完美蛇靈戰士
屍體
怪物種類: 異能
當沒有防禦時,使用劍攻擊
當防禦時,發射迫擊砲
擊中時造成 2 秒凋零
當擊中中毒的敵人時,製造混沌光環
右鍵點擊此物品來製造屍體。
Perfect Serpent Warrior
完美蛇靈戰士 BasaliskHigh /8
名字顯示物品素質
DropLevel 81
BaseType Perfect Serpent Warrior
BaseType 完美蛇靈戰士
Class 屍體
FlagsAlwaysAllocate
TypeMetadata/Items/ItemisedCorpses/BasaliskHigh
IconArt/2DItems/Currency/Azmeri/AtlasExile3ApparitionCorpse
ReferenceCommunity Wiki
完美蛇靈戰士
異能
擊中時造成凋零,持續 2 秒
Perfect Serpent Warrior
幽魂Y
標籤法術, chaos_affinity, eldritch, energy_armour, exile, fast_movement, human, humanoid, is_unarmed, large_model, melee, not_dex, ranged, red_blood, slashing_weapon
生命
150%
生命轉為護盾
100%
護甲
+100%
異常狀態臨界值
150%
抗性
0 0 0 75
傷害
135%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
10 ~ 20
攻擊間隔
1.995 秒
傷害分佈
±20%
經驗值
150%
Model Size
100%
類型
AzmeriBasalisk
Metadata
BasaliskHigh
等級
68
生命
9,650
護甲
57,580
閃避
4,739
能量護盾
6,127
傷害
504
法術傷害
504
命中
290
攻擊間隔
1.995
經驗值
15,383
異常狀態臨界值
9,650
冰緩
31
感電
31
易碎
173
焦灼
31
殘喘
84
MeleeAtAnimationSpeedChaos
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 403–605
暴擊率: 5%
攻擊間隔: 1.995 秒
用強大的攻擊擊倒敵人。
25% 物理傷害轉化至混沌傷害
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AzmeriBasiliskShoulderMortar
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
暴擊率: 5%
施放時間: 1 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
造成 270.4405.7 物理傷害
60% 物理傷害轉化至混沌傷害
擊中有 60% 機率使敵人中毒
增加 100% 中毒持續時間
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile spread radius [8]
projectile uses contact position [1]
visual hit effect chaos is green [1]
AzmeriBasiliskComboThrust
可觸發, 攻擊
基本傷害: 403–605
暴擊率: 5%
攻擊傷害: 40%
攻擊間隔: 1.995 秒
造成 60% 更少攻擊傷害
40% 物理傷害轉化至混沌傷害
擊中有 40% 機率使敵人中毒
is area damage [1]
visual hit effect chaos is green [1]
AzmeriBasiliskComboSlam
可觸發, 攻擊
基本傷害: 403–605
暴擊率: 5%
攻擊傷害: 162.5%
攻擊間隔: 1.995 秒
造成 62.5% 更多攻擊傷害
40% 物理傷害轉化至混沌傷害
擊中有 40% 機率使敵人中毒
is area damage [1]
visual hit effect chaos is green [1]
AzmeriBasiliskDecapitateRightToLeft
可觸發, 攻擊
基本傷害: 403–605
暴擊率: 5%
攻擊傷害: 75%
攻擊間隔: 1.995 秒
造成 25% 更少攻擊傷害
40% 物理傷害轉化至混沌傷害
擊中有 40% 機率使敵人中毒
增加 50% 中毒持續時間
is area damage [1]
visual hit effect chaos is green [1]
AzmeriBasiliskDecapitateLeftToRight
可觸發, 攻擊
基本傷害: 403–605
暴擊率: 5%
攻擊傷害: 75%
攻擊間隔: 1.995 秒
造成 25% 更少攻擊傷害
40% 物理傷害轉化至混沌傷害
擊中有 40% 機率使敵人中毒
增加 50% 中毒持續時間
is area damage [1]
visual hit effect chaos is green [1]
AzmeriBasiliskDecapThrust
可觸發, 攻擊
基本傷害: 403–605
暴擊率: 5%
攻擊傷害: 40%
攻擊間隔: 1.995 秒
造成 60% 更少攻擊傷害
40% 物理傷害轉化至混沌傷害
擊中有 40% 機率使敵人中毒
擊中時癱瘓
is area damage [1]
visual hit effect chaos is green [1]
AzmeriBasiliskWyvernFlight
攻擊, 可觸發
基本傷害: 403–605
暴擊率: 5%
攻擊傷害: 145%
攻擊間隔: 1.995 秒
投射物穿透全部目標
造成 45% 更多攻擊傷害
40% 物理傷害轉化至混沌傷害
擊中有 60% 機率使敵人中毒
增加 100% 中毒傷害
action attack or cast time uses animation length [1]
base is projectile [1]
projectile uses contact position [1]
visual hit effect chaos is green [1]
AzmeriBasiliskDualProjectile
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 403–605
暴擊率: 5%
攻擊傷害: 20%
攻擊間隔: 1.995 秒
投射物穿透全部目標
造成 80% 更少攻擊傷害
40% 物理傷害轉化至混沌傷害
擊中有 60% 機率使敵人中毒
base is projectile [1]
monster projectile variation [174]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
AzmeriBasiliskDualProjectileImpact
可觸發, 攻擊
基本傷害: 403–605
暴擊率: 5%
攻擊間隔: 1.995 秒
40% 物理傷害轉化至混沌傷害
擊中有 60% 機率使敵人中毒
增加 50% 中毒持續時間
造成流血
is area damage [1]
visual hit effect chaos is green [1]
AzmeriBasiliskDualProjectile2
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 403–605
暴擊率: 5%
攻擊傷害: 20%
攻擊間隔: 1.995 秒
投射物穿透全部目標
造成 80% 更少攻擊傷害
40% 物理傷害轉化至混沌傷害
擊中有 60% 機率使敵人中毒
base is projectile [1]
monster projectile variation [175]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
AzmeriBasiliskWyvernGroundCollide
可觸發, 攻擊
基本傷害: 403–605
暴擊率: 5%
攻擊傷害: 125%
攻擊間隔: 1.995 秒
造成 25% 更多攻擊傷害
60% 物理傷害轉化至混沌傷害
擊中有 40% 機率使敵人中毒
is area damage [1]
visual hit effect chaos is green [1]
AzmeriBasiliskShoulderMortar2
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
暴擊率: 5%
施放時間: 1 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
造成 297.9446.8 物理傷害
60% 物理傷害轉化至混沌傷害
擊中有 60% 機率使敵人中毒
增加 100% 中毒持續時間
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile spread radius [13]
projectile uses contact position [1]
visual hit effect chaos is green [1]
EmptyActionAttackBasiliskProjectileBarrageAzmeri
攻擊
基本傷害: 403–605
暴擊率: 5%
攻擊間隔: 1.995 秒
25% 更少攻擊速度
+10 米近戰打擊距離
action attack or cast time uses animation length [1]
EmptyActionAttackBasiliskProjectileBarrageLargeAzmeri
攻擊
基本傷害: 403–605
暴擊率: 5%
攻擊間隔: 1.995 秒
冷卻時間: 10 秒
25% 更少攻擊速度
+10 米近戰打擊距離
action attack or cast time uses animation length [1]
EmptyActionAttackBasiliskProjectileLargeAzmeri
攻擊
基本傷害: 403–605
暴擊率: 5%
攻擊間隔: 1.995 秒
冷卻時間: 10 秒
25% 更少攻擊速度
+10 米近戰打擊距離
action attack or cast time uses animation length [1]
