破碎者馬雷葛蘿
惡魔
地區: 腐敗之核
trigger cascade target variation [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
怪物增加 250% 經驗值
增加 6000% 物品掉落稀有度
Maligaro, The Broken
幽魂N
地區腐敗之核
標籤法術, chaos_affinity, demon, ghost_armour, ghost_blood, human, humanoid, is_unarmed, large_model, medium_height, medium_movement, melee, not_str, physical_affinity, ranged, slashing_weapon
生命
1875%
生命轉為護盾
50%
閃避
+50%
異常狀態臨界值
1875%
抗性
40 40 40 25
傷害
140%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 15
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
150%
Model Size
115%
類型
MaligaroSoul
Metadata
MaligaroSoul
等級
64
生命
89,400
護甲
20,943
閃避
6,168
能量護盾
2,384
傷害
427
法術傷害
427
命中
247
攻擊間隔
1.5
經驗值
13,925
異常狀態臨界值
89,400
冰緩
283
感電
283
易碎
1,599
焦灼
283
殘喘
781
MaligaroSoulComboAttack
攻擊, 傷害
基本傷害: 342–512
暴擊率: 5%
攻擊間隔: 1.5 秒
冷卻時間: 7 秒
is area damage [1]
MaligaroBladefallFirestorm1
法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可秘能爆發, 可齊射, 範圍法術
烈炎風暴
施放時間: 1 秒
呼喚無數火焰之球如雨一般灑落在目標區域。每顆火球落地時將會爆炸,並對附近的敵人造成傷害。
造成 164.4246.6 物理傷害
+0.13 秒基礎持續時間
50% 物理傷害轉化至混沌傷害
0.12 秒撞擊一次
基礎範圍為 1
cast on trigger cascade event % [100]
firestorm base area of effect +% [-40]
firestorm use server effects [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-60]
UnholyTrioTriggerCascade2Maligaro
可觸發
冷卻時間: 8 秒
trigger cascade B [80]
trigger cascade angle [5]
trigger cascade angle between arms [90]
trigger cascade behaviour variation [3]
trigger cascade ms between spikes [250]
trigger cascade number of arms [3]
trigger cascade number of spikes [6]
MaligaroBoomerangProjectile
法術, 投射物, 玩家投射物, 可觸發
施放時間: 1 秒
冷卻時間: 3 秒
造成 278.6417.9 物理傷害
投射物穿透全部目標
25% 物理傷害轉化至混沌傷害
投射物返回你
base is projectile [1]
monster projectile variation [31]
monster reverse point blank damage -% at minimum range [30]
MaligaroTeleportSlam
攻擊, 傷害
基本傷害: 342–512
暴擊率: 5%
攻擊傷害: 150%
攻擊傷害: 150%
攻擊間隔: 1.5 秒
冷卻時間: 10 秒
造成 50% 更多攻擊傷害
25% 物理傷害轉化至混沌傷害
擊中時使敵人中毒
擊中時癱瘓
active skill area of effect radius +% final [-50]
is area damage [1]
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 342–512
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
MaligaroSummonClones
法術, 法術可重複, 可觸發, 陷阱技能, 圖騰技能, 地雷技能
施放時間: 8.4 秒
alternate minion [260]
minion dies when parent deleted [1]
monster no drops or experience [1]
number of monsters to summon [1]
skill is minion skill [1]
summon specific monsters radius +% [100]
summoned monster rarity [3]

Object Type

version 2
extends "Metadata/Monsters/UnholyTrio/UnholyTrioSubBoss"

Stats
{
	set_cannot_drop_below_%_life = 30
}

Object Type Codes

version 2
extends "Metadata/Monsters/UnholyTrio/UnholyTrioSubBoss"

BaseEvents
{
	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act9/The_Trio/MaligaroSpectral/bodyfx/bodyfx.epk );"
}

Life
{
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act9/The_Trio/MaligaroSpectral/bodyfx/bodyfx.epk );"
	on_spawned_dead = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act9/The_Trio/MaligaroSpectral/bodyfx/bodyfx.epk );"
}

