冰凍石像
創造物
Frozen Titan
幽魂Y
地區下沉地區, 永恆實驗室
標籤cannot_be_monolith, cleaving_weapon, construct, earth_elemental, has_one_hand_sword, has_one_handed_melee, hidden_monster, large_height, large_model, melee, mud_blood, not_dex, not_int, physical_affinity, stone_armour, very_slow_movement
Packs
  • 下沉地區: 冰凍石像
  • 永恆實驗室: 脆弱之片, 冰凍石像
  • 生命
    270%
    護甲
    +50%
    異常狀態臨界值
    270%
    抗性
    0 40 0 0
    傷害
    255%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    5 ~ 12
    攻擊間隔
    1.17 秒
    傷害分佈
    ±20%
    經驗值
    150%
    Model Size
    100%
    類型
    MossMonsterIce
    Metadata
    MossMonsterEmergeIce
    等級
    68
    生命
    17,370
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    953
    法術傷害
    953
    命中
    0
    攻擊間隔
    1.17
    經驗值
    15,383
    異常狀態臨界值
    17,370
    冰緩
    55
    感電
    55
    易碎
    311
    焦灼
    55
    殘喘
    152
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 762–1143
    暴擊率: 5%
    攻擊間隔: 1.17 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents { }
    
    Actor
    {
    	basic_action = "Emerge"
    	main_hand_unarmed_type = "One_Hand_Sword"
    }
    
    Transitionable
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	create_untransitioned = "PlayAnimation( emerge ); PauseAnimation();"
    	create_transitioned = "EnableTargetable();"
    	on_transition = "EnableTargetable();"
    }
    
    Targetable
    {
    	targetable = false
    }
    
    Render
    {
         //turn_duration = 0.6
    	visual_size_index = 1
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MossMonster/MossMonsterEmergeIce"] = {
        name = "Frozen Titan",
        life = 2.7,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.55,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    冰凍石像
    創造物
    Frozen Titan
    幽魂Y
    標籤cannot_be_monolith, cleaving_weapon, construct, earth_elemental, has_one_hand_sword, has_one_handed_melee, hidden_monster, large_model, melee, mud_blood, not_dex, not_int, physical_affinity, stone_armour, very_slow_movement
    生命
    270%
    護甲
    +50%
    異常狀態臨界值
    270%
    抗性
    0 40 0 0
    傷害
    255%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    5 ~ 12
    攻擊間隔
    1.17 秒
    傷害分佈
    ±20%
    經驗值
    150%
    Model Size
    100%
    類型
    MossMonsterIce
    Metadata
    MossMonsterEmergeIceStandalone
    等級
    68
    生命
    17,370
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    953
    法術傷害
    953
    命中
    0
    攻擊間隔
    1.17
    經驗值
    15,383
    異常狀態臨界值
    17,370
    冰緩
    55
    感電
    55
    易碎
    311
    焦灼
    55
    殘喘
    152
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 762–1143
    暴擊率: 5%
    攻擊間隔: 1.17 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
    	//turn_duration = 0.5
    	visual_size_index = 1
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MossMonster/MossMonsterEmergeIceStandalone"] = {
        name = "Frozen Titan",
        life = 2.7,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.55,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    冰凍石像
    創造物
    地區: 冰血魔域
    monster no map drops [1]
    Frozen Titan
    幽魂Y
    幽魂 取代Metadata/Monsters/MossMonster/MossMonsterEmergeIce
    地區冰血魔域, 冰血魔域, 冰血魔域, 冰血魔域, 冰血魔域, 冰血魔域, 冰血魔域, 冰血魔域
    標籤cannot_be_monolith, cleaving_weapon, construct, delve_monster, earth_elemental, has_one_hand_sword, has_one_handed_melee, hidden_monster, large_height, large_model, melee, mud_blood, no_pantheon_mod, not_dex, not_int, physical_affinity, stone_armour, very_slow_movement
    生命
    270%
    護甲
    +50%
    異常狀態臨界值
    270%
    抗性
    0 40 0 0
    傷害
    255%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    5 ~ 12
    攻擊間隔
    1.17 秒
    傷害分佈
    ±20%
    經驗值
    150%
    Model Size
    100%
    類型
    MossMonsterIce
    Metadata
    MossMonsterEmergeIceDelve
    等級
    68
    生命
    17,370
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    953
    法術傷害
    953
    命中
    0
    攻擊間隔
    1.17
    經驗值
    15,383
    異常狀態臨界值
    17,370
    冰緩
    55
    感電
    55
    易碎
    311
    焦灼
    55
    殘喘
    152
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 762–1143
    暴擊率: 5%
    攻擊間隔: 1.17 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents { }
    
    Actor
    {
    	basic_action = "Emerge"
    	main_hand_unarmed_type = "One_Hand_Sword"
    }
    
    Transitionable
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	create_untransitioned = "PlayAnimation( emerge ); PauseAnimation();"
    	create_transitioned = "EnableTargetable();"
    	on_transition = "EnableTargetable();"
    }
    
    Targetable
    {
    	targetable = false
    }
    
    Render
    {
         //turn_duration = 0.6
    	visual_size_index = 1
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MossMonster/MossMonsterEmergeIceDelve"] = {
        name = "Frozen Titan",
        life = 2.7,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.55,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 全域
  • Edit

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