巨坑獵犬
惡魔地區: 絕望深淵
Hound of the Pit
| 幽魂 | |
|---|---|
| 地區 | 絕望深淵, 絕望深淵 |
| 標籤 | abyss_blood, abyssal, demon, medium_height, medium_movement, not_int, not_str |
生命
60%
閃避
+20%
異常狀態臨界值
60%
抗性
傷害
60%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
4 ~ 7
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
60%
Model Size
100%
類型
AbyssTwoPrimoridalMonster02
Metadata
PrimordialMonster02
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
78
生命
10,943
護甲值
62,934
閃避值
8,000
傷害
405
法術傷害
405
命中
856
攻擊間隔
1.5
經驗值
7,426
召喚物生命
2,176
召喚物傷害
335
異常狀態臨界值
10,943
冰緩
35
感電
35
易碎
196
焦灼
35
殘喘
96
Phys Convert Ele
290%
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 324—486
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AbyssTwoLeague/PrimordialMonster02"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Hound of the Pit",
life = 0.6,
damage = 0.6,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 7,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.




















