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Desollador fractal
Fractal Pelter

Desollador fractal(Fractal Pelter)

SpectreN
Area
Tagsmud_blood, construct
Damage100%
Vida100%
Ailment Threshold100%
Daño de golpe crítico5%
TypeSynthesisDroneTurret
Attack Distance6 ~ 6
Attack Time1.5 Second
Damage Spread20%
Precisión+100%

ChangeToStance1
Tiempo de lanzamiento: 1 Second

ChangeToStance2
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Desollador fractal287531429.81.5761916265854800000

ChangeToStance1
Tiempo de lanzamiento: 1 Second

ChangeToStance2
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Desollador fractal257521275.51.5633414425794500000

ChangeToStance1
Tiempo de lanzamiento: 1 Second

ChangeToStance2
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Desollador fractal199271012.71.5426811328685200000

ChangeToStance1
Tiempo de lanzamiento: 1 Second

ChangeToStance2
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Desollador fractal14804755.41.527168348567600000

ChangeToStance1
Tiempo de lanzamiento: 1 Second

ChangeToStance2
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68Desollador fractal10768560.31.517226127468100000
ExecuteGEAL-1NoTargetInRangeXHasBuffOf=(150, buffdefinitions::synthesis_turret_charge_projectile_target)
FaceLastTarget3ForceTargetEnemy TargetIsPlayer OnlyLastTarget
EmptyActionSpell-1ForceTargetSynthesisGuardian FightIsInState=2
SynthesisTurretChargeProjectile 10 TargetHasBuffOf=(buffdefinitions::synthesis_turret_charge_projectile_target)
stance stance2
FaceLastTarget3ForceTargetEnemy TargetIsPlayer OnlyLastTarget
EmptyActionSpell-1ForceTargetSynthesisGuardian FightIsInState=2
SynthesisTurretChargeProjectile 10 TargetHasBuffOf=(buffdefinitions::synthesis_turret_charge_projectile_target)

Object Type

version 2
extends "Metadata/Monsters/LeagueSynthesis/BossArenaObjects/DroneTurrets/SynthesisDroneBase"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueSynthesis/BossArenaObjects/DroneTurrets/SynthesisDroneBase"

StateMachine
{
	on_state_active_1 =
	"
		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/drone_target/rig_lightning.ao, , 0.5 );
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/drone_target/rig_lightning.ao, start );
		Delay( 0.1, { QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/drone_target/rig_lightning.ao, idle ); } );
	"

	create_state_active_1 =
	"
		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/drone_target/rig_lightning.ao, , 0.5 );
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/drone_target/rig_lightning.ao, idle );
	"

	on_state_active_0 = "QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/drone_target/rig_lightning.ao, end );"
}

Actor
{
	on_end_ChangeToStance2 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/drone_target/rig_lightning.ao );"
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Synthesis/bosses/lightning_droneactive.ao"
}
Resiste FuegoResiste HieloResiste RayoResiste Caos
0000
0000
0000
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueSynthesis/SynthesisDroneBossTurret3"] = {
    name = "Fractal Pelter",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "ChangeToStance1",
        "ChangeToStance2",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ChangeToStance1"] = {
    name = "ChangeToStance1",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["ChangeToStance2"] = {
    name = "ChangeToStance2",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  },
    },
}