EmptyActionAttackBasiliskWyvernAzmeri
攻擊
基本傷害: 403–605
暴擊率: 5%
攻擊間隔: 1.995 秒
冷卻時間: 20 秒
25% 更少攻擊速度
+10 米近戰打擊距離
action attack or cast time uses animation length [1]
EmptyActionAttackBasiliskDecapitateAzmeri
攻擊
基本傷害: 403–605
暴擊率: 5%
攻擊間隔: 1.995 秒
冷卻時間: 15 秒
25% 更少攻擊速度
action attack or cast time uses animation length [1]
EmptyActionAttackBasiliskSpinAttackAzmeri
攻擊
基本傷害: 403–605
暴擊率: 5%
攻擊間隔: 1.995 秒
冷卻時間: 15 秒
25% 更少攻擊速度
action attack or cast time uses animation length [1]
ABTTAzmeriBasaliskShroud
增益, 持續時間, 法術, 可觸發
施放時間: 1 秒
冷卻時間: 0.1 秒
每秒承受 199.1 混沌傷害
+4 秒基礎持續時間

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "ChangeToStance2Immediate"
	basic_action = "ChangeToStance1Immediate"
}

Functions
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/BasaliskHigh"] = {
    name = "Perfect Serpent Warrior",
    life = 1.5,
    energyShield = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 75,
    damage = 1.35,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 20,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "Dagger",
    skillList = {
        "MeleeAtAnimationSpeedChaos",
        "AzmeriBasiliskWyvernFlight",
        "AzmeriBasiliskDualProjectile",
        "AzmeriBasiliskDualProjectile2",
        "ABTTAzmeriBasaliskShroud",
        "AzmeriBasiliskComboThrust",
        "AzmeriBasiliskDecapThrust",
        "AzmeriBasiliskComboSlam",
        "AzmeriBasiliskDecapitateRightToLeft",
        "AzmeriBasiliskDecapitateLeftToRight",
        "AzmeriBasiliskDualProjectileImpact",
        "AzmeriBasiliskWyvernGroundCollide",
        "EmptyActionAttackBasiliskProjectileBarrageAzmeri",
        "EmptyActionAttackBasiliskProjectileBarrageLargeAzmeri",
        "EmptyActionAttackBasiliskProjectileLargeAzmeri",
        "EmptyActionAttackBasiliskWyvernAzmeri",
        "EmptyActionAttackBasiliskDecapitateAzmeri",
        "EmptyActionAttackBasiliskSpinAttackAzmeri",
        "AzmeriBasiliskShoulderMortar",
        "AzmeriBasiliskShoulderMortar2",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedChaos"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_chaos",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriBasiliskWyvernFlight"] = {
    name = "AzmeriBasiliskWyvernFlight",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_chaos",
        "base_poison_damage_+%",
        "base_chance_to_poison_on_hit_%",
        "base_is_projectile",
        "always_pierce",
        "projectile_uses_contact_position",
        "visual_hit_effect_chaos_is_green",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {40, 100, 60, baseMultiplier = 1.45, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriBasiliskDualProjectile"] = {
    name = "AzmeriBasiliskDualProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "skill_physical_damage_%_to_convert_to_chaos",
        "base_chance_to_poison_on_hit_%",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "always_pierce",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {174, 40, 60, baseMultiplier = 0.2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriBasiliskDualProjectile2"] = {
    name = "AzmeriBasiliskDualProjectile2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "skill_physical_damage_%_to_convert_to_chaos",
        "base_chance_to_poison_on_hit_%",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "always_pierce",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {175, 40, 60, baseMultiplier = 0.2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ABTTAzmeriBasaliskShroud"] = {
    name = "ABTTAzmeriBasaliskShroud",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Buff] = true,
        [SkillType.Duration] = true,
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chaos_damage_taken_per_minute",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {1, 4000, levelRequirement = 0, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriBasiliskComboThrust"] = {
    name = "AzmeriBasiliskComboThrust",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_chaos",
        "base_chance_to_poison_on_hit_%",
        "is_area_damage",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {40, 40, baseMultiplier = 0.4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriBasiliskDecapThrust"] = {
    name = "AzmeriBasiliskDecapThrust",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_chaos",
        "base_chance_to_poison_on_hit_%",
        "is_area_damage",
        "global_maim_on_hit",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {40, 40, baseMultiplier = 0.4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriBasiliskComboSlam"] = {
    name = "AzmeriBasiliskComboSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_chaos",
        "base_chance_to_poison_on_hit_%",
        "is_area_damage",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {40, 40, baseMultiplier = 1.625, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriBasiliskDecapitateRightToLeft"] = {
    name = "AzmeriBasiliskDecapitateRightToLeft",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_chaos",
        "base_poison_duration_+%",
        "base_poison_damage_+%",
        "base_chance_to_poison_on_hit_%",
        "is_area_damage",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {40, 50, 0, 40, baseMultiplier = 0.75, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriBasiliskDecapitateLeftToRight"] = {
    name = "AzmeriBasiliskDecapitateLeftToRight",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_chaos",
        "base_poison_duration_+%",
        "base_poison_damage_+%",
        "base_chance_to_poison_on_hit_%",
        "is_area_damage",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {40, 50, 0, 40, baseMultiplier = 0.75, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriBasiliskDualProjectileImpact"] = {
    name = "AzmeriBasiliskDualProjectileImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_chaos",
        "base_poison_duration_+%",
        "base_chance_to_poison_on_hit_%",
        "is_area_damage",
        "global_bleed_on_hit",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {40, 50, 60, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriBasiliskWyvernGroundCollide"] = {
    name = "AzmeriBasiliskWyvernGroundCollide",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_chaos",
        "base_chance_to_poison_on_hit_%",
        "is_area_damage",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {60, 40, baseMultiplier = 1.25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackBasiliskProjectileBarrageAzmeri"] = {
    name = "EmptyActionAttackBasiliskProjectileBarrageAzmeri",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "melee_range_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-25, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackBasiliskProjectileBarrageLargeAzmeri"] = {
    name = "EmptyActionAttackBasiliskProjectileBarrageLargeAzmeri",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "melee_range_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-25, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackBasiliskProjectileLargeAzmeri"] = {
    name = "EmptyActionAttackBasiliskProjectileLargeAzmeri",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.83,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "melee_range_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-25, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackBasiliskWyvernAzmeri"] = {
    name = "EmptyActionAttackBasiliskWyvernAzmeri",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.33,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "melee_range_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-25, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackBasiliskDecapitateAzmeri"] = {
    name = "EmptyActionAttackBasiliskDecapitateAzmeri",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackBasiliskSpinAttackAzmeri"] = {
    name = "EmptyActionAttackBasiliskSpinAttackAzmeri",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.5,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriBasiliskShoulderMortar"] = {
    name = "AzmeriBasiliskShoulderMortar",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "projectile_spread_radius",
        "projectile_minimum_range",
        "skill_physical_damage_%_to_convert_to_chaos",
        "base_poison_duration_+%",
        "base_chance_to_poison_on_hit_%",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 8, 15, 60, 100, 60, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriBasiliskShoulderMortar2"] = {
    name = "AzmeriBasiliskShoulderMortar2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "projectile_spread_radius",
        "projectile_minimum_range",
        "skill_physical_damage_%_to_convert_to_chaos",
        "base_poison_duration_+%",
        "base_chance_to_poison_on_hit_%",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 13, 15, 60, 100, 60, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
擊中時造成凋零,持續 2 秒
IdMonsterWitherOnHit
FamilyWitherOnHitChance
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • withered on hit for 2 seconds % chance Min: 100 Max: 100 全域
  • Edit

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