風口守衛.克羅瑪
惡魔怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
行動速度不能被調整至低於 50% 基礎值
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
cannot be damaged by things outside radius [32]
增加 15000% 物品掉落稀有度
行動速度不能被調整至低於 50% 基礎值
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
cannot be damaged by things outside radius [32]
不能被擊退
Khroma, Warden of the Vents
| 幽魂 | N |
|---|---|
| 標籤 | 法術, chaos_affinity, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, large_model, melee, physical_affinity, slashing_weapon, very_fast_movement |
生命
1250%
生命轉為護盾
500%
護甲值
+50%
閃避
+50%
異常狀態臨界值
750%
抗性
傷害
188%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 22
攻擊間隔
1.995 秒
傷害分佈
±20%
經驗值
250%
Model Size
130%
類型
CrucibleOmniphobiaBoss
Metadata
OmniphobiaBoss
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
-6,967,318
護甲值
43,185
閃避值
7,109
能量護盾
382,938
傷害
800
法術傷害
1,194
命中
580
攻擊間隔
1.33665
經驗值
141,006
召喚物生命
-1,511,272
Minion Energy Shield
83,063
召喚物傷害
639
異常狀態臨界值
658,412
冰緩
2,082
感電
2,082
易碎
11,778
焦灼
2,082
殘喘
5,752
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeedUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 1270–1905
暴擊率: 5%
攻擊間隔: 1.995 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AfflictionBossPhysMortarSpray
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
施放時間: 1 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
造成 93.1 至 139.6 物理傷害
投射物穿透全部目標
發射 1 個額外投射物
50% 物理傷害轉化至混沌傷害
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile spread radius [10]
projectile uses contact direction [1]
projectile uses contact position [1]
visual hit effect chaos is green [1]
AfflictionBossPhysSprayExplode
法術, 可觸發
施放時間: 1 秒
+5 秒基礎持續時間
base deal no damage [1]
AfflictionBossPhysVomitSpray
可觸發, 法術
施放時間: 3 秒
冷卻時間: 12 秒
AfflictionBossPhysLeapSlam
法術, 位移
施放時間: 2.27 秒
冷卻時間: 9 秒
cast time overrides attack duration [1]
disable attack repeats [1]
is area damage [1]
walk emerge extra distance [-25]
EmptyActionAttackAfflictionPhysBossSweepCleave
攻擊
基本傷害: 1270–1905
暴擊率: 5%
攻擊間隔: 1.995 秒
冷卻時間: 8 秒
+4 米近戰打擊距離
EmptyActionAttackAfflictionPhysBossMultiSlam
攻擊
基本傷害: 1270–1905
暴擊率: 5%
攻擊間隔: 1.995 秒
冷卻時間: 15 秒
+3 米近戰打擊距離
EmptyActionAttackAfflictionPhysBossGroundSlam
攻擊
基本傷害: 1270–1905
暴擊率: 5%
攻擊間隔: 1.995 秒
冷卻時間: 12 秒
+3 米近戰打擊距離
AfflictionPhysBossGeometryAttackGroundSlam1
可觸發, 攻擊
基本傷害: 1270–1905
暴擊率: 5%
攻擊傷害: 70%
攻擊間隔: 1.995 秒
造成30%更少攻擊傷害
is area damage [1]
AfflictionPhysBossGeometryAttackGroundSlam2
可觸發, 攻擊
基本傷害: 1270–1905
暴擊率: 5%
攻擊傷害: 140%
攻擊間隔: 1.995 秒
造成40%更多攻擊傷害
is area damage [1]
AfflictionPhysBossGeometryAttackLeapSlam1
可觸發, 攻擊
基本傷害: 1270–1905
暴擊率: 5%
攻擊傷害: 140%
攻擊間隔: 1.995 秒
造成40%更多攻擊傷害
is area damage [1]
AfflictionPhysBossGeometryAttackMultiSlam1
可觸發, 攻擊
基本傷害: 1270–1905
暴擊率: 5%
攻擊傷害: 80%
攻擊間隔: 1.995 秒
造成20%更少攻擊傷害
is area damage [1]
AfflictionPhysBossGeometryAttackMultiSlam2
可觸發, 攻擊
基本傷害: 1270–1905
暴擊率: 5%
攻擊傷害: 140%
攻擊間隔: 1.995 秒
造成40%更多攻擊傷害
is area damage [1]
AfflictionPhysBossGeometryAttackSweepCleave1
可觸發, 攻擊
基本傷害: 1270–1905
暴擊率: 5%
攻擊傷害: 130%
攻擊間隔: 1.995 秒
造成30%更多攻擊傷害
造成流血
is area damage [1]
Object Type
version 2
extends "Metadata/Monsters/LeagueCrucible/CrucibleBossBase"
extends "Metadata/Monsters/LeagueCrucible/CriticalSpeedMonsterBase"
Actor
{
basic_action = "Emerge"
basic_action = "Emerge2"
}Object Type Codes
version 2
extends "Metadata/Monsters/LeagueCrucible/CrucibleBossBase"
extends "Metadata/Monsters/LeagueCrucible/CriticalSpeedMonsterBase"
Animated
{
on_event_leave_ground_for_leap_slam_01 = "PlayEffect( AfflictionPhysBossLeapSlamLeaveGround );"
on_event_hit_ground_for_leap_slam_01 = "PlayEffect( AfflictionPhysBossLeapSlamImpact );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueCrucible/CriticalSpeed/OmniphobiaBoss"] = {
name = "Khroma, Warden of the Vents",
life = 12.5,
energyShield = 5,
fireResist = 50,
coldResist = 50,
lightningResist = 50,
chaosResist = 30,
damage = 1.88,
damageSpread = 0.2,
attackTime = 1.995,
attackRange = 22,
accuracy = 1,
weaponType1 = "One Hand Sword",
skillList = {
"MeleeAtAnimationSpeedUnique",
"AfflictionBossPhysLeapSlam",
"AfflictionBossPhysMortarSpray",
"AfflictionBossPhysSprayExplode",
"EmptyActionAttackAfflictionPhysBossSweepCleave",
"EmptyActionAttackAfflictionPhysBossMultiSlam",
"EmptyActionAttackAfflictionPhysBossGroundSlam",
"AfflictionPhysBossGeometryAttackGroundSlam1",
