鍛造死靈師
惡魔
monster raises undead text [1]
Forged Necromancer
幽魂Y
標籤animal_claw_weapon, demon, flesh_armour, is_unarmed, medium_height, melee, not_dex, not_str, physical_affinity, raises_dead, very_slow_movement
生命
320%
生命轉為護盾
100%
異常狀態臨界值
320%
抗性
0 0 0 85
傷害
180%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
4 ~ 12
攻擊間隔
1.17 秒
傷害分佈
±20%
經驗值
200%
Model Size
125%
類型
CrucibleNecromancer
Metadata
Necromancer
等級
68
生命
20,587
護甲
28,790
閃避
4,739
能量護盾
6,127
傷害
672
法術傷害
672
命中
290
攻擊間隔
1.17
經驗值
20,510
異常狀態臨界值
20,587
冰緩
65
感電
65
易碎
368
焦灼
65
殘喘
180
MeleeAtAnimationSpeedChaos
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 538–807
暴擊率: 5%
攻擊間隔: 1.17 秒
用強大的攻擊擊倒敵人。
25% 物理傷害轉化至混沌傷害
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
NecromancerReviveSkeleton
法術
施放時間: 1.1 秒
GSReaperWraithFrontalBlastCrucible
法術, 可觸發
暴擊率: 5%
施放時間: 1.17 秒
冷卻時間: 2.5 秒
造成 9.3113.96 物理傷害
+8 秒基礎持續時間
50% 物理傷害轉化至混沌傷害
is area damage [1]
spell maximum action distance +% [-60]

Object Type

version 2
extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase"
extends "Metadata/Monsters/LeagueCrucible/ChaosMonsterBase"


Stats
{
	mana_regeneration_rate_per_minute_% = 180
	hexes_not_tracked = 1
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase"
extends "Metadata/Monsters/LeagueCrucible/ChaosMonsterBase"


Life
{
	on_death = "RemoveEffects( );"
	on_spawned_dead = "RemoveEffects( );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueCrucible/Chaos/Necromancer"] = {
    name = "Forged Necromancer",
    life = 3.2,
    energyShield = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 85,
    damage = 1.8,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedChaos",
        "NecromancerReviveSkeleton",
        "GSReaperWraithFrontalBlastCrucible",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedChaos"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_chaos",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["NecromancerReviveSkeleton"] = {
    name = "NecromancerReviveSkeleton",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSReaperWraithFrontalBlastCrucible"] = {
    name = "GSReaperWraithFrontalBlastCrucible",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.17,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_chaos",
        "base_skill_effect_duration",
        "spell_maximum_action_distance_+%",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 50, 8000, -60, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
monster raises undead text [1]
IdMonsterRaisesUndeadText
FamilyMonsterRaisesUndeadText
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • monster raises undead text Min: 1 Max: 1 全域
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