona (26–35) a (95–105) de Dano de Raio a Magias
    IdMonsterDamageVersusPlayerMinions20
    FamilyMonsterDamageVersusMinions
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -20 Max: -20 Global
  • Craft Tagsdamage
    +20% de Resistência a Caos aos Monstros
    +30% de Resistência Elemental aos Monstros
    heist contract alert level +% final [-5]
    heist contract lockdown timer +% [5]
    heist monster spawner alive limit +% [5]
    map item drop quantity +% [13]
    map item drop rarity +% [8]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Erythrophagia
    Demoníaco
    monster base type attack cast speed +% and damage -% final [33]
    Monstros concedem Experiência aumentada em 100%
    Raridade dos Itens Derrubados aumentada em 15000%
    Você pode aplicar 4 Maldições adicionais
    Reflete Feitiços
    apply X random curses on hit [0]
    monster penalty against minions damage +% final vs player minions [-20]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    SpectreN
    TagsConjurador, demon, flesh_armour, human, humanoid, is_unarmed, large_height, large_model, medium_movement, melee, not_dex, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, standalone_map_boss
    Vida
    400%
    Energy Shield From Life
    100%
    Ailment Threshold
    400%
    Resistência
    40 40 40 25
    Damage
    170%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 15
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    200%
    Model Size
    100%
    Type
    DoedreMapBoss2
    Metadata
    DoedreMapBoss2Standalone
    Nível
    68
    Vida
    0
    Armadura
    28,790
    Evasão
    4,739
    Escudo de Energia
    24,508
    Damage
    635
    Dano Mágico
    635
    Precisão
    580
    Attack Time
    1.5
    Experiência
    20,510
    Minion Life
    0
    Minion Energy Shield
    5,316
    Minion Damage
    507
    Ailment Threshold
    25,733
    Chill
    81
    Shock
    81
    Brittle
    460
    Scorch
    81
    Sap
    225
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 1149–1723
    Chance de Crítico: 5%
    Attack Time: 1.5 seg
    Abate seus inimigos com um golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    DoedreDodgeLeft
    monster dodge distance [35]
    DoedreDodgeRight
    monster dodge direction [1]
    monster dodge distance [35]
    DoedreBloodProjectile
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Tempo de Conjuração: 1 seg
    Habilidade de morteiro de monstro genérico. Como Projétil de Monstro, mas com um efeito de impacto.
    Causa 688.1 a 1032 de Dano Físico
    base is projectile [1]
    projectile minimum range [5]
    projectile spread radius [5]
    spell maximum action distance +% [-60]
    CurseConsume
    Spell, Buff
    Consumo de Maldição
    Tempo de Conjuração: 1.67 seg
    Recarga: 5 seg
    Duração base é de 5 segundos
    DoedreBloodProjectileMulti
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Tempo de Conjuração: 1 seg
    Habilidade de morteiro de monstro genérico. Como Projétil de Monstro, mas com um efeito de impacto.
    Causa 458.7 a 688.1 de Dano Físico
    15% menos Velocidade de Conjuração
    Dispara 2 Projéteis adicionais
    base is projectile [1]
    projectile minimum range [20]
    projectile spread radius [20]
    spell maximum action distance +% [-60]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Preload
    {
    	preload_monster_variety = "Metadata/Monsters/Daemon/CurseZoneDaemonEnfeeble"
    	preload_monster_variety = "Metadata/Monsters/Daemon/CurseZoneDaemonTemporalChains"
    	preload_monster_variety = "Metadata/Monsters/Daemon/CurseZoneDaemonVulnerability"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/aura/curse_aura_zone/temporal_chains.epk"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/aura/curse_aura_zone/vulnerability.epk"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/aura/curse_aura_zone/enfeeble.epk"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/aura/curse_aura_zone/temporal_chains.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/aura/curse_aura_zone/vulnerability.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/aura/curse_aura_zone/enfeeble.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Doedre/DoedreMapBoss2Standalone"] = {
        name = "Erythrophagia",
        life = 4,
        energyShield = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.7,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 15,
        accuracy = 1,
        skillList = {
            "Melee",
            "DoedreBloodProjectile",
            "DoedreBloodProjectileMulti",
            "DoedreDodgeLeft",
            "DoedreDodgeRight",
            "CurseConsume",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoedreBloodProjectile"] = {
        name = "DoedreBloodProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_maximum_action_distance_+%",
            "projectile_spread_radius",
            "projectile_minimum_range",
            "base_is_projectile",
        },
        levels = {
            [1] = {1.2000000476837, 1.7999999523163, -60, 5, 5, levelRequirement = 40, statInterpolation = {3, 3},  cost = { }, },
            [2] = {1.2000000476837, 1.7999999523163, -60, 5, 5, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoedreBloodProjectileMulti"] = {
        name = "DoedreBloodProjectileMulti",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_maximum_action_distance_+%",
            "projectile_spread_radius",
            "number_of_additional_projectiles",
            "active_skill_cast_speed_+%_final",
            "projectile_minimum_range",
            "base_is_projectile",
        },
        levels = {
            [1] = {1.2000000476837, 1.7999999523163, -60, 20, 2, -15, 20, levelRequirement = 40, statInterpolation = {3, 3},  cost = { }, },
            [2] = {1.2000000476837, 1.7999999523163, -60, 20, 2, -15, 20, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoedreDodgeLeft"] = {
        name = "DoedreDodgeLeft",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_distance",
        },
        levels = {
            [1] = {35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoedreDodgeRight"] = {
        name = "DoedreDodgeRight",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
        },
        levels = {
            [1] = {1, 35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CurseConsume"] = {
        name = "Curse Consume",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.67,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {5000, levelRequirement = 40, statInterpolation = {},  cost = { }, },
        },
    }
    
