毀滅建師荷霖蔡
人形
Hayoxi, Architect of Destruction
幽魂N
標籤法術, cultist, fast_movement, fire_affinity, human, humanoid, is_unarmed, light_armour, medium_height, not_dex, not_str, physical_affinity, ranged, red_blood, vaal_architect_incursion
生命
500%
生命轉為護盾
100%
異常狀態臨界值
500%
抗性
30 30 30 20
傷害
134%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 12
攻擊間隔
1.755 秒
傷害分佈
±20%
經驗值
200%
Model Size
100%
類型
VaalArchitect
Metadata
VaalArchitect9
等級
68
生命
32,167
護甲
28,790
閃避
4,739
能量護盾
0
傷害
501
法術傷害
501
命中
0
攻擊間隔
1.755
經驗值
20,510
異常狀態臨界值
32,167
冰緩
102
感電
102
易碎
575
焦灼
102
殘喘
281
VaalIncursionArchitectProjectileFire
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可齊射, 範圍法術
火球
暴擊率: 6%
施放時間: 1.33 秒
釋放一顆火球朝著目標,爆炸後會傷害附近的敵人。
造成 9821473 火焰傷害
基礎範圍為 0.9
base is projectile [1]
projectile uses contact position [1]
VaalIncursionArchitectProjectileFire2
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可齊射, 範圍法術
火球
暴擊率: 6%
施放時間: 1.67 秒
釋放一顆火球朝著目標,爆炸後會傷害附近的敵人。
造成 9821473 火焰傷害
基礎範圍為 0.9
base is projectile [1]
projectile uses contact position [1]
VaalIncursionArchitectProjectileFireCombo
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可齊射, 範圍法術
火球
暴擊率: 6%
施放時間: 3 秒
冷卻時間: 6 秒
釋放一顆火球朝著目標,爆炸後會傷害附近的敵人。
造成 8621293 火焰傷害
基礎範圍為 0.9
base is projectile [1]
projectile uses contact position [1]
GeometrySpellFireCombo
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
你的擊中必定點燃
造成 14262140 火焰傷害
100% 更多點燃傷害
active skill ignite duration +% final [-40]
is area damage [1]
ExpandingPulse
法術, 可觸發
暴擊率: 5%
施放時間: 3.17 秒
冷卻時間: 10 秒
造成 14152123 物理傷害
你的擊中必定點燃
60% 物理傷害轉化至火焰傷害
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
IncursionGrenadeMortar
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
施放時間: 1.33 秒
冷卻時間: 6 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
50% 物理傷害轉化至火焰傷害
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile minimum range [20]
projectile spread radius [5]
projectile uses contact position [1]
IncursionGrenadeMortarSecondary
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
施放時間: 1 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
發射 8 個額外投射物
以環狀型式發射投射物
base is projectile [1]
is area damage [1]
mortar projectile distance override [20]
projectile minimum range [20]
projectile spread radius [8]
projectile swap from to locations [1]
SpellNovaIncursionGrenade
法術, 可觸發
施放時間: 1 秒
造成 337505.6 物理傷害
40% 物理傷害轉化至火焰傷害
is area damage [1]
VaalIncursionSuperFirestorm
法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可秘能爆發, 可齊射, 範圍法術
烈炎風暴
施放時間: 2.53 秒
冷卻時間: 16 秒
呼喚無數火焰之球如雨一般灑落在目標區域。每顆火球落地時將會爆炸,並對附近的敵人造成傷害。
+10 秒基礎持續時間
造成 13792069 火焰傷害
0.6 秒撞擊一次
基礎範圍為 1
firestorm avoid unwalkable terrain [1]
firestorm base area of effect +% [200]
firestorm use server effects [1]
is area damage [1]
SpellNovaIncursionGrenade2
法術, 可觸發
施放時間: 1 秒
造成 224.7337 物理傷害
is area damage [1]
IncursionArchitectFireSlashLeft
可觸發, 攻擊
基本傷害: 400–601
暴擊率: 5%
攻擊傷害: 70%
攻擊間隔: 1.755 秒
造成 30% 更少攻擊傷害
造成 149.5% 更多傷害
75% 物理傷害轉化至火焰傷害
25% 更少攻擊速度
is area damage [1]
IncursionArchitectFireSlashRight
可觸發, 攻擊
基本傷害: 400–601
暴擊率: 5%
攻擊傷害: 70%
攻擊間隔: 1.755 秒
造成 30% 更少攻擊傷害
造成 149.5% 更多傷害
75% 物理傷害轉化至火焰傷害
25% 更少攻擊速度
is area damage [1]
EmptyActionAttackArchitectCombo
攻擊
基本傷害: 400–601
暴擊率: 5%
攻擊間隔: 1.755 秒
冷卻時間: 10 秒
25% 更少攻擊速度
main hand base maximum attack distance [10]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueIncursion/VaalArchitectFire"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueIncursion/VaalArchitectFire"

Preload
{
	preload_object = "Metadata/Projectiles/IncursionGrenadeMortarTriggerNova"
	preload_object = "Metadata/Projectiles/IncursionGrenadeMortarTriggerNovaSmall"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalArchitect/VaalArchitect9"] = {
    name = "Hayoxi, Architect of Destruction",
    life = 5,
    energyShield = 1,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.34,
    damageSpread = 0.2,
    attackTime = 1.755,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "VaalIncursionSuperFirestorm",
        "IncursionGrenadeMortar",
        "IncursionGrenadeMortarSecondary",
        "SpellNovaIncursionGrenade",
        "SpellNovaIncursionGrenade2",
        "GeometrySpellFireCombo",
        "EmptyActionAttackArchitectCombo",
        "VaalIncursionArchitectProjectileFire",
        "VaalIncursionArchitectProjectileFire2",
        "VaalIncursionArchitectProjectileFireCombo",
        "IncursionArchitectFireSlashLeft",
        "IncursionArchitectFireSlashRight",
        "ExpandingPulse",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalIncursionSuperFirestorm"] = {
    name = "Firestorm",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Cascadable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.53,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_skill_effect_duration",