Animated
{
	on_event_appearraised = "PlayEffect( Metadata/Effects/Spells/monsters_effects/Maligaro_Act7_e/vanish/vanish_return.ao, default, 1, 1, 200 );"
	on_event_vanishraised = "PlayEffect( Metadata/Effects/Spells/monsters_effects/Maligaro_Act7_e/vanish/vanish_disappear.ao, default, 1, 1, 200 );"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act9/The_Trio/soul_transfer/soul_up.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Maligaro/MaligaroSoul"] = {
    name = "Maligaro, The Broken",
    life = 18.75,
    energyShield = 0.5,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.4,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 15,
    accuracy = 1,
    skillList = {
        "Melee",
        "MaligaroBladefallFirestorm1",
        "MaligaroTeleportSlam",
        "MaligaroSoulComboAttack",
        "MaligaroSummonClones",
        "MaligaroBoomerangProjectile",
        "UnholyTrioTriggerCascade2Maligaro",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MaligaroBladefallFirestorm1"] = {
    name = "Firestorm",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Cascadable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_skill_effect_duration",
        "fire_storm_fireball_delay_ms",
        "firestorm_base_area_of_effect_+%",
        "cast_on_trigger_cascade_event_%",
        "skill_physical_damage_%_to_convert_to_chaos",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
        "firestorm_use_server_effects",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 125, 120, -40, 100, 50, -60, 10, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MaligaroTeleportSlam"] = {
    name = "MaligaroTeleportSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.2,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_chaos",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "global_maim_on_hit",
        "global_poison_on_hit",
    },
    levels = {
        [1] = {25, -50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MaligaroSoulComboAttack"] = {
    name = "MaligaroSoulComboAttack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MaligaroSummonClones"] = {
    name = "MaligaroSummonClones",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 8.4,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summon_specific_monsters_radius_+%",
        "summoned_monster_rarity",
        "monster_no_drops_or_experience",
        "skill_is_minion_skill",
        "minion_dies_when_parent_deleted",
    },
    levels = {
        [1] = {260, 1, 100, 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MaligaroBoomerangProjectile"] = {
    name = "MaligaroBoomerangProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "skill_physical_damage_%_to_convert_to_chaos",
        "base_is_projectile",
        "always_pierce",
        "projectiles_return",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 31, 30, 25, levelRequirement = 64, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["UnholyTrioTriggerCascade2Maligaro"] = {
    name = "UnholyTrioTriggerCascade2Maligaro",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "trigger_cascade_number_of_spikes",
        "trigger_cascade_behaviour_variation",
        "trigger_cascade_B",
        "trigger_cascade_angle",
        "trigger_cascade_ms_between_spikes",
        "trigger_cascade_number_of_arms",
        "trigger_cascade_angle_between_arms",
    },
    levels = {
        [1] = {6, 3, 80, 5, 250, 3, 90, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
trigger cascade target variation [1]
IdTriggerCascadeTargetVariation1_
FamilyTriggerCascadeTargetVariation
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • trigger cascade target variation Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 怪物增加 250% 經驗值
    增加 6000% 物品掉落稀有度
    IdMonsterQuestBossAct9____
    FamilyMonsterActBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 250 Max: 250 全域
  • monster dropped item rarity +% Min: 6000 Max: 6000 全域
  • 破碎者馬雷葛蘿
    惡魔
    trigger cascade target variation [1]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    怪物增加 250% 經驗值
    增加 6000% 物品掉落稀有度
    Maligaro, The Broken
    幽魂N
    標籤法術, chaos_affinity, demon, ghost_armour, ghost_blood, human, humanoid, is_unarmed, large_model, medium_movement, melee, not_str, physical_affinity, ranged, slashing_weapon
    生命
    1875%
    生命轉為護盾
    50%
    閃避
    +50%
    異常狀態臨界值
    1875%
    抗性
    40 40 40 25
    傷害
    140%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 15
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    150%
    Model Size
    115%
    類型
    MaligaroSoul
    Metadata
    MaligaroSoulStandalone
    等級
    68
    生命
    120,625
    護甲
    28,790
    閃避
    7,109
    能量護盾
    3,064
    傷害
    523
    法術傷害
    523
    命中
    290
    攻擊間隔
    1.5
    經驗值
    15,383
    異常狀態臨界值
    120,625
    冰緩
    381
    感電
    381
    易碎
    2,158
    焦灼
    381
    殘喘
    1,054
    MaligaroSoulComboAttack
    攻擊, 傷害
    基本傷害: 418–628
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    冷卻時間: 7 秒
    is area damage [1]
    MaligaroBladefallFirestorm1
    法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可秘能爆發, 可齊射, 範圍法術
    烈炎風暴
    施放時間: 1 秒
    呼喚無數火焰之球如雨一般灑落在目標區域。每顆火球落地時將會爆炸,並對附近的敵人造成傷害。
    造成 187.2280.8 物理傷害
    +0.13 秒基礎持續時間
    50% 物理傷害轉化至混沌傷害
    0.12 秒撞擊一次
    基礎範圍為 1
    cast on trigger cascade event % [100]
    firestorm base area of effect +% [-40]
    firestorm use server effects [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-60]
    UnholyTrioTriggerCascade2Maligaro
    可觸發
    冷卻時間: 8 秒
    trigger cascade B [80]
    trigger cascade angle [5]
    trigger cascade angle between arms [90]
    trigger cascade behaviour variation [3]
    trigger cascade ms between spikes [250]
    trigger cascade number of arms [3]
    trigger cascade number of spikes [6]
    MaligaroBoomerangProjectile
    法術, 投射物, 玩家投射物, 可觸發
    施放時間: 1 秒
    冷卻時間: 3 秒
    造成 319.7479.6 物理傷害
    投射物穿透全部目標
    25% 物理傷害轉化至混沌傷害
    投射物返回你
    base is projectile [1]
    monster projectile variation [31]
    monster reverse point blank damage -% at minimum range [30]
    MaligaroTeleportSlam
    攻擊, 傷害
    基本傷害: 418–628
    暴擊率: 5%
    攻擊傷害: 150%
    攻擊傷害: 150%
    攻擊間隔: 1.5 秒
    冷卻時間: 10 秒
    造成 50% 更多攻擊傷害
    25% 物理傷害轉化至混沌傷害
    擊中時使敵人中毒
    擊中時癱瘓
    active skill area of effect radius +% final [-50]
    is area damage [1]
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 418–628
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMonster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMonster"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act9/The_Trio/MaligaroSpectral/bodyfx/bodyfx.epk );"
    }
    
