Grandmasters: Zeekinator /142
統計數據 | Value |
---|---|
IsDisabled | 0 |
Modifier | max fire beam stacks [8] |
level | 94 |
main hand weapon type | 3 |
off hand weapon type | 13 |
local extra max charges | 18 |
shield block % | 24 |
old do not use spell block % from assumed block value | 118 |
block while dual wielding % | 15 |
damage +% | 36 |
spell damage +% | 96 |
local physical damage +% | 113 |
physical sword damage +% | 14 |
lightning damage +% | 158 |
attack minimum added lightning damage | 1 |
attack maximum added lightning damage | 29 |
attack speed +% | 24 |
melee attack speed +% | 4 |
accuracy rating | 353 |
base critical strike multiplier + | 12 |
base life gained on enemy death | 5 |
maximum physical damage reduction % | 90 |
base physical damage reduction rating | 1063 |
physical damage reduction rating +% | 46 |
local physical damage reduction rating +% | 18 |
base evasion rating | 840 |
base maximum life | 699 |
maximum life +% | 258 |
base maximum mana | 113 |
maximum mana +% | 28 |
mana regeneration rate per minute % | 105 |
mana regeneration rate +% | 40 |
base maximum energy shield | 70 |
energy shield recharge rate per minute % | 1200 |
base resist all elements % | 72 |
resist all elements % per endurance charge | 4 |
base fire damage resistance % | 72 |
base cold damage resistance % | 86 |
base lightning damage resistance % | 57 |
base chaos damage resistance % | 30 |
base item found rarity +% | 14 |
number of chains | 1 |
base movement velocity +% | 25 |
max endurance charges | 3 |
max frenzy charges | 3 |
max power charges | 3 |
shock duration +% | 29 |
base mana cost -% | 15 |
base cast speed +% | 10 |
avoid interruption while casting % | 55 |
base stun recovery +% | 8 |
main hand base weapon attack duration ms | 870 |
main hand base maximum attack distance | 5 |
main hand quality | 20 |
base stun duration +% | 40 |
base attack speed +% per frenzy charge | 4 |
is player | 1 |
life per level | 12 |
mana per level | 4 |
weapon lightning damage +% | 33 |
spell elemental damage +% | 16 |
endurance charge duration +% | -30 |
power charge duration +% | -30 |
physical damage reduction % per endurance charge | 4 |
life regeneration rate per minute % | 156 |
elemental damage +% | 86 |
melee physical damage +% | 26 |
maximum block % | 75 |
base shield physical damage reduction rating | 194 |
base shield maximum energy shield | 56 |
base cast speed +% per frenzy charge | 4 |
max viper strike orbs | 4 |
max fuse arrow orbs | 5 |
critical strike chance +% | 48 |
critical strike chance +% per power charge | 50 |
accuracy rating per level | 2 |
evasion rating per level | 300 |
base strength | 312 |
additional strength | 85 |
base intelligence | 234 |
additional intelligence | 37 |
base dexterity | 104 |
additional dexterity | 46 |
base reduce enemy fire resistance % | 2 |
base reduce enemy cold resistance % | 2 |
base reduce enemy lightning resistance % | 5 |
base critical strike multiplier | 150 |
area damage +% | 12 |
base chance to shock % | 5 |
from armour movement speed +% | -6 |
local armour and evasion +% | 156 |
main hand local physical damage +% | 113 |
main hand local minimum added physical damage | 42 |
main hand local maximum added physical damage | 77 |
main hand local critical strike chance | 500 |
base number of totems allowed | 1 |
base number of traps allowed | 3 |
base number of remote mines allowed | 5 |
cannot block attacks | 1 |
base maximum fire damage resistance % | 75 |
base maximum cold damage resistance % | 75 |
base maximum lightning damage resistance % | 75 |
base maximum chaos damage resistance % | 75 |
additional maximum all resistances % | 5 |
dual wield inherent attack speed +% final | 10 |
physical damage taken % as lightning | 40 |
keystone vampirism | 1 |
melee damage +% | 14 |
number of equipped uniques | 6 |
additional strength and intelligence | 24 |
additional dexterity and intelligence | 10 |
gain endurance charge on power charge expiry | 1 |
fire and lightning damage resistance % | 12 |
damage +% vs rare monsters | 29 |
chance to freeze shock ignite % | 10 |
gain rare monster mods on kill ms | 20000 |
attack and cast speed +% | 5 |
map spawn two bosses | 20 |
aura effect +% | 3 |
unique gain power charge on non crit | 1 |
unique lose all power charges on crit | 1 |
local unique attacks cast socketed lightning spells % | 50 |
main hand local unique attacks cast socketed lightning spells % | 50 |
local strength requirement + | 200 |
local intelligence requirement + | 300 |
dual wield inherent physical attack damage +% final | 20 |
max rampage stacks | 1000 |
damage +% per 10 rampage stacks | 2 |
movement velocity +% per 10 rampage stacks | 1 |
minion damage +% per 10 rampage stacks | 2 |
minion movement velocity +% per 10 rampage stacks | 1 |
damage +% vs frozen shocked ignited enemies | 25 |
resolute technique | 1 |
pvp shield damage +% final | -15 |
number of assigned keystones | 2 |
object inherent damage +% final per frenzy charge | 4 |
base strength and intelligence | 10 |
maximum life leech rate % per minute | 1200 |
maximum mana leech rate % per minute | 1200 |
mana leech from physical attack damage permyriad | 40 |
damage taken when hit +% final per fortification | -1 |
base max fortification | 20 |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.