        "fire_storm_fireball_delay_ms",
        "firestorm_base_area_of_effect_+%",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
        "firestorm_avoid_unwalkable_terrain",
        "firestorm_use_server_effects",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 10000, 600, 200, 10, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncursionGrenadeMortar"] = {
    name = "IncursionGrenadeMortar",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.33,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "projectile_spread_radius",
        "projectile_minimum_range",
        "skill_physical_damage_%_to_convert_to_fire",
        "number_of_projectiles_override",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {5, 20, 50, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncursionGrenadeMortarSecondary"] = {
    name = "IncursionGrenadeMortarSecondary",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "projectile_spread_radius",
        "projectile_minimum_range",
        "number_of_additional_projectiles",
        "mortar_projectile_distance_override",
        "is_area_damage",
        "base_is_projectile",
        "projectiles_nova",
        "projectile_swap_from_to_locations",
    },
    levels = {
        [1] = {8, 20, 8, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SpellNovaIncursionGrenade"] = {
    name = "SpellNovaIncursionGrenade",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 40, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SpellNovaIncursionGrenade2"] = {
    name = "SpellNovaIncursionGrenade2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GeometrySpellFireCombo"] = {
    name = "GeometrySpellFireCombo",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "active_skill_ignite_damage_+%_final",
        "active_skill_ignite_duration_+%_final",
        "is_area_damage",
        "always_ignite",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, -40, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackArchitectCombo"] = {
    name = "EmptyActionAttackArchitectCombo",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
        "active_skill_attack_speed_+%_final",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {10, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalIncursionArchitectProjectileFire"] = {
    name = "Fireball",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.33,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "active_skill_base_area_of_effect_radius",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalIncursionArchitectProjectileFire2"] = {
    name = "Fireball",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "active_skill_base_area_of_effect_radius",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalIncursionArchitectProjectileFireCombo"] = {
    name = "Fireball",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "active_skill_base_area_of_effect_radius",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncursionArchitectFireSlashLeft"] = {
    name = "IncursionArchitectFireSlashLeft",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 75, -25, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 75, -25, baseMultiplier = 0.7, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [3] = {1, 75, -25, baseMultiplier = 0.7, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
        [4] = {200, 75, -25, baseMultiplier = 0.7, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncursionArchitectFireSlashRight"] = {
    name = "IncursionArchitectFireSlashRight",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 75, -25, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 75, -25, baseMultiplier = 0.7, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [3] = {1, 75, -25, baseMultiplier = 0.7, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
        [4] = {200, 75, -25, baseMultiplier = 0.7, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExpandingPulse"] = {
    name = "ExpandingPulse",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.17,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "always_ignite",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 60, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
Hayoxi, Architect of Destruction
人形
monster no drops or experience [1]
幽魂N
標籤法術, cultist, fast_movement, fire_affinity, human, humanoid, is_unarmed, light_armour, medium_height, not_dex, not_str, physical_affinity, ranged, red_blood, vaal_architect_incursion
生命
300%
生命轉為護盾
100%
異常狀態臨界值
300%
抗性
30 30 30 20
傷害
134%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 12
攻擊間隔
1.755 秒
傷害分佈
±20%
經驗值
200%
Model Size
100%
類型