    Life
    {
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act9/The_Trio/MaligaroSpectral/bodyfx/bodyfx.epk );"
    	on_spawned_dead = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act9/The_Trio/MaligaroSpectral/bodyfx/bodyfx.epk );"
    }
    
    Animated
    {
    	on_event_appearraised = "PlayEffect( Metadata/Effects/Spells/monsters_effects/Maligaro_Act7_e/vanish/vanish_return.ao, default, 1, 1, 200 );"
    	on_event_vanishraised = "PlayEffect( Metadata/Effects/Spells/monsters_effects/Maligaro_Act7_e/vanish/vanish_disappear.ao, default, 1, 1, 200 );"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act9/The_Trio/soul_transfer/soul_up.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Maligaro/MaligaroSoulStandalone"] = {
        name = "Maligaro, The Broken",
        life = 18.75,
        energyShield = 0.5,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 15,
        accuracy = 1,
        skillList = {
            "Melee",
            "MaligaroBladefallFirestorm1",
            "MaligaroTeleportSlam",
            "MaligaroSoulComboAttack",
            "MaligaroBoomerangProjectile",
            "UnholyTrioTriggerCascade2Maligaro",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MaligaroBladefallFirestorm1"] = {
        name = "Firestorm",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_skill_effect_duration",
            "fire_storm_fireball_delay_ms",
            "firestorm_base_area_of_effect_+%",
            "cast_on_trigger_cascade_event_%",
            "skill_physical_damage_%_to_convert_to_chaos",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "firestorm_use_server_effects",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 125, 120, -40, 100, 50, -60, 10, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MaligaroTeleportSlam"] = {
        name = "MaligaroTeleportSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.2,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "global_maim_on_hit",
            "global_poison_on_hit",
        },
        levels = {
            [1] = {25, -50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MaligaroSoulComboAttack"] = {
        name = "MaligaroSoulComboAttack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MaligaroBoomerangProjectile"] = {
        name = "MaligaroBoomerangProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "skill_physical_damage_%_to_convert_to_chaos",
            "base_is_projectile",
            "always_pierce",
            "projectiles_return",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 31, 30, 25, levelRequirement = 64, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["UnholyTrioTriggerCascade2Maligaro"] = {
        name = "UnholyTrioTriggerCascade2Maligaro",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "trigger_cascade_number_of_spikes",
            "trigger_cascade_behaviour_variation",
            "trigger_cascade_B",
            "trigger_cascade_angle",
            "trigger_cascade_ms_between_spikes",
            "trigger_cascade_number_of_arms",
            "trigger_cascade_angle_between_arms",
        },
        levels = {
            [1] = {6, 3, 80, 5, 250, 3, 90, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    trigger cascade target variation [1]
    IdTriggerCascadeTargetVariation1_
    FamilyTriggerCascadeTargetVariation
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • trigger cascade target variation Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 怪物增加 250% 經驗值
    增加 6000% 物品掉落稀有度
    IdMonsterQuestBossAct9____
    FamilyMonsterActBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 250 Max: 250 全域
  • monster dropped item rarity +% Min: 6000 Max: 6000 全域
  • 破碎者馬雷葛蘿
    惡魔
    trigger cascade target variation [1]
    cannot have affliction mods [1]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Maligaro, The Broken
    幽魂N
    標籤demon, ghost_armour, ghost_blood, human, humanoid, is_unarmed, large_model, medium_height, medium_movement, melee, not_str, physical_affinity, slashing_weapon
    生命
    100%
    生命轉為護盾
    50%
    閃避
    +50%
    異常狀態臨界值
    100%
    抗性
    40 40 40 25
    傷害
    50%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 15
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    100%
    Model Size
    115%
    類型
    MaligaroSoulClone
    Metadata
    MaligaroSoulClone1
    等級
    68
    生命
    6,433
    護甲
    28,790
    閃避
    7,109
    能量護盾
    3,064
    傷害
    187
    法術傷害
    187
    命中
    290
    攻擊間隔
    1.5
    經驗值
    10,255
    異常狀態臨界值
    6,433
    冰緩
    20
    感電
    20
    易碎
    115
    焦灼
    20
    殘喘
    56
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 149–224
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    MaligaroSoulComboAttack
    攻擊, 傷害
    基本傷害: 149–224
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    冷卻時間: 7 秒
    is area damage [1]
    MaligaroCloneWait
    冷卻時間: 1 秒
    +1 秒基礎持續時間

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned
    {
    }
    
    Pathfinding
    {
    }
    
    Stats
    {
    	set_item_drop_slots = 0
    	set_is_double = 1
    	set_suppress_mod_stat_display = 1
    	set_energy_shield_recharge_rate_per_minute_% = 0
    	monster_inherent_damage_taken_+%_final = -80
    }
    
    Actor
    {
    	slow_animations_go_to_idle = false
    	basic_action = "Emerge"
    }
    
