燃燼之骨
不死
50% 物理傷害轉換為火焰傷害
死亡時燃燒地面
monster ground effect on death base duration ms [6000]
monster ground fire on death base area of effect radius [16]
死亡時燃燒地面
monster ground effect on death base duration ms [6000]
monster ground fire on death base area of effect radius [16]
Molten Skeleton
幽魂 | Y |
---|---|
標籤 | bone_armour, bones, cleaving_weapon, has_one_hand_axe, has_one_handed_melee, medium_height, melee, physical_affinity, skeleton, slow_movement, undead |
生命
10%
異常狀態臨界值
10%
抗性
40 0 0 0
傷害
75%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 9
攻擊間隔
1.605 秒
傷害分佈
±30%
經驗值
50%
Model Size
100%
類型
SkeletonMeleeFireSummoned
Metadata
SkeletonMeleeFireSummoned
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
643
護甲
28,790
閃避
4,739
能量護盾
0
傷害
280
法術傷害
280
命中
290
攻擊間隔
1.605
經驗值
5,128
異常狀態臨界值
643
冰緩
2
感電
2
易碎
12
焦灼
2
殘喘
6
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 196–364
暴擊率: 5%
攻擊間隔: 1.605 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton" Animated { }
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton" Preload { preload_animated_object = "Metadata/Effects/Spells/raise_skeleton_02/SkeletonVanish.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/RaisedSkeletons/SkeletonMeleeFireSummoned"] = { name = "Molten Skeleton", life = 0.1, fireResist = 40, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.75, damageSpread = 0.3, attackTime = 1.605, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Axe", skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
50% 物理傷害轉換為火焰傷害
Id | MonsterElementalSkeletonFire |
---|---|
Family | FireDamageAsPortionOfDamage |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |
死亡時燃燒地面
monster ground effect on death base duration ms [6000]
monster ground fire on death base area of effect radius [16]
Id | MonsterGroundFireOnDeath1 |
---|---|
Family | MonsterEffectOnDeath |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | elemental_damage damage elemental fire |