VaalArchitectGauntlet
Metadata
VaalArchitect9Gauntlet
等級
68
生命
19,300
護甲
28,790
閃避
4,739
能量護盾
0
傷害
501
法術傷害
501
命中
0
攻擊間隔
1.755
經驗值
20,510
異常狀態臨界值
19,300
冰緩
61
感電
61
易碎
345
焦灼
61
殘喘
169
VaalIncursionArchitectProjectileFire
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可齊射, 範圍法術
火球
暴擊率: 6%
施放時間: 1.33 秒
釋放一顆火球朝著目標,爆炸後會傷害附近的敵人。
造成 9821473 火焰傷害
基礎範圍為 0.9
base is projectile [1]
projectile uses contact position [1]
VaalIncursionArchitectProjectileFire2
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可齊射, 範圍法術
火球
暴擊率: 6%
施放時間: 1.67 秒
釋放一顆火球朝著目標,爆炸後會傷害附近的敵人。
造成 9821473 火焰傷害
基礎範圍為 0.9
base is projectile [1]
projectile uses contact position [1]
VaalIncursionArchitectProjectileFireCombo
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可齊射, 範圍法術
火球
暴擊率: 6%
施放時間: 3 秒
冷卻時間: 6 秒
釋放一顆火球朝著目標,爆炸後會傷害附近的敵人。
造成 8621293 火焰傷害
基礎範圍為 0.9
base is projectile [1]
projectile uses contact position [1]
GeometrySpellFireCombo
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
你的擊中必定點燃
造成 14262140 火焰傷害
100% 更多點燃傷害
active skill ignite duration +% final [-40]
is area damage [1]
ExpandingPulse
法術, 可觸發
暴擊率: 5%
施放時間: 3.17 秒
冷卻時間: 10 秒
造成 14152123 物理傷害
你的擊中必定點燃
60% 物理傷害轉化至火焰傷害
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
IncursionGrenadeMortar
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
施放時間: 1.33 秒
冷卻時間: 6 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
50% 物理傷害轉化至火焰傷害
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile minimum range [20]
projectile spread radius [5]
projectile uses contact position [1]
IncursionGrenadeMortarSecondary
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
施放時間: 1 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
發射 8 個額外投射物
以環狀型式發射投射物
base is projectile [1]
is area damage [1]
mortar projectile distance override [20]
projectile minimum range [20]
projectile spread radius [8]
projectile swap from to locations [1]
SpellNovaIncursionGrenade
法術, 可觸發
施放時間: 1 秒
造成 337505.6 物理傷害
40% 物理傷害轉化至火焰傷害
is area damage [1]
VaalIncursionSuperFirestorm
法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可秘能爆發, 可齊射, 範圍法術
烈炎風暴
施放時間: 2.53 秒
冷卻時間: 16 秒
呼喚無數火焰之球如雨一般灑落在目標區域。每顆火球落地時將會爆炸,並對附近的敵人造成傷害。
+10 秒基礎持續時間
造成 13792069 火焰傷害
0.6 秒撞擊一次
基礎範圍為 1
firestorm avoid unwalkable terrain [1]
firestorm base area of effect +% [200]
firestorm use server effects [1]
is area damage [1]
SpellNovaIncursionGrenade2
法術, 可觸發
施放時間: 1 秒
造成 224.7337 物理傷害
is area damage [1]
IncursionArchitectFireSlashLeft
可觸發, 攻擊
基本傷害: 400–601
暴擊率: 5%
攻擊傷害: 70%
攻擊間隔: 1.755 秒
造成 30% 更少攻擊傷害
造成 149.5% 更多傷害
75% 物理傷害轉化至火焰傷害
25% 更少攻擊速度
is area damage [1]
IncursionArchitectFireSlashRight
可觸發, 攻擊
基本傷害: 400–601
暴擊率: 5%
攻擊傷害: 70%
攻擊間隔: 1.755 秒
造成 30% 更少攻擊傷害
造成 149.5% 更多傷害
75% 物理傷害轉化至火焰傷害
25% 更少攻擊速度
is area damage [1]
EmptyActionAttackArchitectCombo
攻擊
基本傷害: 400–601
暴擊率: 5%
攻擊間隔: 1.755 秒
冷卻時間: 10 秒
25% 更少攻擊速度
main hand base maximum attack distance [10]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueIncursion/VaalArchitectFire"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueIncursion/VaalArchitectFire"

Preload
{
	preload_object = "Metadata/Projectiles/IncursionGrenadeMortarTriggerNova"
	preload_object = "Metadata/Projectiles/IncursionGrenadeMortarTriggerNovaSmall"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalArchitect/VaalArchitect9Gauntlet"] = {
    name = "Hayoxi, Architect of Destruction",
    life = 3,
    energyShield = 1,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.34,
    damageSpread = 0.2,
    attackTime = 1.755,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "VaalIncursionSuperFirestorm",
        "IncursionGrenadeMortar",
        "IncursionGrenadeMortarSecondary",
        "SpellNovaIncursionGrenade",
        "SpellNovaIncursionGrenade2",
        "GeometrySpellFireCombo",
        "EmptyActionAttackArchitectCombo",
        "VaalIncursionArchitectProjectileFire",
        "VaalIncursionArchitectProjectileFire2",
        "VaalIncursionArchitectProjectileFireCombo",
        "IncursionArchitectFireSlashLeft",
        "IncursionArchitectFireSlashRight",
        "ExpandingPulse",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalIncursionSuperFirestorm"] = {
    name = "Firestorm",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Cascadable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.53,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_skill_effect_duration",
        "fire_storm_fireball_delay_ms",
        "firestorm_base_area_of_effect_+%",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
        "firestorm_avoid_unwalkable_terrain",
        "firestorm_use_server_effects",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 10000, 600, 200, 10, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncursionGrenadeMortar"] = {
