残次冰封食人族
灵柩
怪物类型: 人形
施放冰川之刺
施放极地装甲
使用冰霜之锤
若周围有炽焰食人族友军,则获得强化
被强化时,冰川之刺击中时触发冰霜新星
施放极地装甲
使用冰霜之锤
若周围有炽焰食人族友军,则获得强化
被强化时,冰川之刺击中时触发冰霜新星
右键点击该物品以产生灵柩。
Imperfect Frozen Cannibal
残次冰封食人族 HailrakeLow /8
名字 | 显示物品素质 |
---|---|
DropLevel | 1 |
BaseType | Imperfect Frozen Cannibal |
BaseType | 残次冰封食人族 |
Class | 灵柩 |
Flags | AlwaysAllocate |
Type | Metadata/Items/ItemisedCorpses/HailrakeLow |
Icon | Art/2DItems/Currency/Azmeri/HailrakeCorpse |
Reference | Community Wiki |
残次冰封食人族
人形
Imperfect Frozen Cannibal
幽魂 | Y |
---|---|
标签 | 施法, fast_movement, human, humanoid, not_int, not_str, red_blood |
生命
200%
闪避值
+25%
异常状态临界值
200%
抗性
0 75 0 0
伤害
125%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 12
攻击间隔
1.5 秒
伤害分布
±20%
经验值
125%
Model Size
100%
类型
AzmeriCorpseHailrake
Metadata
HailrakeLow
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
12,867
护甲
28,790
闪避值
5,924
能量护盾
0
伤害
467
法术伤害
467
命中
290
攻击间隔
1.5
经验值
12,819
异常状态临界值
12,867
冰缓
41
Shock
41
Brittle
230
Scorch
41
Sap
112
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 374–560
暴击几率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AzmeriHailrakeGlacialCascade
法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 冰冷, 物理, 可齐射, 范围法术
冰川之刺
暴击几率: 5%
施放间隔: 1.33 秒
从地面的一系列爆发中冒出冰结之刺,每一次都对该区域内的敌人造成伤害。
造成 676.1 - 1014 物理伤害
物理伤害的 100% 转化为冰霜伤害
导致 +6 次爆发
active skill area of effect radius +% final [-20]
is area damage [1]
物理伤害的 100% 转化为冰霜伤害
导致 +6 次爆发
active skill area of effect radius +% final [-20]
is area damage [1]
AzmeriHailrakeArcticArmour
法术, 增益, 图腾技能, 持续时间, 消耗保留, 图腾施放单独, 冰冷, 造成元素状态, 立即, NonHitChill, 冰缓区域, 范围法术, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, 冷却
极地装甲
施放间隔: 1.07 秒
召唤冰霜之盾, 作用期间对击中你的敌人造成冰缓. 移动时造成冰冻地面, 并且静止不移动时受到较少火焰及物理伤害.
基础持续时间为 2 秒
静止时,增益效果使受到的击中物理伤害总降 5%
静止时,增益效果使受到的击中火焰伤害总降 5%
静止时,增益效果使受到的击中物理伤害总降 5%
静止时,增益效果使受到的击中火焰伤害总降 5%
AzmeriHailrakeGlacialHammer
攻击, 近战单一目标, 攻击可重复, 近战, 冰冷, ThresholdJewelArea
冰霜之锤
基本伤害: 374–560
暴击几率: 5%
攻击伤害: 125%
攻击伤害: 125%
攻击间隔: 1.5 秒
凝聚冰霜之力,转换一部分的物理伤害为冰霜伤害以重击敌人。若受到攻击的非传奇敌人被冻结且生命少于 1/3,则被冰霜之锤命中时会碎成冰屑。如连续攻击三次,则第三次冻结敌人的概率更高。限定锤类、短杖或长杖。
攻击伤害总增 25%
伤害总增 20%
物理伤害的 50% 转化为冰霜伤害
有 30% 的几率对敌人造成冻结状态
action attack or cast time uses animation length [1]
active skill freeze duration +% final [100]
伤害总增 20%
物理伤害的 50% 转化为冰霜伤害
有 30% 的几率对敌人造成冻结状态
action attack or cast time uses animation length [1]
active skill freeze duration +% final [100]
GSAzmeriHailrakeIceNova
法术, 可触发
暴击几率: 5%
施放间隔: 1 秒
冷却时间: 0.2 秒
造成 991.6 - 1487 冰霜伤害
有 20% 的几率对敌人造成冻结状态
is area damage [1]
有 20% 的几率对敌人造成冻结状态
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Monster { flip_enabled = false } StateMachine { define_timer = "ally_check;" define_shared_state = "empowered;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "DetachAllContainingText( iceshoulders );" on_spawned_dead = "DetachAllContainingText( iceshoulders );" } StateMachine { on_state_empowered_2 = "SetVariableScale( 1.3 );" on_state_empowered_1 = "SetVariableScale( 1.15 );" on_state_empowered_0 = "SetVariableScale( 1.0 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/Hailrake/HailrakeLow"] = { name = "Imperfect Frozen Cannibal", life = 2, fireResist = 0, coldResist = 75, lightningResist = 0, chaosResist = 0, damage = 1.25, damageSpread = 0.2, attackTime = 1.5, attackRange = 12, accuracy = 1, weaponType1 = "One Hand Mace", skillList = { "MeleeAtAnimationSpeed", "AzmeriHailrakeGlacialHammer", "AzmeriHailrakeArcticArmour", "AzmeriHailrakeGlacialCascade", "GSAzmeriHailrakeIceNova", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriHailrakeGlacialHammer"] = { name = "Glacial Hammer", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Cold] = true, [SkillType.ThresholdJewelArea] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "base_chance_to_freeze_%", "active_skill_damage_+%_final", "active_skill_freeze_duration_+%_final", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {50, 30, 20, 100, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriHailrakeArcticArmour"] = { name = "Arctic Armour", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Totemable] = true, [SkillType.Duration] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Cold] = true, [SkillType.ElementalStatus] = true, [SkillType.Instant] = true, [SkillType.NonHitChill] = true, [SkillType.ChillingArea] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "buff_skill_stat_descriptions", castTime = 1.07, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "chill_enemy_when_hit_duration_ms", "new_arctic_armour_physical_damage_taken_when_hit_+%_final", "new_arctic_armour_fire_damage_taken_when_hit_+%_final", "base_skill_effect_duration", }, levels = { [1] = {500, -5, -5, 2000, levelRequirement = 3, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriHailrakeGlacialCascade"] = { name = "Glacial Cascade", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Physical] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "upheaval_number_of_spikes", "base_cast_speed_+%", "active_skill_area_of_effect_radius_+%_final", "skill_physical_damage_%_to_convert_to_cold", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 6, 0, -20, 100, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSAzmeriHailrakeIceNova"] = { name = "GSAzmeriHailrakeIceNova", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_chance_to_freeze_%", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 20, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.