"AfflictionPhysBossGeometryAttackGroundSlam2",
"AfflictionPhysBossGeometryAttackLeapSlam1",
"AfflictionPhysBossGeometryAttackMultiSlam1",
"AfflictionPhysBossGeometryAttackMultiSlam2",
"AfflictionPhysBossGeometryAttackSweepCleave1",
"AfflictionBossPhysVomitSpray",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AfflictionBossPhysLeapSlam"] = {
name = "AfflictionBossPhysLeapSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.27,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
"is_area_damage",
"disable_attack_repeats",
"cast_time_overrides_attack_duration",
},
levels = {
[1] = {-25, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AfflictionBossPhysMortarSpray"] = {
name = "AfflictionBossPhysMortarSpray",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"skill_physical_damage_%_to_convert_to_chaos",
"number_of_additional_projectiles",
"projectile_spread_radius",
"projectile_minimum_range",
"is_area_damage",
"base_is_projectile",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"always_pierce",
"visual_hit_effect_chaos_is_green",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 50, 1, 10, 15, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AfflictionBossPhysSprayExplode"] = {
name = "AfflictionBossPhysSprayExplode",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"base_deal_no_damage",
},
levels = {
[1] = {5000, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackAfflictionPhysBossSweepCleave"] = {
name = "EmptyActionAttackAfflictionPhysBossSweepCleave",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.83,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_range_+",
},
levels = {
[1] = {40, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackAfflictionPhysBossMultiSlam"] = {
name = "EmptyActionAttackAfflictionPhysBossMultiSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3.5,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_range_+",
},
levels = {
[1] = {30, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackAfflictionPhysBossGroundSlam"] = {
name = "EmptyActionAttackAfflictionPhysBossGroundSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3.17,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_range_+",
},
levels = {
[1] = {30, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AfflictionPhysBossGeometryAttackGroundSlam1"] = {
name = "AfflictionPhysBossGeometryAttackGroundSlam1",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {baseMultiplier = 0.7, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AfflictionPhysBossGeometryAttackGroundSlam2"] = {
name = "AfflictionPhysBossGeometryAttackGroundSlam2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AfflictionPhysBossGeometryAttackLeapSlam1"] = {
name = "AfflictionPhysBossGeometryAttackLeapSlam1",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AfflictionPhysBossGeometryAttackMultiSlam1"] = {
name = "AfflictionPhysBossGeometryAttackMultiSlam1",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {baseMultiplier = 0.8, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AfflictionPhysBossGeometryAttackMultiSlam2"] = {
name = "AfflictionPhysBossGeometryAttackMultiSlam2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AfflictionPhysBossGeometryAttackSweepCleave1"] = {
name = "AfflictionPhysBossGeometryAttackSweepCleave1",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"global_bleed_on_hit",
},
levels = {
[1] = {baseMultiplier = 1.3, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AfflictionBossPhysVomitSpray"] = {
name = "AfflictionBossPhysVomitSpray",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
| Family | MonsterMapBoss |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
行動速度不能被調整至低於 50% 基礎值
| Family | CannotBeSlowedBelowValue |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 速度 |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
cannot be damaged by things outside radius [32]
| Family | MonsterArchnemesisTimeBubble |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
短暫幻想
範圍: 32
你大幅降低行動速度和你的冷卻時間更長。你身上的負面效果要更久才會消逝
減少 20% 行動速度
減少 40% 冷卻恢復速度
增益效果使你身上的減益效果減緩 30% 失效
Temporal Bubble
不能被擊退
| Family | ImmuneToKnockback |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
| key | val |
|---|---|
| Actor.basic_action | Emerge, Emerge2 |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.