    name = "IncursionGrenadeMortar",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.33,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "projectile_spread_radius",
        "projectile_minimum_range",
        "skill_physical_damage_%_to_convert_to_fire",
        "number_of_projectiles_override",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {5, 20, 50, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncursionGrenadeMortarSecondary"] = {
    name = "IncursionGrenadeMortarSecondary",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "projectile_spread_radius",
        "projectile_minimum_range",
        "number_of_additional_projectiles",
        "mortar_projectile_distance_override",
        "is_area_damage",
        "base_is_projectile",
        "projectiles_nova",
        "projectile_swap_from_to_locations",
    },
    levels = {
        [1] = {8, 20, 8, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SpellNovaIncursionGrenade"] = {
    name = "SpellNovaIncursionGrenade",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 40, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SpellNovaIncursionGrenade2"] = {
    name = "SpellNovaIncursionGrenade2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GeometrySpellFireCombo"] = {
    name = "GeometrySpellFireCombo",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "active_skill_ignite_damage_+%_final",
        "active_skill_ignite_duration_+%_final",
        "is_area_damage",
        "always_ignite",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, -40, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackArchitectCombo"] = {
    name = "EmptyActionAttackArchitectCombo",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
        "active_skill_attack_speed_+%_final",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {10, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalIncursionArchitectProjectileFire"] = {
    name = "Fireball",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.33,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "active_skill_base_area_of_effect_radius",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalIncursionArchitectProjectileFire2"] = {
    name = "Fireball",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "active_skill_base_area_of_effect_radius",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalIncursionArchitectProjectileFireCombo"] = {
    name = "Fireball",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "active_skill_base_area_of_effect_radius",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncursionArchitectFireSlashLeft"] = {
    name = "IncursionArchitectFireSlashLeft",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 75, -25, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 75, -25, baseMultiplier = 0.7, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [3] = {1, 75, -25, baseMultiplier = 0.7, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
        [4] = {200, 75, -25, baseMultiplier = 0.7, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncursionArchitectFireSlashRight"] = {
    name = "IncursionArchitectFireSlashRight",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 75, -25, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 75, -25, baseMultiplier = 0.7, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [3] = {1, 75, -25, baseMultiplier = 0.7, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
        [4] = {200, 75, -25, baseMultiplier = 0.7, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExpandingPulse"] = {
    name = "ExpandingPulse",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.17,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "always_ignite",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 60, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
monster no drops or experience [1]
IdMonsterNoDropsOrExperience
FamilyMonsterNoDropsOrExperience
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 全域
  • 毀滅建師荷霖蔡
    人形
    Hayoxi, Architect of Destruction
    幽魂N
    標籤法術, cultist, fast_movement, fire_affinity, human, humanoid, is_unarmed, light_armour, medium_height, not_dex, not_str, physical_affinity, ranged, red_blood, vaal_architect_incursion
    生命
    500%
    生命轉為護盾
    100%
    異常狀態臨界值
    500%
    抗性
    30 30 30 20
    傷害
    134%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 12
    攻擊間隔
    1.755 秒
    傷害分佈
    ±20%
    經驗值
    200%
    Model Size
    100%
    類型
    VaalArchitect
    Metadata
    VaalArchitect9MemoryLine
    等級
    68
    生命
    32,167
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    501
    法術傷害
    501
