無名獵犬
野獸
Nameless Hound
幽魂N
標籤beast, blight_monster, fast_movement, mammal_beast, not_int, not_str, red_blood
生命
120%
閃避
+50%
異常狀態臨界值
120%
抗性
0 40 0 0
傷害
180%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
2 ~ 5
攻擊間隔
1.14 秒
傷害分佈
±20%
經驗值
120%
Model Size
100%
類型
KalguurPrimordialMonster2
Metadata
PetrifiedWoodPrimordialMonster2
等級
68
生命
7,720
護甲
28,790
閃避
4,739
能量護盾
0
傷害
672
法術傷害
672
命中
0
攻擊間隔
1.14
經驗值
12,306
異常狀態臨界值
7,720
冰緩
24
感電
24
易碎
138
焦灼
24
殘喘
67
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 538–807
暴擊率: 5%
攻擊間隔: 1.14 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

Object Type Codes

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueKalguur/PetrifiedWood/PetrifiedWoodPrimordialMonster2"] = {
    name = "Nameless Hound",
    life = 1.2,
    fireResist = 0,
    coldResist = 40,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.8,
    damageSpread = 0.2,
    attackTime = 1.14,
    attackRange = 5,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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