    Life
    {
    	corpse_usable = false
    	initial_life_percentage = 33
    }
    
    Animated
    {
    }
    
    DiesAfterTime
    {
    	delete_on_sleep_if_counting = true
    }
    
    MinimapIcon
    {
    	imitate_player = true
    	icon = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act9/The_Trio/MaligaroSpectral/bodyfx/bodyfx.epk );"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Maligaro/MaligaroSoulClone1"] = {
        name = "Maligaro, The Broken",
        life = 1,
        energyShield = 0.5,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 0.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 15,
        accuracy = 1,
        skillList = {
            "Melee",
            "MaligaroCloneWait",
            "MaligaroSoulComboAttack",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MaligaroCloneWait"] = {
        name = "MaligaroCloneWait",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {1000, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MaligaroSoulComboAttack"] = {
        name = "MaligaroSoulComboAttack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    trigger cascade target variation [1]
    IdTriggerCascadeTargetVariation1_
    FamilyTriggerCascadeTargetVariation
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • trigger cascade target variation Min: 1 Max: 1 全域
  • cannot have affliction mods [1]
    IdCannotGainAfflictedMods
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot have affliction mods Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 破碎者馬雷葛蘿
    惡魔
    trigger cascade target variation [1]
    cannot have affliction mods [1]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Maligaro, The Broken
    幽魂N
    標籤法術, chaos_affinity, demon, ghost_armour, ghost_blood, human, humanoid, is_unarmed, large_model, medium_height, medium_movement, melee, not_str, physical_affinity, ranged, slashing_weapon
    生命
    100%
    生命轉為護盾
    50%
    閃避
    +50%
    異常狀態臨界值
    100%
    抗性
    40 40 40 25
    傷害
    50%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 15
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    100%
    Model Size
    115%
    類型
    MaligaroSoulClone
    Metadata
    MaligaroSoulClone2_
    等級
    68
    生命
    6,433
    護甲
    28,790
    閃避
    7,109
    能量護盾
    3,064
    傷害
    187
    法術傷害
    187
    命中
    290
    攻擊間隔
    1.5
    經驗值
    10,255
    異常狀態臨界值
    6,433
    冰緩
    20
    感電
    20
    易碎
    115
    焦灼
    20
    殘喘
    56
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 149–224
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    MaligaroBladefallFirestorm1Clone
    法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可秘能爆發, 可齊射, 範圍法術
    烈炎風暴
    施放時間: 1 秒
    呼喚無數火焰之球如雨一般灑落在目標區域。每顆火球落地時將會爆炸,並對附近的敵人造成傷害。
    造成 121.7182.6 物理傷害
    +0.13 秒基礎持續時間
    50% 物理傷害轉化至混沌傷害
    0.12 秒撞擊一次
    基礎範圍為 1
    cast on trigger cascade event % [100]
    firestorm base area of effect +% [-40]
    firestorm use server effects [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-60]
    UnholyTrioTriggerCascade2Maligaro
    可觸發
    冷卻時間: 8 秒
    trigger cascade B [80]
    trigger cascade angle [5]
    trigger cascade angle between arms [90]
    trigger cascade behaviour variation [3]
    trigger cascade ms between spikes [250]
    trigger cascade number of arms [3]
    trigger cascade number of spikes [6]
    MaligaroCloneWait
    冷卻時間: 1 秒
    +1 秒基礎持續時間

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned
    {
    }
    
    Pathfinding
    {
    }
    
    Stats
    {
    	set_item_drop_slots = 0
    	set_is_double = 1
    	set_suppress_mod_stat_display = 1
    	set_energy_shield_recharge_rate_per_minute_% = 0
    	monster_inherent_damage_taken_+%_final = -80
    }
    
    Actor
    {
    	slow_animations_go_to_idle = false
    	basic_action = "Emerge"
    }
    