    命中
    0
    攻擊間隔
    1.755
    經驗值
    20,510
    異常狀態臨界值
    32,167
    冰緩
    102
    感電
    102
    易碎
    575
    焦灼
    102
    殘喘
    281
    VaalIncursionArchitectProjectileFire
    投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可齊射, 範圍法術
    火球
    暴擊率: 6%
    施放時間: 1.33 秒
    釋放一顆火球朝著目標,爆炸後會傷害附近的敵人。
    造成 9821473 火焰傷害
    基礎範圍為 0.9
    base is projectile [1]
    projectile uses contact position [1]
    VaalIncursionArchitectProjectileFire2
    投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可齊射, 範圍法術
    火球
    暴擊率: 6%
    施放時間: 1.67 秒
    釋放一顆火球朝著目標,爆炸後會傷害附近的敵人。
    造成 9821473 火焰傷害
    基礎範圍為 0.9
    base is projectile [1]
    projectile uses contact position [1]
    VaalIncursionArchitectProjectileFireCombo
    投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可齊射, 範圍法術
    火球
    暴擊率: 6%
    施放時間: 3 秒
    冷卻時間: 6 秒
    釋放一顆火球朝著目標,爆炸後會傷害附近的敵人。
    造成 8621293 火焰傷害
    基礎範圍為 0.9
    base is projectile [1]
    projectile uses contact position [1]
    GeometrySpellFireCombo
    法術, 可觸發
    暴擊率: 5%
    施放時間: 1 秒
    你的擊中必定點燃
    造成 14262140 火焰傷害
    100% 更多點燃傷害
    active skill ignite duration +% final [-40]
    is area damage [1]
    ExpandingPulse
    法術, 可觸發
    暴擊率: 5%
    施放時間: 3.17 秒
    冷卻時間: 10 秒
    造成 14152123 物理傷害
    你的擊中必定點燃
    60% 物理傷害轉化至火焰傷害
    is area damage [1]
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    IncursionGrenadeMortar
    投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
    施放時間: 1.33 秒
    冷卻時間: 6 秒
    通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
    50% 物理傷害轉化至火焰傷害
    base is projectile [1]
    is area damage [1]
    number of projectiles override [1]
    projectile minimum range [20]
    projectile spread radius [5]
    projectile uses contact position [1]
    IncursionGrenadeMortarSecondary
    投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
    施放時間: 1 秒
    通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
    發射 8 個額外投射物
    以環狀型式發射投射物
    base is projectile [1]
    is area damage [1]
    mortar projectile distance override [20]
    projectile minimum range [20]
    projectile spread radius [8]
    projectile swap from to locations [1]
    SpellNovaIncursionGrenade
    法術, 可觸發
    施放時間: 1 秒
    造成 337505.6 物理傷害
    40% 物理傷害轉化至火焰傷害
    is area damage [1]
    VaalIncursionSuperFirestorm
    法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可秘能爆發, 可齊射, 範圍法術
    烈炎風暴
    施放時間: 2.53 秒
    冷卻時間: 16 秒
    呼喚無數火焰之球如雨一般灑落在目標區域。每顆火球落地時將會爆炸,並對附近的敵人造成傷害。
    +10 秒基礎持續時間
    造成 13792069 火焰傷害
    0.6 秒撞擊一次
    基礎範圍為 1
    firestorm avoid unwalkable terrain [1]
    firestorm base area of effect +% [200]
    firestorm use server effects [1]
    is area damage [1]
    SpellNovaIncursionGrenade2
    法術, 可觸發
    施放時間: 1 秒
    造成 224.7337 物理傷害
    is area damage [1]
    IncursionArchitectFireSlashLeft
    可觸發, 攻擊
    基本傷害: 400–601
    暴擊率: 5%
    攻擊傷害: 70%
    攻擊間隔: 1.755 秒
    造成 30% 更少攻擊傷害
    造成 149.5% 更多傷害
    75% 物理傷害轉化至火焰傷害
    25% 更少攻擊速度
    is area damage [1]
    IncursionArchitectFireSlashRight
    可觸發, 攻擊
    基本傷害: 400–601
    暴擊率: 5%
    攻擊傷害: 70%
    攻擊間隔: 1.755 秒
    造成 30% 更少攻擊傷害
    造成 149.5% 更多傷害
    75% 物理傷害轉化至火焰傷害
    25% 更少攻擊速度
    is area damage [1]
    EmptyActionAttackArchitectCombo
    攻擊
    基本傷害: 400–601
    暴擊率: 5%
    攻擊間隔: 1.755 秒
    冷卻時間: 10 秒
    25% 更少攻擊速度
    main hand base maximum attack distance [10]
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueIncursion/VaalArchitectFire"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueIncursion/VaalArchitectFire"
    
    Preload
    {
    	preload_object = "Metadata/Projectiles/IncursionGrenadeMortarTriggerNova"
    	preload_object = "Metadata/Projectiles/IncursionGrenadeMortarTriggerNovaSmall"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalArchitect/VaalArchitect9MemoryLine"] = {
        name = "Hayoxi, Architect of Destruction",
        life = 5,
        energyShield = 1,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.34,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "VaalIncursionSuperFirestorm",
            "IncursionGrenadeMortar",
            "IncursionGrenadeMortarSecondary",
            "SpellNovaIncursionGrenade",
            "SpellNovaIncursionGrenade2",
            "GeometrySpellFireCombo",
            "EmptyActionAttackArchitectCombo",
            "VaalIncursionArchitectProjectileFire",
            "VaalIncursionArchitectProjectileFire2",
            "VaalIncursionArchitectProjectileFireCombo",
            "IncursionArchitectFireSlashLeft",
            "IncursionArchitectFireSlashRight",
            "ExpandingPulse",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VaalIncursionSuperFirestorm"] = {
