Geschmiedeter Käfigzermalmer
Untot
Forged Cage Mauler
Spectre | Y |
---|---|
Tags | bones, flesh_armour, is_unarmed, large_height, medium_movement, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead |
Leben
320%
Rüstung
+75%
Ailment Threshold
320%
Widerstand
0 0 0 75
Damage
109%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
7 ~ 12
Attack Time
1.755 Second
Damage Spread
±20%
Erfahrung
160%
Model Size
100%
Type
CrucibleCageSpider
Metadata
CageSpider_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
20,587
Rüstung
50,383
Ausweichen
4,739
Energieschild
0
Damage
407
Zauberschaden
407
Genauigkeit
290
Attack Time
1.755
Erfahrung
16,408
Ailment Threshold
20,587
Chill
65
Shock
65
Brittle
368
Scorch
65
Sap
180
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedChaos
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 326–489
Kritische Trefferchance: 5%
Attack Time: 1.755 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
25% des physischen Schadens werden in Chaosschaden umgewandelt
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
CrucibleCageSpiderCycloneTriggerProjectiles
Attack, Area, Melee, Movement
Wirbelsturm
Base Damage: 326–489
Kritische Trefferchance: 5%
Attack Time: 1.755 Sek.
Verursacht Schaden bei Gegnern um Euch herum und führt dann eine Reihe wirbelnder Angriffe aus, während Ihr Euch in Richtung Eures Zielortes bewegt. Kann nicht durch 'Unbarmherzigkeit' oder 'Mehrfachschlag' unterstützt werden.
Verursacht 60% weniger Schaden
150% mehr Angriffsgeschwindigkeit
cyclone extra distance [40]
cyclone has triggered skill [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-40]
150% mehr Angriffsgeschwindigkeit
cyclone extra distance [40]
cyclone has triggered skill [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-40]
MPSCrucibleCageSpiderChaosProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Verursacht 324.9 bis 487.3 Chaosschaden
base is projectile [1]
cast on cyclone contact % [100]
monster projectile variation [229]
base is projectile [1]
cast on cyclone contact % [100]
monster projectile variation [229]
Object Type
version 2 extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase" extends "Metadata/Monsters/LeagueCrucible/ChaosMonsterBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase" extends "Metadata/Monsters/LeagueCrucible/ChaosMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueCrucible/Chaos/CageSpider_"] = { name = "Forged Cage Mauler", life = 3.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 75, damage = 1.09, damageSpread = 0.2, attackTime = 1.755, attackRange = 12, accuracy = 1, skillList = { "MeleeAtAnimationSpeedChaos", "CrucibleCageSpiderCycloneTriggerProjectiles", "MPSCrucibleCageSpiderChaosProjectile", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedChaos"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CrucibleCageSpiderCycloneTriggerProjectiles"] = { name = "Cyclone", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "active_skill_damage_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "cyclone_extra_distance", "is_area_damage", "cyclone_has_triggered_skill", }, levels = { [1] = {150, -60, -40, 40, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSCrucibleCageSpiderChaosProjectile"] = { name = "MPSCrucibleCageSpiderChaosProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "monster_projectile_variation", "cast_on_cyclone_contact_%", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 229, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, }