無眼看守者
野獸
地區: 硫磺噴泉
Eyeless Watcher
幽魂Y
幽魂 取代Metadata/Monsters/Squid/Squid
地區硫磺噴泉, 硫磺噴泉, 硫磺噴泉, 硫磺噴泉, 硫磺噴泉, 硫磺噴泉, 硫磺噴泉, 硫磺噴泉
標籤animal_claw_weapon, beast, 法術, delve_monster, flesh_armour, insect_blood, is_unarmed, lightning_affinity, medium_height, medium_movement, melee, no_pantheon_mod, not_str, physical_affinity
生命
100%
生命轉為護盾
60%
閃避
+40%
異常狀態臨界值
100%
抗性
0 0 40 0
傷害
150%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
4 ~ 12
攻擊間隔
1.005 秒
傷害分佈
±20%
經驗值
100%
Model Size
100%
類型
Squid
Metadata
SquidDelve
等級
68
生命
6,433
護甲
28,790
閃避
6,635
能量護盾
3,676
傷害
560
法術傷害
560
命中
290
攻擊間隔
1.005
經驗值
10,255
異常狀態臨界值
6,433
冰緩
20
感電
20
易碎
115
焦灼
20
殘喘
56
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 448–672
暴擊率: 5%
攻擊間隔: 1.005 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GSBlindingGaze
法術, 可觸發
暴擊率: 5%
施放時間: 2.67 秒
冷卻時間: 4 秒
造成 788.41464 閃電傷害
40% 更多施放速度
active skill area of effect radius +% final [25]
is area damage [1]
spell maximum action distance +% [-80]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Monster
{
	flip_enabled = true
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Squid/SquidDelve"] = {
    name = "Eyeless Watcher",
    life = 1,
    energyShield = 0.6,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 40,
    chaosResist = 0,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "GSBlindingGaze",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBlindingGaze"] = {
    name = "GSBlindingGaze",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.67,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "spell_maximum_action_distance_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.69999998807907, 1.2999999523163, -80, 25, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.69999998807907, 1.2999999523163, 40, -80, 25, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
        [3] = {0.69999998807907, 1.2999999523163, 40, -80, 25, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}