Grandmasters: bowbowbowss /115
統計數據 | Value |
---|---|
IsDisabled | 0 |
Modifier | max fire beam stacks [8] 增加 100% 來自偷取每秒最大總生命恢復 增加 100% 來自偷取每秒最大總魔力恢復 減少 100% 技能保留 |
level | 84 |
main hand weapon type | 9 |
off hand weapon type | 14 |
block while dual wielding % | 15 |
physical damage +% | 70 |
local physical damage +% | 156 |
attack minimum added physical damage | 9 |
attack maximum added physical damage | 16 |
local minimum added physical damage | 12 |
local maximum added physical damage | 19 |
physical bow damage +% | 147 |
attack speed +% | 60 |
bow attack speed +% | 10 |
accuracy rating | 103 |
accuracy rating +% | 92 |
bow accuracy rating +% | 10 |
base critical strike multiplier + | 124 |
old do not use life leech from physical damage % | 2 |
base life gained on enemy death | 3 |
base mana gained on enemy death | 21 |
maximum physical damage reduction % | 90 |
base physical damage reduction rating | 39 |
base evasion rating | 2829 |
evasion rating +% | 116 |
local evasion rating +% | 356 |
base maximum life | 491 |
maximum life +% | 88 |
base maximum mana | 86 |
maximum mana +% | 8 |
mana regeneration rate per minute % | 105 |
mana regeneration rate +% | 51 |
base maximum energy shield | 33 |
energy shield recharge rate per minute % | 2000 |
base resist all elements % | 28 |
resist all elements % per endurance charge | 4 |
base fire damage resistance % | 109 |
base cold damage resistance % | 44 |
base lightning damage resistance % | 83 |
base item found rarity +% | 38 |
projectiles pierce 1 additional target per 10 stat value | 40 |
base projectile speed +% | 30 |
base movement velocity +% | 57 |
max endurance charges | 3 |
max frenzy charges | 3 |
max power charges | 4 |
base avoid stun % | 30 |
base cast speed +% | 6 |
base stun recovery +% | 45 |
main hand base weapon attack duration ms | 833 |
main hand base maximum attack distance | 120 |
main hand quality | 20 |
bow stun duration +% | 20 |
local base evasion rating | 400 |
base attack speed +% per frenzy charge | 5 |
is player | 1 |
life per level | 12 |
mana per level | 4 |
physical damage reduction % per endurance charge | 4 |
life regeneration rate per minute % | 60 |
knockback on crit with bow | 1 |
maximum block % | 75 |
projectile damage +% | 93 |
base cast speed +% per frenzy charge | 5 |
max viper strike orbs | 4 |
max fuse arrow orbs | 5 |
critical strike chance +% | 332 |
critical strike chance +% per power charge | 50 |
local critical strike chance +% | 33 |
bow critical strike chance +% | 232 |
accuracy rating per level | 2 |
evasion rating per level | 300 |
base strength | 34 |
additional strength | 55 |
base intelligence | 64 |
additional intelligence | 30 |
base dexterity | 332 |
additional dexterity | 79 |
additional all attributes | 33 |
base critical strike multiplier | 150 |
bow critical strike multiplier + | 46 |
avoid all elemental status % | 8 |
base actor scale +% | -10 |
from armour movement speed +% | -3 |
keystone acrobatics | 1 |
main hand local physical damage +% | 156 |
main hand local minimum added physical damage | 46 |
main hand local maximum added physical damage | 108 |
main hand local critical strike chance | 500 |
main hand local critical strike chance +% | 33 |
keystone phase acrobatics | 1 |
keystone projectile evasion | 1 |
base number of totems allowed | 1 |
base number of traps allowed | 3 |
base number of remote mines allowed | 5 |
base maximum fire damage resistance % | 75 |
base maximum cold damage resistance % | 76 |
base maximum lightning damage resistance % | 75 |
base maximum chaos damage resistance % | 75 |
dual wield inherent attack speed +% final | 10 |
dummy stat display nothing | 1 |
mana gain per target | 2 |
footstep effect variation | 14 |
number of equipped uniques | 2 |
map spawn two bosses | 20 |
dual wield inherent physical attack damage +% final | 20 |
max rampage stacks | 1000 |
damage +% per 10 rampage stacks | 2 |
movement velocity +% per 10 rampage stacks | 1 |
bow stun threshold reduction +% | 10 |
minion damage +% per 10 rampage stacks | 2 |
minion movement velocity +% per 10 rampage stacks | 1 |
damage taken when hit +% final per fortification | -1 |
base max fortification | 20 |