不完美冰凍食人族
屍體
怪物種類: 人形
施放冰川之刺
施放極地護甲
使用冰霜之錘
若與附近烈焰食人族結盟,則被賦予
被賦予時,冰川之刺擊中時觸發冰霜新星
右鍵點擊此物品來製造屍體。
Imperfect Frozen Cannibal
不完美冰凍食人族 HailrakeLow /8
名字 | 顯示物品素質 |
---|---|
DropLevel | 1 |
BaseType | Imperfect Frozen Cannibal |
BaseType | 不完美冰凍食人族 |
Class | 屍體 |
Flags | AlwaysAllocate |
Type | Metadata/Items/ItemisedCorpses/HailrakeLow |
Icon | Art/2DItems/Currency/Azmeri/HailrakeCorpse |
Reference | Community Wiki |
不完美冰凍食人族
人形
Imperfect Frozen Cannibal
幽魂 | Y |
---|---|
標籤 | 法術, fast_movement, human, humanoid, not_int, not_str, red_blood |
生命
200%
閃避
+25%
異常狀態臨界值
200%
抗性
0 75 0 0
傷害
125%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 12
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
125%
Model Size
100%
類型
AzmeriCorpseHailrake
Metadata
HailrakeLow
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
12,867
護甲
28,790
閃避
5,924
能量護盾
0
傷害
467
法術傷害
467
命中
290
攻擊間隔
1.5
經驗值
12,819
異常狀態臨界值
12,867
冰緩
41
感電
41
易碎
230
焦灼
41
殘喘
112
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 374–560
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AzmeriHailrakeGlacialCascade
法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 冰冷, 物理, 可齊射, 範圍法術
冰川之刺
暴擊率: 5%
施放時間: 1.33 秒
冰柱從地面接連浮現小爆炸,對範圍內敵人造成傷害。
造成 676.1 至 1014 物理傷害
100% 物理傷害轉化至冰冷傷害
爆發 +6
active skill area of effect radius +% final [-20]
is area damage [1]
100% 物理傷害轉化至冰冷傷害
爆發 +6
active skill area of effect radius +% final [-20]
is area damage [1]
AzmeriHailrakeArcticArmour
法術, 增益, 圖騰技能, 持續時間, 消耗保留, 圖騰施放單獨, 冰冷, 造成元素狀態, 立即, NonHitChill, 冰緩區域, 範圍法術, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, 冷卻
極地裝甲
施放時間: 1.07 秒
召喚刺骨的冰霜之盾,做用期間對於擊中你的敵人造成冰緩。移動時造成冰結地面,並且靜止受到較少火焰及物理傷害。
+2 秒基礎持續時間
站立時,增益效果承受 5% 更少來自擊中的物理傷害
站立時,增益效果承受 5% 更少來自擊中的火焰傷害
站立時,增益效果承受 5% 更少來自擊中的物理傷害
站立時,增益效果承受 5% 更少來自擊中的火焰傷害
AzmeriHailrakeGlacialHammer
攻擊, 近戰單一目標, 攻擊可重複, 近戰, 冰冷, ThresholdJewelArea
冰霜之錘
基本傷害: 374–560
暴擊率: 5%
攻擊傷害: 125%
攻擊傷害: 125%
攻擊間隔: 1.5 秒
擊中敵人,轉換一部分的物理傷害為冰冷傷害。若受到攻擊的非傳奇敵人被冰凍且生命少於 1 / 3 ,則被冰霜之錘命中時會碎成冰屑。若連續打擊 3 次,第 3 下則更容易冰凍敵人。限定錘、權杖或長杖。
造成 25% 更多攻擊傷害
造成 20% 更多傷害
50% 物理傷害轉化至冰冷傷害
30% 機率冰凍敵人
action attack or cast time uses animation length [1]
active skill freeze duration +% final [100]
造成 20% 更多傷害
50% 物理傷害轉化至冰冷傷害
30% 機率冰凍敵人
action attack or cast time uses animation length [1]
active skill freeze duration +% final [100]
GSAzmeriHailrakeIceNova
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
冷卻時間: 0.2 秒
造成 991.6 至 1487 冰冷傷害
20% 機率冰凍敵人
is area damage [1]
20% 機率冰凍敵人
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Monster { flip_enabled = false } StateMachine { define_timer = "ally_check;" define_shared_state = "empowered;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "DetachAllContainingText( iceshoulders );" on_spawned_dead = "DetachAllContainingText( iceshoulders );" } StateMachine { on_state_empowered_2 = "SetVariableScale( 1.3 );" on_state_empowered_1 = "SetVariableScale( 1.15 );" on_state_empowered_0 = "SetVariableScale( 1.0 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/Hailrake/HailrakeLow"] = { name = "Imperfect Frozen Cannibal", life = 2, fireResist = 0, coldResist = 75, lightningResist = 0, chaosResist = 0, damage = 1.25, damageSpread = 0.2, attackTime = 1.5, attackRange = 12, accuracy = 1, weaponType1 = "One Hand Mace", skillList = { "MeleeAtAnimationSpeed", "AzmeriHailrakeGlacialHammer", "AzmeriHailrakeArcticArmour", "AzmeriHailrakeGlacialCascade", "GSAzmeriHailrakeIceNova", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriHailrakeGlacialHammer"] = { name = "Glacial Hammer", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Cold] = true, [SkillType.ThresholdJewelArea] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "base_chance_to_freeze_%", "active_skill_damage_+%_final", "active_skill_freeze_duration_+%_final", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {50, 30, 20, 100, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriHailrakeArcticArmour"] = { name = "Arctic Armour", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Totemable] = true, [SkillType.Duration] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Cold] = true, [SkillType.ElementalStatus] = true, [SkillType.Instant] = true, [SkillType.NonHitChill] = true, [SkillType.ChillingArea] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "buff_skill_stat_descriptions", castTime = 1.07, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "chill_enemy_when_hit_duration_ms", "new_arctic_armour_physical_damage_taken_when_hit_+%_final", "new_arctic_armour_fire_damage_taken_when_hit_+%_final", "base_skill_effect_duration", }, levels = { [1] = {500, -5, -5, 2000, levelRequirement = 3, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriHailrakeGlacialCascade"] = { name = "Glacial Cascade", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Physical] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "upheaval_number_of_spikes", "base_cast_speed_+%", "active_skill_area_of_effect_radius_+%_final", "skill_physical_damage_%_to_convert_to_cold", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 6, 0, -20, 100, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSAzmeriHailrakeIceNova"] = { name = "GSAzmeriHailrakeIceNova", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_chance_to_freeze_%", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 20, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, }