Grandmasters: Pistar /119
統計數據 | Value |
---|---|
IsDisabled | 0 |
Modifier | max fire beam stacks [8] 增加 100% 來自偷取每秒最大總生命恢復 增加 100% 來自偷取每秒最大總魔力恢復 |
level | 70 |
main hand weapon type | 12 |
off hand weapon type | 13 |
shield block % | 56 |
old do not use spell block % from assumed block value | 50 |
block while dual wielding % | 15 |
block recovery +% | 180 |
shield armour +% | 250 |
physical damage +% | 19 |
local physical damage +% | 177 |
local minimum added physical damage | 12 |
local maximum added physical damage | 18 |
attack speed +% | 20 |
local attack speed +% | 5 |
melee attack speed +% | 4 |
accuracy rating +% | 70 |
life leech from physical attack damage permyriad | 8 |
mana leech from physical attack damage permyriad | 1 |
maximum physical damage reduction % | 90 |
base physical damage reduction rating | 1337 |
physical damage reduction rating +% | 32 |
base evasion rating | 500 |
local evasion rating +% | 106 |
base maximum life | 653 |
maximum life +% | 97 |
base life regeneration rate per minute | 624 |
base maximum mana | 137 |
mana regeneration rate per minute % | 105 |
mana regeneration rate +% | 49 |
base maximum energy shield | 116 |
maximum energy shield +% | 10 |
local energy shield | 6 |
energy shield recharge rate per minute % | 2000 |
base resist all elements % | 46 |
resist all elements % per endurance charge | 4 |
base fire damage resistance % | 89 |
base cold damage resistance % | 86 |
base lightning damage resistance % | 139 |
base chaos damage resistance % | 68 |
base item found rarity +% | 23 |
base movement velocity +% | 20 |
max endurance charges | 3 |
max frenzy charges | 3 |
max power charges | 3 |
base mana cost -% | 8 |
base cast speed +% | 10 |
base stun recovery +% | 32 |
main hand base weapon attack duration ms | 741 |
main hand base maximum attack distance | 5 |
main hand quality | 20 |
local base physical damage reduction rating | 292 |
base attack speed +% per frenzy charge | 5 |
is player | 1 |
life per level | 12 |
mana per level | 4 |
local recharge on take crit | 3 |
resist all elements +% while holding shield | 12 |
physical damage reduction % per endurance charge | 4 |
life regeneration rate per minute % | 288 |
melee physical damage +% | 84 |
maximum block % | 75 |
base shield evasion rating | 540 |
base cast speed +% per frenzy charge | 5 |
max viper strike orbs | 4 |
max fuse arrow orbs | 5 |
critical strike chance +% per power charge | 50 |
accuracy rating per level | 2 |
evasion rating per level | 300 |
local accuracy rating | 20 |
base strength | 273 |
additional strength | 31 |
base intelligence | 103 |
additional intelligence | 40 |
base dexterity | 214 |
additional dexterity | 9 |
base critical strike multiplier | 150 |
global always hit | 1 |
global cannot crit | 1 |
ignore armour movement penalties | 20 |
from armour movement speed +% | -7 |
local armour and evasion +% | 39 |
dual wield or shield block % | 6 |
minimum physical damage to return to melee attacker | 4 |
main hand local physical damage +% | 177 |
main hand local minimum added physical damage | 28 |
main hand local maximum added physical damage | 81 |
main hand local attack speed +% | 5 |
main hand local critical strike chance | 650 |
main hand local accuracy rating | 20 |
keystone projectile evasion | 1 |
local additional block chance % | 5 |
base number of totems allowed | 1 |
base number of traps allowed | 3 |
base number of remote mines allowed | 5 |
base maximum fire damage resistance % | 75 |
base maximum cold damage resistance % | 75 |
base maximum lightning damage resistance % | 75 |
base maximum chaos damage resistance % | 75 |
dual wield inherent attack speed +% final | 10 |
evasion and physical damage reduction rating +% | 48 |
melee range + | 2 |
mana gained on block | 8 |
minimum physical damage to return on block | 1 |
maximum physical damage to return on block | 1000 |
footstep effect variation | 1 |
number of equipped uniques | 2 |
additional strength and intelligence | 10 |
map spawn two bosses | 20 |
dual wield inherent physical attack damage +% final | 20 |
max rampage stacks | 1000 |
damage +% per 10 rampage stacks | 2 |
movement velocity +% per 10 rampage stacks | 1 |
minion damage +% per 10 rampage stacks | 2 |
minion movement velocity +% per 10 rampage stacks | 1 |
melee physical damage +% while holding shield | 74 |
damage taken when hit +% final per fortification | -1 |
base max fortification | 20 |