    Life
    {
    	corpse_usable = false
    	initial_life_percentage = 33
    }
    
    Animated
    {
    }
    
    DiesAfterTime
    {
    	delete_on_sleep_if_counting = true
    }
    
    MinimapIcon
    {
    	imitate_player = true
    	icon = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act9/The_Trio/MaligaroSpectral/bodyfx/bodyfx.epk );"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Maligaro/MaligaroSoulClone2_"] = {
        name = "Maligaro, The Broken",
        life = 1,
        energyShield = 0.5,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 0.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 15,
        accuracy = 1,
        skillList = {
            "Melee",
            "MaligaroBladefallFirestorm1Clone",
            "MaligaroCloneWait",
            "UnholyTrioTriggerCascade2Maligaro",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MaligaroBladefallFirestorm1Clone"] = {
        name = "Firestorm",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_skill_effect_duration",
            "fire_storm_fireball_delay_ms",
            "firestorm_base_area_of_effect_+%",
            "cast_on_trigger_cascade_event_%",
            "skill_physical_damage_%_to_convert_to_chaos",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "firestorm_use_server_effects",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 125, 120, -40, 100, 50, -60, 10, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MaligaroCloneWait"] = {
        name = "MaligaroCloneWait",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {1000, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["UnholyTrioTriggerCascade2Maligaro"] = {
        name = "UnholyTrioTriggerCascade2Maligaro",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "trigger_cascade_number_of_spikes",
            "trigger_cascade_behaviour_variation",
            "trigger_cascade_B",
            "trigger_cascade_angle",
            "trigger_cascade_ms_between_spikes",
            "trigger_cascade_number_of_arms",
            "trigger_cascade_angle_between_arms",
        },
        levels = {
            [1] = {6, 3, 80, 5, 250, 3, 90, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    trigger cascade target variation [1]
    IdTriggerCascadeTargetVariation1_
    FamilyTriggerCascadeTargetVariation
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • trigger cascade target variation Min: 1 Max: 1 全域
  • cannot have affliction mods [1]
    IdCannotGainAfflictedMods
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot have affliction mods Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 破碎者馬雷葛蘿
    惡魔
    trigger cascade target variation [1]
    cannot have affliction mods [1]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Maligaro, The Broken
    幽魂N
    標籤法術, chaos_affinity, demon, ghost_armour, ghost_blood, human, humanoid, is_unarmed, large_model, medium_height, medium_movement, melee, not_str, physical_affinity, ranged, slashing_weapon
    生命
    100%
    生命轉為護盾
    50%
    閃避
    +50%
    異常狀態臨界值
    100%
    抗性
    40 40 40 25
    傷害
    50%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 15
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    100%
    Model Size
    115%
    類型
    MaligaroSoulClone
    Metadata
    MaligaroSoulClone3
    等級
    68
    生命
    6,433
    護甲
    28,790
    閃避
    7,109
    能量護盾
    3,064
    傷害
    187
    法術傷害
    187
    命中
    290
    攻擊間隔
    1.5
    經驗值
    10,255
    異常狀態臨界值
    6,433
    冰緩
    20
    感電
    20
    易碎
    115
    焦灼
    20
    殘喘
    56
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 149–224
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    MaligaroBoomerangProjectileClone
    法術, 投射物, 玩家投射物, 可觸發
    施放時間: 1 秒
    冷卻時間: 3 秒
    造成 149.2223.8 物理傷害
    投射物穿透全部目標
    25% 物理傷害轉化至混沌傷害
    投射物返回你