        name = "Firestorm",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.53,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_skill_effect_duration",
            "fire_storm_fireball_delay_ms",
            "firestorm_base_area_of_effect_+%",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "firestorm_avoid_unwalkable_terrain",
            "firestorm_use_server_effects",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 10000, 600, 200, 10, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncursionGrenadeMortar"] = {
        name = "IncursionGrenadeMortar",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_spread_radius",
            "projectile_minimum_range",
            "skill_physical_damage_%_to_convert_to_fire",
            "number_of_projectiles_override",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {5, 20, 50, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncursionGrenadeMortarSecondary"] = {
        name = "IncursionGrenadeMortarSecondary",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_spread_radius",
            "projectile_minimum_range",
            "number_of_additional_projectiles",
            "mortar_projectile_distance_override",
            "is_area_damage",
            "base_is_projectile",
            "projectiles_nova",
            "projectile_swap_from_to_locations",
        },
        levels = {
            [1] = {8, 20, 8, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SpellNovaIncursionGrenade"] = {
        name = "SpellNovaIncursionGrenade",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 40, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SpellNovaIncursionGrenade2"] = {
        name = "SpellNovaIncursionGrenade2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GeometrySpellFireCombo"] = {
        name = "GeometrySpellFireCombo",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_ignite_damage_+%_final",
            "active_skill_ignite_duration_+%_final",
            "is_area_damage",
            "always_ignite",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, -40, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackArchitectCombo"] = {
        name = "EmptyActionAttackArchitectCombo",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "main_hand_base_maximum_attack_distance",
            "active_skill_attack_speed_+%_final",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {10, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VaalIncursionArchitectProjectileFire"] = {
        name = "Fireball",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VaalIncursionArchitectProjectileFire2"] = {
        name = "Fireball",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.67,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VaalIncursionArchitectProjectileFireCombo"] = {
        name = "Fireball",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncursionArchitectFireSlashLeft"] = {
        name = "IncursionArchitectFireSlashLeft",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0, 75, -25, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 75, -25, baseMultiplier = 0.7, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [3] = {1, 75, -25, baseMultiplier = 0.7, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
            [4] = {200, 75, -25, baseMultiplier = 0.7, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncursionArchitectFireSlashRight"] = {
        name = "IncursionArchitectFireSlashRight",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0, 75, -25, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 75, -25, baseMultiplier = 0.7, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [3] = {1, 75, -25, baseMultiplier = 0.7, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
            [4] = {200, 75, -25, baseMultiplier = 0.7, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExpandingPulse"] = {
        name = "ExpandingPulse",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.17,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
            "always_ignite",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 60, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    毀滅建師荷霖蔡
    人形
    is incursion temple architect [1]
    is incursion temple boss [1]
    Hayoxi, Architect of Destruction
    幽魂N
    標籤法術, cultist, fast_movement, fire_affinity, human, humanoid, is_unarmed, light_armour, medium_height, not_dex, not_str, physical_affinity, ranged, red_blood, vaal_architect_temple
    生命
    500%
    生命轉為護盾
    100%
    異常狀態臨界值
    500%
    抗性
    30 30 30 20
    傷害
    134%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 12
    攻擊間隔
    1.755 秒
    傷害分佈
