Pateante Infestada
SpectreY
AreaA Cordilheira, Laboratório Eterno, Desfiladeiro Obscurecido, Grota Esquecida, Ribanceira Empoeirada, Desfiladeiro Obscurecido, Grota Esquecida, Ribanceira Empoeirada
Tagsanimal_claw_weapon, beast, bone_armour, extra_extra_small_height, insect, is_unarmed, medium_movement, melee, not_int, not_str, physical_affinity, red_blood
Packs
  • A Cordilheira: Pateante Infestada
  • Laboratório Eterno: Saltador da Lama, Pateante Infestada
  • Pateante Infestada
  • Saltador da Lama, Pateante Infestada
  • Vida
    101%
    Evasão
    +50%
    Ailment Threshold
    101%
    Resistência
    0 0 40 0
    Damage
    68%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    5 ~ 7
    Attack Time
    0.99 Second
    Damage Spread
    ±20%
    Experiência
    75%
    Model Size
    100%
    Type
    SandLeaper
    Metadata
    SandLeaper3
    Nível
    68
    Vida
    6,498
    Armadura
    28,790
    Evasão
    7,109
    Damage
    254
    Dano Mágico
    254
    Precisão
    580
    Attack Time
    0.99
    Experiência
    7,691
    Minion Life
    1,409
    Minion Damage
    203
    Ailment Threshold
    6,498
    Chill
    21
    Shock
    21
    Brittle
    116
    Scorch
    21
    Sap
    57
    MeleeAtAnimationSpeedLightning
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 203–305
    Chance de Crítico: 5%
    Attack Time: 0.99 seg
    Abate seus inimigos com um golpe poderoso.
    SandLeaperDodgeLeft
    monster dodge distance [22]
    SandLeaperDodgeRight
    monster dodge direction [1]
    monster dodge distance [22]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance1"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SandLeaper/SandLeaper3"] = {
        name = "Infested Skitterer",
        life = 1.01,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 0.68,
        damageSpread = 0.2,
        attackTime = 0.99,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedLightning",
            "SandLeaperDodgeLeft",
            "SandLeaperDodgeRight",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedLightning"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_lightning",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SandLeaperDodgeLeft"] = {
        name = "SandLeaperDodgeLeft",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_distance",
        },
        levels = {
            [1] = {22, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SandLeaperDodgeRight"] = {
        name = "SandLeaperDodgeRight",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
        },
        levels = {
            [1] = {1, 22, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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