    base is projectile [1]
    monster projectile variation [31]
    monster reverse point blank damage -% at minimum range [30]
    MaligaroCloneWait
    冷卻時間: 1 秒
    +1 秒基礎持續時間

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned
    {
    }
    
    Pathfinding
    {
    }
    
    Stats
    {
    	set_item_drop_slots = 0
    	set_is_double = 1
    	set_suppress_mod_stat_display = 1
    	set_energy_shield_recharge_rate_per_minute_% = 0
    	monster_inherent_damage_taken_+%_final = -80
    }
    
    Actor
    {
    	slow_animations_go_to_idle = false
    	basic_action = "Emerge"
    }
    
    Life
    {
    	corpse_usable = false
    	initial_life_percentage = 33
    }
    
    Animated
    {
    }
    
    DiesAfterTime
    {
    	delete_on_sleep_if_counting = true
    }
    
    MinimapIcon
    {
    	imitate_player = true
    	icon = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act9/The_Trio/MaligaroSpectral/bodyfx/bodyfx.epk );"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Maligaro/MaligaroSoulClone3"] = {
        name = "Maligaro, The Broken",
        life = 1,
        energyShield = 0.5,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 0.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 15,
        accuracy = 1,
        skillList = {
            "Melee",
            "MaligaroCloneWait",
            "MaligaroBoomerangProjectileClone",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MaligaroCloneWait"] = {
        name = "MaligaroCloneWait",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {1000, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MaligaroBoomerangProjectileClone"] = {
        name = "MaligaroBoomerangProjectileClone",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "skill_physical_damage_%_to_convert_to_chaos",
            "base_is_projectile",
            "always_pierce",
            "projectiles_return",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 31, 30, 25, levelRequirement = 64, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    trigger cascade target variation [1]
    IdTriggerCascadeTargetVariation1_
    FamilyTriggerCascadeTargetVariation
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • trigger cascade target variation Min: 1 Max: 1 全域
  • cannot have affliction mods [1]
    IdCannotGainAfflictedMods
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot have affliction mods Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 破碎者馬雷葛蘿
    惡魔
    trigger cascade target variation [1]
    cannot have affliction mods [1]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Maligaro, The Broken
    幽魂N
    標籤chaos_affinity, demon, ghost_armour, ghost_blood, human, humanoid, is_unarmed, large_model, medium_height, medium_movement, melee, not_str, physical_affinity, slashing_weapon
    生命
    100%
    生命轉為護盾
    50%
    閃避
    +50%
    異常狀態臨界值
    100%
    抗性
    40 40 40 25
    傷害
    50%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 15
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    100%
    Model Size
    115%
    類型
    MaligaroSoulClone
    Metadata
    MaligaroSoulClone4
    等級
    68
    生命
    6,433
    護甲
    28,790
    閃避
    7,109
    能量護盾
    3,064
    傷害
    187
    法術傷害
    187
    命中
    290
    攻擊間隔
    1.5
    經驗值
    10,255
    異常狀態臨界值
    6,433
    冰緩
    20
    感電
    20
    易碎
    115
    焦灼
    20
    殘喘
    56
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 149–224
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    MaligaroTeleportSlam
    攻擊, 傷害
    基本傷害: 149–224
    暴擊率: 5%
    攻擊傷害: 150%
    攻擊傷害: 150%
    攻擊間隔: 1.5 秒
    冷卻時間: 10 秒
    造成 50% 更多攻擊傷害
    25% 物理傷害轉化至混沌傷害
    擊中時使敵人中毒
    擊中時癱瘓
    active skill area of effect radius +% final [-50]
    is area damage [1]
    MaligaroCloneWait
    冷卻時間: 1 秒
    +1 秒基礎持續時間