    ±20%
    經驗值
    200%
    Model Size
    100%
    類型
    TempleVaalArchitect
    Metadata
    TempleVaalArchitect9
    等級
    68
    生命
    32,167
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    501
    法術傷害
    501
    命中
    0
    攻擊間隔
    1.755
    經驗值
    20,510
    異常狀態臨界值
    32,167
    冰緩
    102
    感電
    102
    易碎
    575
    焦灼
    102
    殘喘
    281
    VaalIncursionArchitectProjectileFire
    投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可齊射, 範圍法術
    火球
    暴擊率: 6%
    施放時間: 1.33 秒
    釋放一顆火球朝著目標,爆炸後會傷害附近的敵人。
    造成 9821473 火焰傷害
    基礎範圍為 0.9
    base is projectile [1]
    projectile uses contact position [1]
    VaalIncursionArchitectProjectileFire2
    投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可齊射, 範圍法術
    火球
    暴擊率: 6%
    施放時間: 1.67 秒
    釋放一顆火球朝著目標,爆炸後會傷害附近的敵人。
    造成 9821473 火焰傷害
    基礎範圍為 0.9
    base is projectile [1]
    projectile uses contact position [1]
    VaalIncursionArchitectProjectileFireCombo
    投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可齊射, 範圍法術
    火球
    暴擊率: 6%
    施放時間: 3 秒
    冷卻時間: 6 秒
    釋放一顆火球朝著目標,爆炸後會傷害附近的敵人。
    造成 8621293 火焰傷害
    基礎範圍為 0.9
    base is projectile [1]
    projectile uses contact position [1]
    GeometrySpellFireCombo
    法術, 可觸發
    暴擊率: 5%
    施放時間: 1 秒
    你的擊中必定點燃
    造成 14262140 火焰傷害
    100% 更多點燃傷害
    active skill ignite duration +% final [-40]
    is area damage [1]
    ExpandingPulse
    法術, 可觸發
    暴擊率: 5%
    施放時間: 3.17 秒
    冷卻時間: 10 秒
    造成 14152123 物理傷害
    你的擊中必定點燃
    60% 物理傷害轉化至火焰傷害
    is area damage [1]
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    IncursionGrenadeMortar
    投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
    施放時間: 1.33 秒
    冷卻時間: 6 秒
    通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
    50% 物理傷害轉化至火焰傷害
    base is projectile [1]
    is area damage [1]
    number of projectiles override [1]
    projectile minimum range [20]
    projectile spread radius [5]
    projectile uses contact position [1]
    IncursionGrenadeMortarSecondary
    投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
    施放時間: 1 秒
    通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
    發射 8 個額外投射物
    以環狀型式發射投射物
    base is projectile [1]
    is area damage [1]
    mortar projectile distance override [20]
    projectile minimum range [20]
    projectile spread radius [8]
    projectile swap from to locations [1]
    SpellNovaIncursionGrenade
    法術, 可觸發
    施放時間: 1 秒
    造成 337505.6 物理傷害
    40% 物理傷害轉化至火焰傷害
    is area damage [1]
    VaalIncursionSuperFirestorm
    法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可秘能爆發, 可齊射, 範圍法術
    烈炎風暴
    施放時間: 2.53 秒
    冷卻時間: 16 秒
    呼喚無數火焰之球如雨一般灑落在目標區域。每顆火球落地時將會爆炸,並對附近的敵人造成傷害。
    +10 秒基礎持續時間
    造成 13792069 火焰傷害
    0.6 秒撞擊一次
    基礎範圍為 1
    firestorm avoid unwalkable terrain [1]
    firestorm base area of effect +% [200]
    firestorm use server effects [1]
    is area damage [1]
    SpellNovaIncursionGrenade2
    法術, 可觸發
    施放時間: 1 秒
    造成 224.7337 物理傷害
    is area damage [1]
    IncursionArchitectFireSlashLeft
    可觸發, 攻擊
    基本傷害: 400–601
    暴擊率: 5%
    攻擊傷害: 70%
    攻擊間隔: 1.755 秒
    造成 30% 更少攻擊傷害
    造成 149.5% 更多傷害
    75% 物理傷害轉化至火焰傷害
    25% 更少攻擊速度
    is area damage [1]
    IncursionArchitectFireSlashRight
    可觸發, 攻擊
    基本傷害: 400–601
    暴擊率: 5%
    攻擊傷害: 70%
    攻擊間隔: 1.755 秒
    造成 30% 更少攻擊傷害
    造成 149.5% 更多傷害
    75% 物理傷害轉化至火焰傷害
    25% 更少攻擊速度
    is area damage [1]
    EmptyActionAttackArchitectCombo
    攻擊
    基本傷害: 400–601
    暴擊率: 5%
    攻擊間隔: 1.755 秒
    冷卻時間: 10 秒
    25% 更少攻擊速度
    main hand base maximum attack distance [10]
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueIncursion/TempleVaalArchitectFire"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueIncursion/TempleVaalArchitectFire"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalArchitect/TempleVaalArchitect9"] = {
        name = "Hayoxi, Architect of Destruction",
        life = 5,
        energyShield = 1,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.34,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "VaalIncursionSuperFirestorm",
            "IncursionGrenadeMortar",
            "IncursionGrenadeMortarSecondary",
            "SpellNovaIncursionGrenade",
            "SpellNovaIncursionGrenade2",
            "GeometrySpellFireCombo",
            "EmptyActionAttackArchitectCombo",
            "VaalIncursionArchitectProjectileFire",
            "VaalIncursionArchitectProjectileFire2",
            "VaalIncursionArchitectProjectileFireCombo",
            "IncursionArchitectFireSlashLeft",
            "IncursionArchitectFireSlashRight",
            "ExpandingPulse",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VaalIncursionSuperFirestorm"] = {
