Grandmasters: Aethiz /112
統計數據 | Value |
---|---|
IsDisabled | 0 |
Modifier | max fire beam stacks [8] 每秒 200 基本魔力回復 增加 100% 來自偷取每秒最大總生命恢復 增加 100% 來自偷取每秒最大總魔力恢復 |
level | 40 |
main hand weapon type | 10 |
off hand weapon type | 10 |
block while dual wielding % | 15 |
spell damage +% | 12 |
physical damage +% | 98 |
local physical damage +% | 183 |
attack minimum added physical damage | 3 |
attack maximum added physical damage | 4 |
local minimum added physical damage | 24 |
local maximum added physical damage | 48 |
physical dagger damage +% | 120 |
attack minimum added fire damage | 12 |
attack maximum added fire damage | 24 |
attack speed +% | 12 |
dagger attack speed +% | 19 |
accuracy rating | 141 |
poison on critical strike with dagger | 1 |
base critical strike multiplier + | 30 |
critical strike multiplier with dagger + | 60 |
base life gained on enemy death | 5 |
maximum physical damage reduction % | 90 |
base physical damage reduction rating | 152 |
base evasion rating | 495 |
local evasion rating +% | 77 |
base maximum life | 62 |
maximum life +% | 24 |
base maximum mana | 104 |
mana regeneration rate per minute % | 105 |
mana regeneration rate +% | 80 |
base maximum energy shield | 68 |
local energy shield | 13 |
energy shield recharge rate per minute % | 2000 |
resist all elements % per endurance charge | 4 |
base fire damage resistance % | 90 |
base cold damage resistance % | 22 |
base item found quantity +% | 14 |
base item found rarity +% | 31 |
base movement velocity +% | 15 |
max endurance charges | 3 |
max frenzy charges | 3 |
max power charges | 4 |
base cast speed +% | 6 |
base stun recovery +% | 50 |
main hand base weapon attack duration ms | 833 |
off hand base weapon attack duration ms | 833 |
main hand base maximum attack distance | 5 |
off hand base maximum attack distance | 5 |
main hand quality | 20 |
off hand quality | 20 |
one handed melee physical damage +% | 40 |
one handed melee attack speed +% | 8 |
base life gain per target | 20 |
local base evasion rating | 53 |
base attack speed +% per frenzy charge | 5 |
is player | 1 |
life per level | 12 |
mana per level | 4 |
local charges added +% | 61 |
local recharge on crit | 1 |
power charge duration +% | 18 |
physical damage reduction % per endurance charge | 4 |
base physical damage % to convert to cold | 25 |
elemental damage +% | 20 |
maximum block % | 75 |
base cast speed +% per frenzy charge | 5 |
max viper strike orbs | 4 |
max fuse arrow orbs | 5 |
critical strike chance +% | 268 |
critical strike chance +% per power charge | 50 |
dagger critical strike chance +% | 190 |
accuracy rating per level | 2 |
evasion rating per level | 300 |
base strength | 44 |
additional strength | 99 |
base intelligence | 83 |
additional intelligence | 17 |
base dexterity | 103 |
additional dexterity | 34 |
base critical strike multiplier | 150 |
from armour movement speed +% | -5 |
minimum cold damage to return to melee attacker | 10 |
main hand local physical damage +% | 99 |
main hand local minimum added physical damage | 26 |
main hand local maximum added physical damage | 79 |
main hand local critical strike chance | 620 |
off hand local physical damage +% | 84 |
off hand local minimum added physical damage | 26 |
off hand local maximum added physical damage | 79 |
off hand local critical strike chance | 620 |
base number of totems allowed | 1 |
base number of traps allowed | 3 |
base number of remote mines allowed | 5 |
base maximum fire damage resistance % | 75 |
base maximum cold damage resistance % | 75 |
base maximum lightning damage resistance % | 75 |
base maximum chaos damage resistance % | 75 |
dual wield inherent attack speed +% final | 10 |
melee damage +% | 12 |
footstep effect variation | 15 |
number of equipped uniques | 5 |
map spawn two bosses | 20 |
dual wield inherent physical attack damage +% final | 20 |
max rampage stacks | 1000 |
damage +% per 10 rampage stacks | 2 |
movement velocity +% per 10 rampage stacks | 1 |
minion damage +% per 10 rampage stacks | 2 |
minion movement velocity +% per 10 rampage stacks | 1 |
damage taken when hit +% final per fortification | -1 |
base max fortification | 20 |