完美蠕蛇战士
灵柩
怪物类型: 古灵
非防御时挥剑攻击
防御时发射炮击
击中时施加 2 秒的死亡凋零
击中中毒的敌人时产生混沌光环
右键点击该物品以产生灵柩。
Perfect Serpent Warrior
完美蠕蛇战士 BasaliskHigh /8
名字
显示物品素质
DropLevel 81
BaseType Perfect Serpent Warrior
BaseType 完美蠕蛇战士
Class 灵柩
FlagsAlwaysAllocate
TypeMetadata/Items/ItemisedCorpses/BasaliskHigh
IconArt/2DItems/Currency/Azmeri/AtlasExile3ApparitionCorpse
ReferenceCommunity Wiki
完美蠕蛇战士
古灵
击中施加死亡凋零,持续 2 秒
Perfect Serpent Warrior
幽魂Y
标签施法, chaos_affinity, eldritch, energy_armour, exile, fast_movement, human, humanoid, is_unarmed, large_model, melee, not_dex, ranged, red_blood, slashing_weapon
生命
150%
生命转为护盾
100%
护甲
+100%
异常状态临界值
150%
抗性
0 0 0 75
伤害
135%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
10 ~ 20
攻击间隔
1.995 秒
伤害分布
±20%
经验值
150%
Model Size
100%
类型
AzmeriBasalisk
Metadata
BasaliskHigh
等级
68
生命
0
护甲
57,580
闪避值
4,739
能量护盾
9,191
伤害
504
法术伤害
504
命中
580
攻击间隔
1.995
经验值
15,383
Minion Life
0
Minion Energy Shield
1,994
Minion Damage
403
异常状态临界值
9,650
冰缓
31
Shock
31
Brittle
173
Scorch
31
Sap
84
MeleeAtAnimationSpeedChaos
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 403–605
暴击几率: 5%
攻击间隔: 1.995 秒
对你的敌人无情痛击。
将物理伤害的 25% 转化为混沌伤害
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AzmeriBasiliskShoulderMortar
投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
暴击几率: 5%
施放间隔: 1 秒
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
造成 270.4 - 405.7 物理伤害
将物理伤害的 60% 转化为混沌伤害
击中时有 60% 的几率使敌人中毒
中毒持续时间延长 100%
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile spread radius [8]
projectile uses contact position [1]
visual hit effect chaos is green [1]
AzmeriBasiliskComboThrust
可触发, 攻击
基本伤害: 403–605
暴击几率: 5%
攻击伤害: 40%
攻击间隔: 1.995 秒
攻击伤害总降 60%
将物理伤害的 40% 转化为混沌伤害
击中时有 40% 的几率使敌人中毒
is area damage [1]
visual hit effect chaos is green [1]
AzmeriBasiliskComboSlam
可触发, 攻击
基本伤害: 403–605
暴击几率: 5%
攻击伤害: 162.5%
攻击间隔: 1.995 秒
攻击伤害总增 62.5%
将物理伤害的 40% 转化为混沌伤害
击中时有 40% 的几率使敌人中毒
is area damage [1]
visual hit effect chaos is green [1]
AzmeriBasiliskDecapitateRightToLeft
可触发, 攻击
基本伤害: 403–605
暴击几率: 5%
攻击伤害: 75%
攻击间隔: 1.995 秒
攻击伤害总降 25%
将物理伤害的 40% 转化为混沌伤害
击中时有 40% 的几率使敌人中毒
中毒持续时间延长 50%
is area damage [1]
visual hit effect chaos is green [1]
AzmeriBasiliskDecapitateLeftToRight
可触发, 攻击
基本伤害: 403–605
暴击几率: 5%
攻击伤害: 75%
攻击间隔: 1.995 秒
攻击伤害总降 25%
将物理伤害的 40% 转化为混沌伤害
击中时有 40% 的几率使敌人中毒
中毒持续时间延长 50%
is area damage [1]
visual hit effect chaos is green [1]
AzmeriBasiliskDecapThrust
可触发, 攻击
基本伤害: 403–605
暴击几率: 5%
攻击伤害: 40%
攻击间隔: 1.995 秒
攻击伤害总降 60%
将物理伤害的 40% 转化为混沌伤害
击中时有 40% 的几率使敌人中毒
击中时造成瘫痪
is area damage [1]
visual hit effect chaos is green [1]
AzmeriBasiliskWyvernFlight
攻击, 可触发
基本伤害: 403–605
暴击几率: 5%
攻击伤害: 145%
攻击间隔: 1.995 秒
投射物贯穿所有目标
攻击伤害总增 45%
将物理伤害的 40% 转化为混沌伤害
击中时有 60% 的几率使敌人中毒
中毒伤害提高 100%
action attack or cast time uses animation length [1]
base is projectile [1]
projectile uses contact position [1]
visual hit effect chaos is green [1]
AzmeriBasiliskDualProjectile
