분출구의 간수 크로마
악마
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
동작 속도가 기본 수치 50% 밑으로 내려가지 않음
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
cannot be damaged by things outside radius [32]
밀려날 수 없음
떨어지는 아이템 희귀도 15000% 증가
동작 속도가 기본 수치 50% 밑으로 내려가지 않음
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
cannot be damaged by things outside radius [32]
밀려날 수 없음
Khroma, Warden of the Vents
Spectre | N |
---|---|
Tags | 시전, chaos_affinity, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, large_model, melee, physical_affinity, slashing_weapon, very_fast_movement |
생명력
1250%
Energy Shield From Life
500%
방어도
+50%
회피
+50%
Ailment Threshold
750%
저항
50 50 50 30
Damage
188%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 22
Attack Time
1.995 Second
Damage Spread
±20%
경험치
250%
Model Size
130%
Type
CrucibleOmniphobiaBoss
Metadata
OmniphobiaBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
1,741,830
방어도
43,185
회피
7,109
에너지 보호막
30,635
Damage
800
주문 피해
1,194
정확도
290
Attack Time
1.33665
경험치
141,006
Ailment Threshold
658,412
Chill
2,082
Shock
2,082
Brittle
11,778
Scorch
2,082
Sap
5,752
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 1270–1905
치명타 확률: 5%
Attack Time: 1.995 초
강력한 일격으로 적들을 쓰러트립니다.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AfflictionBossPhysMortarSpray
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
시전 속도: 1 초
일반적인 몬스터 박격포 스킬입니다. 몬스터 투사체와 같지만 충격 효과를 가집니다.
93.1~139.6 물리 피해
투사체가 모든 대상 관통
투사체 1개 추가 발사
물리 피해의 50%를 카오스 피해로 전환
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile spread radius [10]
projectile uses contact direction [1]
projectile uses contact position [1]
visual hit effect chaos is green [1]
투사체가 모든 대상 관통
투사체 1개 추가 발사
물리 피해의 50%를 카오스 피해로 전환
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile spread radius [10]
projectile uses contact direction [1]
projectile uses contact position [1]
visual hit effect chaos is green [1]
AfflictionBossPhysSprayExplode
Spell, Triggerable
시전 속도: 1 초
기본 지속시간 5초
base deal no damage [1]
base deal no damage [1]
AfflictionBossPhysVomitSpray
Triggerable, Spell
시전 속도: 3 초
재사용 대기시간: 12 초
AfflictionBossPhysLeapSlam
Spell, Movement
시전 속도: 2.27 초
재사용 대기시간: 9 초
cast time overrides attack duration [1]
disable attack repeats [1]
is area damage [1]
walk emerge extra distance [-25]
disable attack repeats [1]
is area damage [1]
walk emerge extra distance [-25]
EmptyActionAttackAfflictionPhysBossSweepCleave
Attack
Base Damage: 1270–1905
치명타 확률: 5%
Attack Time: 1.995 초
재사용 대기시간: 8 초
근접 타격 범위 +4미터
EmptyActionAttackAfflictionPhysBossMultiSlam
Attack
Base Damage: 1270–1905
치명타 확률: 5%
Attack Time: 1.995 초
재사용 대기시간: 15 초
근접 타격 범위 +3미터
EmptyActionAttackAfflictionPhysBossGroundSlam
Attack
Base Damage: 1270–1905
치명타 확률: 5%
Attack Time: 1.995 초
재사용 대기시간: 12 초
근접 타격 범위 +3미터
AfflictionPhysBossGeometryAttackGroundSlam1
Triggerable, Attack
Base Damage: 1270–1905
치명타 확률: 5%
공격 피해: 70%
Attack Time: 1.995 초
주는 공격 피해 30% 감폭
is area damage [1]
is area damage [1]
AfflictionPhysBossGeometryAttackGroundSlam2
Triggerable, Attack
Base Damage: 1270–1905
치명타 확률: 5%
공격 피해: 140%
Attack Time: 1.995 초
주는 공격 피해 40% 증폭
is area damage [1]
is area damage [1]
AfflictionPhysBossGeometryAttackLeapSlam1
Triggerable, Attack
Base Damage: 1270–1905
치명타 확률: 5%
공격 피해: 140%
Attack Time: 1.995 초
주는 공격 피해 40% 증폭
is area damage [1]
is area damage [1]
AfflictionPhysBossGeometryAttackMultiSlam1
Triggerable, Attack
Base Damage: 1270–1905
치명타 확률: 5%
공격 피해: 80%
Attack Time: 1.995 초
주는 공격 피해 20% 감폭
is area damage [1]
is area damage [1]
AfflictionPhysBossGeometryAttackMultiSlam2
Triggerable, Attack
Base Damage: 1270–1905
치명타 확률: 5%
공격 피해: 140%
Attack Time: 1.995 초
주는 공격 피해 40% 증폭
is area damage [1]
is area damage [1]
AfflictionPhysBossGeometryAttackSweepCleave1
Triggerable, Attack
Base Damage: 1270–1905
치명타 확률: 5%
공격 피해: 130%
Attack Time: 1.995 초
주는 공격 피해 30% 증폭
출혈 유발
is area damage [1]
출혈 유발
