武裝焚燒者
惡魔
增加 30% 移動速度
cannot have affliction mods [1]
is map boss underling monster [1]
cannot have affliction mods [1]
is map boss underling monster [1]
Ironclad Arsonist
幽魂 | N |
---|---|
標籤 | 法術, demon, fire_affinity, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, medium_movement, not_dex, plate_armour, ranged, red_blood, slashing_weapon, undying |
生命
275%
生命轉為護盾
50%
護甲
+100%
異常狀態臨界值
275%
抗性
40
40
40
25
傷害
86%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 9
攻擊間隔
1.305 秒
傷害分佈
±20%
經驗值
75%
Model Size
115%
類型
GemlingLegionnaireTemplarMap
Metadata
GemlingLegionnaireFireballMap_
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
17,692
護甲
28,790
閃避
4,739
能量護盾
0
傷害
321
法術傷害
321
命中
0
攻擊間隔
1.305
經驗值
7,691
異常狀態臨界值
17,692
冰緩
56
感電
56
易碎
316
焦灼
56
殘喘
155
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
GemlingFireball1
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可齊射, 範圍法術
火球
暴擊率: 6%
施放時間: 0.85 秒
釋放一顆火球朝著目標,爆炸後會傷害附近的敵人。
造成 534.1 至 801.1 火焰傷害
基礎範圍為 0.9 米
base is projectile [1]
基礎範圍為 0.9 米
base is projectile [1]
GemlingFireball2
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可齊射, 範圍法術
火球
暴擊率: 6%
施放時間: 0.85 秒
冷卻時間: 4 秒
釋放一顆火球朝著目標,爆炸後會傷害附近的敵人。
造成 534.1 至 801.1 火焰傷害
20% 更多施放速度
發射 2 個額外投射物
基礎範圍為 0.9 米
同時從你兩側最多 20 個點發射投射物
additional projectiles fire parallel y dist [-100]
base is projectile [1]
skill visual scale +% [-35]
volley additional projectiles fire parallel x dist [100]
20% 更多施放速度
發射 2 個額外投射物
基礎範圍為 0.9 米
同時從你兩側最多 20 個點發射投射物
additional projectiles fire parallel y dist [-100]
base is projectile [1]
skill visual scale +% [-35]
volley additional projectiles fire parallel x dist [100]
GemlingFireball3
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可齊射, 範圍法術
火球
暴擊率: 6%
施放時間: 3 秒
釋放一顆火球朝著目標,爆炸後會傷害附近的敵人。
造成 355 至 532.4 火焰傷害
基礎範圍為 0.9 米
base is projectile [1]
skill visual scale +% [-35]
基礎範圍為 0.9 米
base is projectile [1]
skill visual scale +% [-35]
GemlingRestoreLife
法術, 可觸發
施放時間: 1 秒
+5 秒基礎持續時間
restore skill life regeneration rate per minute % [1200]
restore skill life regeneration rate per minute % [1200]
Object Type
version 2 extends "Metadata/Monsters/GemlingLegionnaire/GemlingLegionnaireMap" Transitionable { num_states = 4 } Actor { basic_action = "ChangeToStance2" }
Object Type Codes
version 2 extends "Metadata/Monsters/GemlingLegionnaire/GemlingLegionnaireMap"
-- src\Data\Spectres.lua minions["Metadata/Monsters/GemlingLegionnaire/GemlingLegionnaireFireballMap_"] = { name = "Ironclad Arsonist", life = 2.75, energyShield = 0.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 0.86, damageSpread = 0.2, attackTime = 1.305, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "One Hand Sword", skillList = { "GemlingFireball1", "GemlingFireball2", "GemlingFireball3", "GemlingRestoreLife", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GemlingFireball1"] = { name = "Fireball", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "active_skill_base_area_of_effect_radius", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GemlingFireball2"] = { name = "Fireball", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "number_of_additional_projectiles", "volley_additional_projectiles_fire_parallel_x_dist", "additional_projectiles_fire_parallel_y_dist", "active_skill_cast_speed_+%_final", "skill_visual_scale_+%", "support_parallel_projectile_number_of_points_per_side", "active_skill_base_area_of_effect_radius", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 2, 100, -100, 20, -35, 20, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GemlingFireball3"] = { name = "Fireball", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "skill_visual_scale_+%", "active_skill_base_area_of_effect_radius", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -35, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GemlingRestoreLife"] = { name = "GemlingRestoreLife", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "restore_skill_life_regeneration_rate_per_minute_%", "base_skill_effect_duration", }, levels = { [1] = {1200, 5000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
增加 30% 移動速度
Id | MonsterImplicitFastRun5 |
---|---|
Family | MovementVelocity |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot have affliction mods [1]
Id | CannotGainAfflictedMods |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
is map boss underling monster [1]
