Grandmasters: Wand /131
統計數據Value
IsDisabled1
Modifiermax fire beam stacks [8]
增加 100% 來自偷取每秒最大總生命恢復
增加 100% 來自偷取每秒最大總魔力恢復
減少 10% 技能保留
no cost [1]
level95
main hand weapon type3
off hand weapon type13
local extra max charges20
shield block %25
old do not use spell block % from assumed block value79
block while dual wielding %15
spell damage +%110
local physical damage +%116
lightning damage +%29
attack speed +%18
accuracy rating363
accuracy rating +%40
base critical strike multiplier +15
mana leech from physical attack damage permyriad2
base life gained on enemy death7
maximum physical damage reduction %90
base physical damage reduction rating338
physical damage reduction rating +%20
base evasion rating53
base maximum life170
maximum life +%36
base maximum mana160
mana regeneration rate per minute %105
mana regeneration rate +%25
base maximum energy shield1282
maximum energy shield +%178
local energy shield108
local energy shield +%776
energy shield recharge rate per minute %2000
energy shield delay -%55
base resist all elements %39
resist all elements % per endurance charge4
base fire damage resistance %65
base cold damage resistance %34
base lightning damage resistance %90
number of chains1
base movement velocity +%23
max endurance charges3
max frenzy charges3
max power charges3
base cast speed +%4
base stun recovery +%12
main hand base weapon attack duration ms952
main hand base maximum attack distance5
main hand quality20
base spell critical strike multiplier +50
base stun duration +%40
base attack speed +% per frenzy charge5
is player1
life per level12
mana per level4
local charges added +%74
weapon lightning damage +%38
spell elemental damage +%16
endurance charge duration +%-30
power charge duration +%-30
buff effect on self +%26
physical damage reduction % per endurance charge4
life regeneration rate per minute %60
maximum block %75
base shield maximum energy shield221
base cast speed +% per frenzy charge5
max viper strike orbs4
max fuse arrow orbs5
critical strike chance +%30
critical strike chance +% per power charge50
spell critical strike chance +%265
accuracy rating per level2
evasion rating per level300
base strength334
additional strength35
base intelligence332
additional intelligence69
base dexterity154
base critical strike multiplier150
from armour movement speed +%-6
maximum lightning damage to return to melee attacker250
minimum lightning damage to return to melee attacker1
keystone pain attunement1
main hand local physical damage +%116
main hand local minimum added physical damage45
main hand local maximum added physical damage84
main hand local critical strike chance500
keystone blood magic1
base reservation +%-18
base aura area of effect +%12
base number of totems allowed1
base number of traps allowed3
base number of remote mines allowed5
base maximum fire damage resistance %75
base maximum cold damage resistance %75
base maximum lightning damage resistance %76
base maximum chaos damage resistance %75
dual wield inherent attack speed +% final10
no mana regeneration1
keystone ghost reaver1
keystone vampirism1
chaos damage does not bypass energy shield1
melee damage +%14
number of equipped uniques8
additional strength and intelligence44
gain endurance charge on power charge expiry1
local right ring slot no mana regeneration1
local right ring slot base energy shield regeneration rate per minute %180
local left ring slot mana regeneration rate +%100
local left ring slot no energy shield recharge or regeneration1
base energy shield regeneration rate per minute %180
light radius scales with energy shield1
attack and cast speed +%5
map spawn two bosses20
aura effect +%42
mortal conviction mana reservation +% final-50
unique gain power charge on non crit1
unique lose all power charges on crit1
local unique attacks cast socketed lightning spells %50
main hand local unique attacks cast socketed lightning spells %50
base life leech from lightning damage permyriad100
local strength requirement +200
local intelligence requirement +300
dual wield inherent physical attack damage +% final20
keystone unwavering stance1
max rampage stacks1000
damage +% per 10 rampage stacks2
movement velocity +% per 10 rampage stacks1
minion damage +% per 10 rampage stacks2
minion movement velocity +% per 10 rampage stacks1
damage taken when hit +% final per fortification-1
base max fortification20