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueCrucible/CrucibleBossBase" extends "Metadata/Monsters/LeagueCrucible/CriticalSpeedMonsterBase" Actor { basic_action = "Emerge" basic_action = "Emerge2" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueCrucible/CrucibleBossBase" extends "Metadata/Monsters/LeagueCrucible/CriticalSpeedMonsterBase" Animated { on_event_leave_ground_for_leap_slam_01 = "PlayEffect( AfflictionPhysBossLeapSlamLeaveGround );" on_event_hit_ground_for_leap_slam_01 = "PlayEffect( AfflictionPhysBossLeapSlamImpact );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueCrucible/CriticalSpeed/OmniphobiaBoss"] = { name = "Khroma, Warden of the Vents", life = 12.5, energyShield = 5, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.88, damageSpread = 0.2, attackTime = 1.995, attackRange = 22, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "MeleeAtAnimationSpeedUnique", "AfflictionBossPhysLeapSlam", "AfflictionBossPhysMortarSpray", "AfflictionBossPhysSprayExplode", "EmptyActionAttackAfflictionPhysBossSweepCleave", "EmptyActionAttackAfflictionPhysBossMultiSlam", "EmptyActionAttackAfflictionPhysBossGroundSlam", "AfflictionPhysBossGeometryAttackGroundSlam1", "AfflictionPhysBossGeometryAttackGroundSlam2", "AfflictionPhysBossGeometryAttackLeapSlam1", "AfflictionPhysBossGeometryAttackMultiSlam1", "AfflictionPhysBossGeometryAttackMultiSlam2", "AfflictionPhysBossGeometryAttackSweepCleave1", "AfflictionBossPhysVomitSpray", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionBossPhysLeapSlam"] = { name = "AfflictionBossPhysLeapSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.27, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "is_area_damage", "disable_attack_repeats", "cast_time_overrides_attack_duration", }, levels = { [1] = {-25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionBossPhysMortarSpray"] = { name = "AfflictionBossPhysMortarSpray", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_chaos", "number_of_additional_projectiles", "projectile_spread_radius", "projectile_minimum_range", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", "always_pierce", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 50, 1, 10, 15, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionBossPhysSprayExplode"] = { name = "AfflictionBossPhysSprayExplode", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "base_deal_no_damage", }, levels = { [1] = {5000, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackAfflictionPhysBossSweepCleave"] = { name = "EmptyActionAttackAfflictionPhysBossSweepCleave", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.83, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", }, levels = { [1] = {40, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackAfflictionPhysBossMultiSlam"] = { name = "EmptyActionAttackAfflictionPhysBossMultiSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", }, levels = { [1] = {30, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackAfflictionPhysBossGroundSlam"] = { name = "EmptyActionAttackAfflictionPhysBossGroundSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.17, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", }, levels = { [1] = {30, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionPhysBossGeometryAttackGroundSlam1"] = { name = "AfflictionPhysBossGeometryAttackGroundSlam1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 0.7, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionPhysBossGeometryAttackGroundSlam2"] = { name = "AfflictionPhysBossGeometryAttackGroundSlam2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionPhysBossGeometryAttackLeapSlam1"] = { name = "AfflictionPhysBossGeometryAttackLeapSlam1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionPhysBossGeometryAttackMultiSlam1"] = { name = "AfflictionPhysBossGeometryAttackMultiSlam1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 0.8, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionPhysBossGeometryAttackMultiSlam2"] = { name = "AfflictionPhysBossGeometryAttackMultiSlam2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionPhysBossGeometryAttackSweepCleave1"] = { name = "AfflictionPhysBossGeometryAttackSweepCleave1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_bleed_on_hit", }, levels = { [1] = {baseMultiplier = 1.3, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionBossPhysVomitSpray"] = { name = "AfflictionBossPhysVomitSpray", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
동작 속도가 기본 수치 50% 밑으로 내려가지 않음
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
cannot be damaged by things outside radius [32]
Id | MonsterCrucibleBossTimeBubble |
---|---|
Family | MonsterArchnemesisTimeBubble |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
시간의 거품
적용 반경: 32
동작 속도가 대폭 느려지고 재사용 대기시간 회복에 시간이 오래 걸립니다. 플레이어에게 적용된 부정적인 효과가 만료되는 데 시간이 오래 걸립니다.
동작 속도 20% 감소
재사용 대기시간 회복 속도 40% 감소
버프 시 플레이어에게 적용되는 디버프가 30% 더 느리게 만료됨
재사용 대기시간 회복 속도 40% 감소
버프 시 플레이어에게 적용되는 디버프가 30% 더 느리게 만료됨
Temporal Bubble
밀려날 수 없음
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.