Id | DeliriumMapBossUnderling |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
武裝焚燒者
惡魔
增加 30% 移動速度
cannot have affliction mods [1]
is map boss underling monster [1]
cannot have affliction mods [1]
is map boss underling monster [1]
Ironclad Arsonist
幽魂 | N |
---|---|
標籤 | 法術, demon, fire_affinity, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, humanoid, medium_movement, not_dex, plate_armour, ranged, red_blood, slashing_weapon, undying |
生命
275%
生命轉為護盾
50%
護甲
+100%
異常狀態臨界值
275%
抗性
40
40
40
25
傷害
86%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 9
攻擊間隔
1.305 秒
傷害分佈
±20%
經驗值
75%
Model Size
115%
類型
GemlingLegionnaireTemplarMap
Metadata
GemlingLegionnaireFireballMap_Standalone_
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
17,692
護甲
28,790
閃避
4,739
能量護盾
0
傷害
321
法術傷害
321
命中
0
攻擊間隔
1.305
經驗值
7,691
異常狀態臨界值
17,692
冰緩
56
感電
56
易碎
316
焦灼
56
殘喘
155
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
GemlingFireball1
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可齊射, 範圍法術
火球
暴擊率: 6%
施放時間: 0.85 秒
釋放一顆火球朝著目標,爆炸後會傷害附近的敵人。
造成 534.1 至 801.1 火焰傷害
基礎範圍為 0.9 米
base is projectile [1]
基礎範圍為 0.9 米
base is projectile [1]
GemlingFireball2
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可齊射, 範圍法術
火球
暴擊率: 6%
施放時間: 0.85 秒
冷卻時間: 4 秒
釋放一顆火球朝著目標,爆炸後會傷害附近的敵人。
造成 534.1 至 801.1 火焰傷害
20% 更多施放速度
發射 2 個額外投射物
基礎範圍為 0.9 米
同時從你兩側最多 20 個點發射投射物
additional projectiles fire parallel y dist [-100]
base is projectile [1]
skill visual scale +% [-35]
volley additional projectiles fire parallel x dist [100]
20% 更多施放速度
發射 2 個額外投射物
基礎範圍為 0.9 米
同時從你兩側最多 20 個點發射投射物
additional projectiles fire parallel y dist [-100]
base is projectile [1]
skill visual scale +% [-35]
volley additional projectiles fire parallel x dist [100]
GemlingFireball3
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可齊射, 範圍法術
火球
暴擊率: 6%
施放時間: 3 秒
釋放一顆火球朝著目標,爆炸後會傷害附近的敵人。
造成 355 至 532.4 火焰傷害
基礎範圍為 0.9 米
base is projectile [1]
skill visual scale +% [-35]
基礎範圍為 0.9 米
base is projectile [1]
skill visual scale +% [-35]
GemlingRestoreLife
法術, 可觸發
施放時間: 1 秒
+5 秒基礎持續時間
restore skill life regeneration rate per minute % [1200]
restore skill life regeneration rate per minute % [1200]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMonster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMonster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/GemlingLegionnaire/GemlingLegionnaireFireballMap_Standalone_"] = { name = "Ironclad Arsonist", life = 2.75, energyShield = 0.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 0.86, damageSpread = 0.2, attackTime = 1.305, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "One Hand Sword", skillList = { "GemlingFireball1", "GemlingFireball2", "GemlingFireball3", "GemlingRestoreLife", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GemlingFireball1"] = { name = "Fireball", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "active_skill_base_area_of_effect_radius", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GemlingFireball2"] = { name = "Fireball", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "number_of_additional_projectiles", "volley_additional_projectiles_fire_parallel_x_dist", "additional_projectiles_fire_parallel_y_dist", "active_skill_cast_speed_+%_final", "skill_visual_scale_+%", "support_parallel_projectile_number_of_points_per_side", "active_skill_base_area_of_effect_radius", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 2, 100, -100, 20, -35, 20, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GemlingFireball3"] = { name = "Fireball", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "skill_visual_scale_+%", "active_skill_base_area_of_effect_radius", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -35, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GemlingRestoreLife"] = { name = "GemlingRestoreLife", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "restore_skill_life_regeneration_rate_per_minute_%", "base_skill_effect_duration", }, levels = { [1] = {1200, 5000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
增加 30% 移動速度
Id | MonsterImplicitFastRun5 |
---|---|
Family | MovementVelocity |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot have affliction mods [1]
Id | CannotGainAfflictedMods |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
is map boss underling monster [1]
Id | DeliriumMapBossUnderling |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.