Nigromante forjado
Demonio
monster raises undead text [1]
Forged Necromancer
Spectre | Y |
---|---|
Tags | animal_claw_weapon, demon, flesh_armour, is_unarmed, medium_height, melee, not_dex, not_str, physical_affinity, raises_dead, very_slow_movement |
Vida
320%
Energy Shield From Life
100%
Ailment Threshold
320%
Resistencia
0 0 0 85
Damage
180%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
4 ~ 12
Attack Time
1.17 Second
Damage Spread
±20%
Experiencia
200%
Model Size
125%
Type
CrucibleNecromancer
Metadata
Necromancer
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
20,587
Armadura
28,790
Evasión
4,739
Escudo de energía
6,127
Damage
672
Daño de hechizos
672
Precisión
290
Attack Time
1.17
Experiencia
20,510
Ailment Threshold
20,587
Chill
65
Shock
65
Brittle
368
Scorch
65
Sap
180
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedChaos
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 538–807
Probabilidad de golpe crítico: 5%
Attack Time: 1.17 seg
Derriba a tus enemigos con un golpe poderoso.
El 25% del daño físico se convierte en daño de caos
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
NecromancerReviveSkeleton
Spell
Tiempo de lanzamiento: 1.1 seg
GSReaperWraithFrontalBlastCrucible
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1.17 seg
Tiempo de recarga: 2.5 seg
Inflige de 9.31 a 13.96 de daño físico
La duración base es de 8 segundos
El 50% del daño físico se convierte en daño de caos
is area damage [1]
spell maximum action distance +% [-60]
La duración base es de 8 segundos
El 50% del daño físico se convierte en daño de caos
is area damage [1]
spell maximum action distance +% [-60]
Object Type
version 2 extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase" extends "Metadata/Monsters/LeagueCrucible/ChaosMonsterBase" Stats { mana_regeneration_rate_per_minute_% = 180 hexes_not_tracked = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase" extends "Metadata/Monsters/LeagueCrucible/ChaosMonsterBase" Life { on_death = "RemoveEffects( );" on_spawned_dead = "RemoveEffects( );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueCrucible/Chaos/Necromancer"] = { name = "Forged Necromancer", life = 3.2, energyShield = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 85, damage = 1.8, damageSpread = 0.2, attackTime = 1.17, attackRange = 12, accuracy = 1, skillList = { "MeleeAtAnimationSpeedChaos", "NecromancerReviveSkeleton", "GSReaperWraithFrontalBlastCrucible", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedChaos"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["NecromancerReviveSkeleton"] = { name = "NecromancerReviveSkeleton", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSReaperWraithFrontalBlastCrucible"] = { name = "GSReaperWraithFrontalBlastCrucible", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.17, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_chaos", "base_skill_effect_duration", "spell_maximum_action_distance_+%", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 50, 8000, -60, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, }
monster raises undead text [1]
Id | MonsterRaisesUndeadText |
---|---|
Family | MonsterRaisesUndeadText |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |