受感染的伏擊者
野獸
種類: 地域犬
屬類: 熊類動物
科類: 獸性
monster no map drops [1]
Infected Ambusher
幽魂Y
標籤animal_claw_weapon, beast, extra_small_height, is_unarmed, light_armour, medium_movement, melee, not_int, physical_affinity, red_blood, ursine_beast
Packs
  • 受感染的伏擊者
  • 生命
    126%
    護甲
    +50%
    閃避
    +50%
    異常狀態臨界值
    126%
    抗性
    40 0 0 0
    傷害
    208%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 10
    攻擊間隔
    1.65 秒
    傷害分佈
    ±20%
    經驗值
    140%
    Model Size
    100%
    類型
    DropBear
    Metadata
    DexMissionDropBear
    等級
    68
    生命
    8,106
    護甲
    43,185
    閃避
    7,109
    能量護盾
    0
    傷害
    777
    法術傷害
    777
    命中
    290
    攻擊間隔
    1.65
    經驗值
    14,357
    異常狀態臨界值
    8,106
    冰緩
    26
    感電
    26
    易碎
    145
    焦灼
    26
    殘喘
    71
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 622–932
    暴擊率: 5%
    攻擊間隔: 1.65 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DropBear/DexMissionDropBear"] = {
        name = "Infected Ambusher",
        life = 1.26,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.08,
        damageSpread = 0.2,
        attackTime = 1.65,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 全域
  • IdDexMissionCorruptedBeastEffect1
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    mission_beast_corrupted
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.