        name = "Firestorm",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.53,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_skill_effect_duration",
            "fire_storm_fireball_delay_ms",
            "firestorm_base_area_of_effect_+%",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "firestorm_avoid_unwalkable_terrain",
            "firestorm_use_server_effects",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 10000, 600, 200, 10, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncursionGrenadeMortar"] = {
        name = "IncursionGrenadeMortar",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_spread_radius",
            "projectile_minimum_range",
            "skill_physical_damage_%_to_convert_to_fire",
            "number_of_projectiles_override",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {5, 20, 50, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncursionGrenadeMortarSecondary"] = {
        name = "IncursionGrenadeMortarSecondary",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_spread_radius",
            "projectile_minimum_range",
            "number_of_additional_projectiles",
            "mortar_projectile_distance_override",
            "is_area_damage",
            "base_is_projectile",
            "projectiles_nova",
            "projectile_swap_from_to_locations",
        },
        levels = {
            [1] = {8, 20, 8, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SpellNovaIncursionGrenade"] = {
        name = "SpellNovaIncursionGrenade",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 40, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SpellNovaIncursionGrenade2"] = {
        name = "SpellNovaIncursionGrenade2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GeometrySpellFireCombo"] = {
        name = "GeometrySpellFireCombo",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_ignite_damage_+%_final",
            "active_skill_ignite_duration_+%_final",
            "is_area_damage",
            "always_ignite",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, -40, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackArchitectCombo"] = {
        name = "EmptyActionAttackArchitectCombo",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "main_hand_base_maximum_attack_distance",
            "active_skill_attack_speed_+%_final",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {10, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VaalIncursionArchitectProjectileFire"] = {
        name = "Fireball",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VaalIncursionArchitectProjectileFire2"] = {
        name = "Fireball",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.67,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VaalIncursionArchitectProjectileFireCombo"] = {
        name = "Fireball",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncursionArchitectFireSlashLeft"] = {
        name = "IncursionArchitectFireSlashLeft",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0, 75, -25, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 75, -25, baseMultiplier = 0.7, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [3] = {1, 75, -25, baseMultiplier = 0.7, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
            [4] = {200, 75, -25, baseMultiplier = 0.7, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncursionArchitectFireSlashRight"] = {
        name = "IncursionArchitectFireSlashRight",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0, 75, -25, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 75, -25, baseMultiplier = 0.7, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [3] = {1, 75, -25, baseMultiplier = 0.7, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
            [4] = {200, 75, -25, baseMultiplier = 0.7, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExpandingPulse"] = {
        name = "ExpandingPulse",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.17,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
            "always_ignite",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 60, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    is incursion temple architect [1]
    IdMonsterIncursionArchitect
    FamilyMonsterIncursionArchitect
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • is incursion temple architect Min: 1 Max: 1 全域
  • is incursion temple boss [1]
    IdMonsterIncursionBoss
    FamilyMonsterIncursionBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • is incursion temple boss Min: 1 Max: 1 全域
  • Edit

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