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned
    {
    }
    
    Pathfinding
    {
    }
    
    Stats
    {
    	set_item_drop_slots = 0
    	set_is_double = 1
    	set_suppress_mod_stat_display = 1
    	set_energy_shield_recharge_rate_per_minute_% = 0
    	monster_inherent_damage_taken_+%_final = -80
    }
    
    Actor
    {
    	slow_animations_go_to_idle = false
    	basic_action = "Emerge"
    }
    
    Life
    {
    	corpse_usable = false
    	initial_life_percentage = 33
    }
    
    Animated
    {
    }
    
    DiesAfterTime
    {
    	delete_on_sleep_if_counting = true
    }
    
    MinimapIcon
    {
    	imitate_player = true
    	icon = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act9/The_Trio/MaligaroSpectral/bodyfx/bodyfx.epk );"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Maligaro/MaligaroSoulClone4"] = {
        name = "Maligaro, The Broken",
        life = 1,
        energyShield = 0.5,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 0.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 15,
        accuracy = 1,
        skillList = {
            "Melee",
            "MaligaroCloneWait",
            "MaligaroTeleportSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MaligaroCloneWait"] = {
        name = "MaligaroCloneWait",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {1000, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MaligaroTeleportSlam"] = {
        name = "MaligaroTeleportSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.2,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "global_maim_on_hit",
            "global_poison_on_hit",
        },
        levels = {
            [1] = {25, -50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    trigger cascade target variation [1]
    IdTriggerCascadeTargetVariation1_
    FamilyTriggerCascadeTargetVariation
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • trigger cascade target variation Min: 1 Max: 1 全域
  • cannot have affliction mods [1]
    IdCannotGainAfflictedMods
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot have affliction mods Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 破碎者馬雷葛蘿
    惡魔
    trigger cascade target variation [1]
    cannot have affliction mods [1]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Maligaro, The Broken
    幽魂N
    標籤demon, ghost_armour, ghost_blood, human, humanoid, is_unarmed, large_model, medium_height, medium_movement, melee, not_str, physical_affinity, slashing_weapon
    生命
    100%
    生命轉為護盾
    50%
    閃避
    +50%
    異常狀態臨界值
    100%
    抗性
    40 40 40 25
    傷害
    50%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 15
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    100%
    Model Size
    115%
    類型
    MaligaroSoulClone
    Metadata
    MaligaroSoulClone5
    等級
    68
    生命
    6,433
    護甲
    28,790
    閃避
    7,109
    能量護盾
    3,064
    傷害
    187
    法術傷害
    187
    命中
    290
    攻擊間隔
    1.5
    經驗值
    10,255
    異常狀態臨界值
    6,433
    冰緩
    20
    感電
    20
    易碎
    115
    焦灼
    20
    殘喘
    56
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 149–224
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    MaligaroCloneWait
    冷卻時間: 1 秒
    +1 秒基礎持續時間

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned
    {
    }
    
    Pathfinding
    {
    }
    
    Stats
    {
    	set_item_drop_slots = 0
    	set_is_double = 1
    	set_suppress_mod_stat_display = 1
    	set_energy_shield_recharge_rate_per_minute_% = 0
    	monster_inherent_damage_taken_+%_final = -80
    }
    
