感染掠蛛
野獸
種類: 噴砂爪蟹
屬類: 昆蟲
科類: 洞窟
80% 物理傷害轉換為閃電傷害
Infested Skitterer
幽魂Y
地區破碎山脊, 永恆實驗室, 迷霧櫥台, 遺忘峽谷, 塵土飛揚, 迷霧櫥台, 遺忘峽谷, 塵土飛揚
標籤animal_claw_weapon, beast, bone_armour, extra_extra_small_height, insect, is_unarmed, medium_movement, melee, not_int, not_str, physical_affinity, red_blood
Packs
  • 破碎山脊: 感染掠蛛
  • 永恆實驗室: 撥土者, 感染掠蛛
  • 感染掠蛛
  • 撥土者, 感染掠蛛
  • 生命
    101%
    閃避
    +50%
    異常狀態臨界值
    101%
    抗性
    0 0 40 0
    傷害
    146%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    5 ~ 7
    攻擊間隔
    0.99 秒
    傷害分佈
    ±20%
    經驗值
    75%
    Model Size
    100%
    類型
    SandLeaper
    Metadata
    SandLeaper3
    等級
    68
    生命
    6,498
    護甲
    28,790
    閃避
    7,109
    能量護盾
    0
    傷害
    545
    法術傷害
    545
    命中
    290
    攻擊間隔
    0.99
    經驗值
    7,691
    異常狀態臨界值
    6,498
    冰緩
    21
    感電
    21
    易碎
    116
    焦灼
    21
    殘喘
    57
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 436–654
    暴擊率: 5%
    攻擊間隔: 0.99 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    SandLeaperDodgeLeft
    monster dodge distance [22]
    SandLeaperDodgeRight
    monster dodge direction [1]
    monster dodge distance [22]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance1"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SandLeaper/SandLeaper3"] = {
        name = "Infested Skitterer",
        life = 1.01,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.46,
        damageSpread = 0.2,
        attackTime = 0.99,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "SandLeaperDodgeLeft",
            "SandLeaperDodgeRight",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SandLeaperDodgeLeft"] = {
        name = "SandLeaperDodgeLeft",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_distance",
        },
        levels = {
            [1] = {22, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SandLeaperDodgeRight"] = {
        name = "SandLeaperDodgeRight",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
        },
        levels = {
            [1] = {1, 22, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    80% 物理傷害轉換為閃電傷害
    IdMonsterConvertToLightningDamage1
    FamilyLightningDamageAsPortionOfDamage
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base physical damage % to convert to lightning Min: 80 Max: 80 全域
  • Craft Tagsphysical_damage elemental_damage damage physical elemental lightning
    Edit

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