盤纏毒蛛
野獸
monster no map drops [1]
Nest Widow
幽魂Y
標籤beast, delve_monster, extra_small_height, flesh_armour, has_dagger, has_one_handed_melee, insect_blood, melee, not_int, not_str, physical_affinity, puncturing_weapon, spider, very_slow_movement
生命
125%
閃避
+50%
異常狀態臨界值
125%
抗性
35 35 35 20
傷害
144%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
4 ~ 7
攻擊間隔
0.945 秒
傷害分佈
±20%
經驗值
125%
Model Size
100%
類型
DelveSpiderMedium
Metadata
DelveSpiderMedium
等級
68
生命
8,042
護甲
28,790
閃避
7,109
能量護盾
0
傷害
538
法術傷害
538
命中
290
攻擊間隔
0.945
經驗值
12,819
異常狀態臨界值
8,042
冰緩
25
感電
25
易碎
144
焦灼
25
殘喘
70
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 430–645
暴擊率: 5%
攻擊間隔: 0.945 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	set_is_spider = 1
}

Actor
{
	basic_action = "Emerge"
	basic_action = "Emerge2"
	main_hand_unarmed_type = "Dagger"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Spiders/DelveSpiderMedium"] = {
    name = "Nest Widow",
    life = 1.25,
    fireResist = 35,
    coldResist = 35,
    lightningResist = 35,
    chaosResist = 20,
    damage = 1.44,
    damageSpread = 0.2,
    attackTime = 0.945,
    attackRange = 7,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster no map drops [1]
IdMonsterNoMapDrops
FamilyMonsterNoMapDrops
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • monster no map drops Min: 1 Max: 1 全域
  • Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.