鍛造牢籠之手
不死
Forged Cage Mauler
幽魂Y
標籤bones, flesh_armour, is_unarmed, large_height, medium_movement, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead
生命
320%
護甲
+75%
異常狀態臨界值
320%
抗性
0 0 0 75
傷害
109%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
7 ~ 12
攻擊間隔
1.755 秒
傷害分佈
±20%
經驗值
160%
Model Size
100%
類型
CrucibleCageSpider
Metadata
CageSpider_
等級
68
生命
20,587
護甲
50,383
閃避
4,739
能量護盾
0
傷害
407
法術傷害
407
命中
290
攻擊間隔
1.755
經驗值
16,408
異常狀態臨界值
20,587
冰緩
65
感電
65
易碎
368
焦灼
65
殘喘
180
MeleeAtAnimationSpeedChaos
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 326–489
暴擊率: 5%
攻擊間隔: 1.755 秒
用強大的攻擊擊倒敵人。
25% 物理傷害轉化至混沌傷害
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
CrucibleCageSpiderCycloneTriggerProjectiles
攻擊, 範圍, 近戰, 位移
旋風斬
基本傷害: 326–489
暴擊率: 5%
攻擊間隔: 1.755 秒
對周圍敵人造成傷害,接而進行一連串的旋轉攻擊,邊向目標地點前進邊攻擊路徑上的敵人。不能被多重打擊或殘暴輔助。
造成 60% 更少傷害
150% 更多攻擊速度
cyclone extra distance [40]
cyclone has triggered skill [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-40]
MPSCrucibleCageSpiderChaosProjectile
法術, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 324.9487.3 混沌傷害
base is projectile [1]
cast on cyclone contact % [100]
monster projectile variation [229]

Object Type

version 2
extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase"
extends "Metadata/Monsters/LeagueCrucible/ChaosMonsterBase"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase"
extends "Metadata/Monsters/LeagueCrucible/ChaosMonsterBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueCrucible/Chaos/CageSpider_"] = {
    name = "Forged Cage Mauler",
    life = 3.2,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 75,
    damage = 1.09,
    damageSpread = 0.2,
    attackTime = 1.755,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedChaos",
        "CrucibleCageSpiderCycloneTriggerProjectiles",
        "MPSCrucibleCageSpiderChaosProjectile",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedChaos"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_chaos",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CrucibleCageSpiderCycloneTriggerProjectiles"] = {
    name = "Cyclone",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "active_skill_damage_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "cyclone_extra_distance",
        "is_area_damage",
        "cyclone_has_triggered_skill",
    },
    levels = {
        [1] = {150, -60, -40, 40, levelRequirement = 2, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSCrucibleCageSpiderChaosProjectile"] = {
    name = "MPSCrucibleCageSpiderChaosProjectile",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "monster_projectile_variation",
        "cast_on_cyclone_contact_%",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 229, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}