    Chance de Crítico aumentada em (10–14)%
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    Velocidade de Conjuração aumentada em 35%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • Você pode aplicar 4 Maldições adicionais
    Reflete Feitiços
    apply X random curses on hit [0]
    IdDoedreAdditionalCurseOnEnemies2
    FamilyTorment
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • reflect curses Min: 0 Max: 0 Global
  • curse effect +% Min: 0 Max: 0 Global
  • apply X random curses on hit Min: 0 Max: 0 Global
  • number of additional curses allowed Min: 4 Max: 4 Global
  • Craft Tagscaster curse
    Adiciona (26–35) a (95–105) de Dano de Raio a Magias
    IdMonsterDamageVersusPlayerMinions20
    FamilyMonsterDamageVersusMinions
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -20 Max: -20 Global
  • Craft Tagsdamage
    +20% de Resistência a Caos aos Monstros
    +30% de Resistência Elemental aos Monstros
    heist contract alert level +% final [-5]
    heist contract lockdown timer +% [5]
    heist monster spawner alive limit +% [5]
    map item drop quantity +% [13]
    map item drop rarity +% [8]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Erythrophagia
    Demoníaco
    monster base type attack cast speed +% and damage -% final [33]
    Monstros concedem Experiência aumentada em 100%
    Raridade dos Itens Derrubados aumentada em 15000%
    Você pode aplicar 4 Maldições adicionais
    Reflete Feitiços
    apply X random curses on hit [0]
    monster penalty against minions damage +% final vs player minions [-20]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    SpectreN
    TagsConjurador, demon, elder_map_boss, flesh_armour, human, humanoid, is_unarmed, large_height, large_model, medium_movement, non_attacking, not_dex, not_str, puncturing_weapon, red_blood
    Vida
    400%
    Energy Shield From Life
    100%
    Ailment Threshold
    400%
    Resistência
    40 40 40 25
    Damage
    170%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 15
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    200%
    Model Size
    100%
    Type
    DoedreMapBoss2
    Metadata
    DoedreMapBoss2Elder

    Object Type

    version 2
    extends "Metadata/Monsters/ElderBosses/ElderBossClone"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/ElderBosses/ElderBossClone"
    
    Animated
    {
    	on_event_shortdeath_for_death = "PauseAnimation(  );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Doedre/DoedreMapBoss2Elder"] = {
        name = "Erythrophagia",
        life = 4,
        energyShield = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.7,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 15,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    Chance de Crítico aumentada em (10–14)%
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    Velocidade de Conjuração aumentada em 35%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • Você pode aplicar 4 Maldições adicionais
    Reflete Feitiços
    apply X random curses on hit [0]
    IdDoedreAdditionalCurseOnEnemies2
    FamilyTorment
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • reflect curses Min: 0 Max: 0 Global
  • curse effect +% Min: 0 Max: 0 Global
  • apply X random curses on hit Min: 0 Max: 0 Global
  • number of additional curses allowed Min: 4 Max: 4 Global
  • Craft Tagscaster curse
    Adiciona (26–35) a (95–105) de Dano de Raio a Magias
    IdMonsterDamageVersusPlayerMinions20
    FamilyMonsterDamageVersusMinions
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -20 Max: -20 Global
  • Craft Tagsdamage
    +20% de Resistência a Caos aos Monstros
    +30% de Resistência Elemental aos Monstros
    heist contract alert level +% final [-5]
    heist contract lockdown timer +% [5]
    heist monster spawner alive limit +% [5]
    map item drop quantity +% [13]
    map item drop rarity +% [8]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Edit

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