金絲幻憶剝皮者
創造物
Fractal Pelter
幽魂N
標籤construct, extra_small_height, immobile, is_unarmed, mud_blood, non_attacking, stone_armour
生命
100%
異常狀態臨界值
100%
抗性
0 0 0 0
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
100%
Model Size
150%
類型
SynthesisDroneTurret
Metadata
SynthesisDroneBossTurret3
等級
68
生命
6,433
護甲
28,790
閃避值
4,739
傷害
374
法術傷害
374
命中
580
攻擊間隔
1.5
經驗值
10,255
Minion Life
1,395
Minion Damage
298
異常狀態臨界值
6,433
冰緩
20
感電
20
易碎
115
焦灼
20
殘喘
56
ChangeToStance1
ChangeToStance2
冷卻時間: 5 秒

Object Type

version 2
extends "Metadata/Monsters/LeagueSynthesis/BossArenaObjects/DroneTurrets/SynthesisDroneBase"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueSynthesis/BossArenaObjects/DroneTurrets/SynthesisDroneBase"

StateMachine
{
	on_state_active_1 =
	"
		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/drone_target/rig_lightning.ao, , 0.5 );
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/drone_target/rig_lightning.ao, start );
		Delay( 0.1, { QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/drone_target/rig_lightning.ao, idle ); } );
	"

	create_state_active_1 =
	"
		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/drone_target/rig_lightning.ao, , 0.5 );
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/drone_target/rig_lightning.ao, idle );
	"

	on_state_active_0 = "QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/drone_target/rig_lightning.ao, end );"
}

Actor
{
	on_end_ChangeToStance2 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/drone_target/rig_lightning.ao );"
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Synthesis/bosses/lightning_droneactive.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueSynthesis/SynthesisDroneBossTurret3"] = {
    name = "Fractal Pelter",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "ChangeToStance1",
        "ChangeToStance2",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ChangeToStance1"] = {
    name = "ChangeToStance1",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ChangeToStance2"] = {
    name = "ChangeToStance2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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