Molten Skeleton
Undead
50% of Physical Damage Converted to Fire Damage
Burns Ground on Death
monster ground effect on death base duration ms [6000]
monster ground fire on death base area of effect radius [16]
SpectreY
Tagsbone_armour, bones, cleaving_weapon, has_one_hand_axe, has_one_handed_melee, medium_height, melee, physical_affinity, skeleton, slow_movement, undead
Life
10%
Ailment Threshold
10%
Resistance
40 0 0 0
Damage
75%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 9
Attack Time
1.605 Second
Damage Spread
±30%
Experience
50%
Model Size
100%
Type
SkeletonMeleeFireSummoned
Metadata
SkeletonMeleeFireSummoned
Level
68
Life
643
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
280
Spell Damage
280
Accuracy
0
Attack Time
1.605
Experience
5,128
Ailment Threshold
643
Chill
2
Shock
2
Brittle
12
Scorch
2
Sap
6
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 196–364
Critical Strike Chance: 5%
Attack Time: 1.605 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Object Type

version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"

Animated
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/raise_skeleton_02/SkeletonVanish.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RaisedSkeletons/SkeletonMeleeFireSummoned"] = {
    name = "Molten Skeleton",
    life = 0.1,
    fireResist = 40,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.75,
    damageSpread = 0.3,
    attackTime = 1.605,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "One Hand Axe",
    skillList = {
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
50% of Physical Damage Converted to Fire Damage
IdMonsterElementalSkeletonFire
FamilyFireDamageAsPortionOfDamage
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • base physical damage % to convert to fire Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    Burns Ground on Death
    monster ground effect on death base duration ms [6000]
    monster ground fire on death base area of effect radius [16]
    IdMonsterGroundFireOnDeath1
    FamilyMonsterEffectOnDeath
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster ground effect on death base duration ms Min: 6000 Max: 6000 Global
  • monster ground fire on death base area of effect radius Min: 16 Max: 16 Global
  • monster ground fire on death % max damage to deal per minute Min: 3750 Max: 3750 Global
  • Craft Tagselemental_damage damage elemental fire
    Edit

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