    Actor
    {
    	slow_animations_go_to_idle = false
    	basic_action = "Emerge"
    }
    
    Life
    {
    	corpse_usable = false
    	initial_life_percentage = 33
    }
    
    Animated
    {
    }
    
    DiesAfterTime
    {
    	delete_on_sleep_if_counting = true
    }
    
    MinimapIcon
    {
    	imitate_player = true
    	icon = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act9/The_Trio/MaligaroSpectral/bodyfx/bodyfx.epk );"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Maligaro/MaligaroSoulClone5"] = {
        name = "Maligaro, The Broken",
        life = 1,
        energyShield = 0.5,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 0.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 15,
        accuracy = 1,
        skillList = {
            "Melee",
            "MaligaroCloneWait",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MaligaroCloneWait"] = {
        name = "MaligaroCloneWait",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {1000, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    trigger cascade target variation [1]
    IdTriggerCascadeTargetVariation1_
    FamilyTriggerCascadeTargetVariation
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • trigger cascade target variation Min: 1 Max: 1 全域
  • cannot have affliction mods [1]
    IdCannotGainAfflictedMods
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot have affliction mods Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 破碎者馬雷葛蘿
    惡魔
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Maligaro, The Broken
    幽魂N
    標籤demon, ghost_armour, ghost_blood, human, humanoid, is_unarmed, large_model, medium_height, medium_movement, not_str, physical_affinity, slashing_weapon
    生命
    1875%
    生命轉為護盾
    50%
    閃避
    +50%
    異常狀態臨界值
    1875%
    抗性
    40 40 40 25
    傷害
    140%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 15
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    150%
    Model Size
    115%
    類型
    MaligaroSoul
    Metadata
    MaligaroSoulAmbush
    等級
    68
    生命
    120,625
    護甲
    28,790
    閃避
    7,109
    能量護盾
    3,064
    傷害
    523
    法術傷害
    523
    命中
    290
    攻擊間隔
    1.5
    經驗值
    15,383
    異常狀態臨界值
    120,625
    冰緩
    381
    感電
    381
    易碎
    2,158
    焦灼
    381
    殘喘
    1,054
    MaligaroSlamAmbush
    攻擊, 範圍, 可觸發
    基本傷害: 418–628
    暴擊率: 5%
    攻擊傷害: 150%
    攻擊傷害: 140%
    攻擊間隔: 1.5 秒
    造成 40% 更多攻擊傷害
    50% 更少攻擊速度
    擊中時使敵人中毒
    擊中時癱瘓
    active skill area of effect radius +% final [40]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    DiesAfterTime
    {
    }
    
    Positioned
    {
    	collision_hull_type = "projectile"
    	blocking = false
    }
    
    Stats
    {
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_item_drop_slots = 0
    	untargetable_by_monster_ai = 1
    	set_monster_do_not_fracture = 1
    	set_max_frenzy_charges = 0
    	set_max_power_charges = 0
    	set_max_endurance_charges = 0
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	set_monster_no_beyond_portal = 1
    	set_cannot_be_afflicted = 1
    }
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Animated
    {
    	animated_object = "Metadata/Monsters/Maligaro/MaligaroSpectral.ao"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Targetable
    {
    	no_highlight = true
    	targetable = false
    }
    
    Animated
    {
    	on_hidden_teleport_slash_01 = "PlayEffect( Metadata/Effects/Spells/monsters_effects/Maligaro_Act7_e/vanish/vanish_return.ao ); EnableRendering( );"
    	on_event_vanish = "PlayEffect( Metadata/Effects/Spells/monsters_effects/Maligaro_Act7_e/vanish/vanish_disappear.ao ); DisableRendering( );"
    }
    
    BaseEvents
    {
    	on_construction_complete = "DisableRendering();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Maligaro/MaligaroSoulAmbush"] = {
        name = "Maligaro, The Broken",
        life = 18.75,
        energyShield = 0.5,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 15,
        accuracy = 1,
        skillList = {
            "MaligaroSlamAmbush",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MaligaroSlamAmbush"] = {
        name = "MaligaroSlamAmbush",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "global_maim_on_hit",
            "global_poison_on_hit",
        },
        levels = {
            [1] = {-50, 40, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域