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
基本伤害: 403–605
暴击几率: 5%
攻击伤害: 20%
攻击间隔: 1.995 秒
投射物贯穿所有目标
攻击伤害总降 80%
将物理伤害的 40% 转化为混沌伤害
击中时有 60% 的几率使敌人中毒
base is projectile [1]
monster projectile variation [174]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
AzmeriBasiliskDualProjectileImpact
可触发, 攻击
基本伤害: 403–605
暴击几率: 5%
攻击间隔: 1.995 秒
将物理伤害的 40% 转化为混沌伤害
击中时有 60% 的几率使敌人中毒
中毒持续时间延长 50%
导致流血
is area damage [1]
visual hit effect chaos is green [1]
AzmeriBasiliskDualProjectile2
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
基本伤害: 403–605
暴击几率: 5%
攻击伤害: 20%
攻击间隔: 1.995 秒
投射物贯穿所有目标
攻击伤害总降 80%
将物理伤害的 40% 转化为混沌伤害
击中时有 60% 的几率使敌人中毒
base is projectile [1]
monster projectile variation [175]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
AzmeriBasiliskWyvernGroundCollide
可触发, 攻击
基本伤害: 403–605
暴击几率: 5%
攻击伤害: 125%
攻击间隔: 1.995 秒
攻击伤害总增 25%
将物理伤害的 60% 转化为混沌伤害
击中时有 40% 的几率使敌人中毒
is area damage [1]
visual hit effect chaos is green [1]
AzmeriBasiliskShoulderMortar2
投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
暴击几率: 5%
施放间隔: 1 秒
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
造成 297.9 - 446.8 物理伤害
将物理伤害的 60% 转化为混沌伤害
击中时有 60% 的几率使敌人中毒
中毒持续时间延长 100%
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile spread radius [13]
projectile uses contact position [1]
visual hit effect chaos is green [1]
EmptyActionAttackBasiliskProjectileBarrageAzmeri
攻击
基本伤害: 403–605
暴击几率: 5%
攻击间隔: 1.995 秒
攻击速度总降 25%
近战打击范围 +10
action attack or cast time uses animation length [1]
EmptyActionAttackBasiliskProjectileBarrageLargeAzmeri
攻击
基本伤害: 403–605
暴击几率: 5%
攻击间隔: 1.995 秒
冷却时间: 10 秒
攻击速度总降 25%
近战打击范围 +10
action attack or cast time uses animation length [1]
EmptyActionAttackBasiliskProjectileLargeAzmeri
攻击
基本伤害: 403–605
暴击几率: 5%
攻击间隔: 1.995 秒
冷却时间: 10 秒
攻击速度总降 25%
近战打击范围 +10
action attack or cast time uses animation length [1]
EmptyActionAttackBasiliskWyvernAzmeri
攻击
基本伤害: 403–605
暴击几率: 5%
攻击间隔: 1.995 秒
冷却时间: 20 秒
攻击速度总降 25%
近战打击范围 +10
action attack or cast time uses animation length [1]
EmptyActionAttackBasiliskDecapitateAzmeri
攻击
基本伤害: 403–605
暴击几率: 5%
攻击间隔: 1.995 秒
冷却时间: 15 秒
攻击速度总降 25%
action attack or cast time uses animation length [1]
EmptyActionAttackBasiliskSpinAttackAzmeri
攻击
基本伤害: 403–605
暴击几率: 5%
攻击间隔: 1.995 秒
冷却时间: 15 秒
攻击速度总降 25%
action attack or cast time uses animation length [1]
ABTTAzmeriBasaliskShroud
增益, 持续时间, 法术, 可触发
施放间隔: 1 秒
冷却时间: 0.1 秒
每秒受到 199.1 混沌伤害
基础持续时间为 4

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "ChangeToStance2Immediate"
	basic_action = "ChangeToStance1Immediate"
}

Functions
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/BasaliskHigh"] = {
    name = "Perfect Serpent Warrior",
    life = 1.5,
    energyShield = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 75,
    damage = 1.35,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 20,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "Dagger",
    skillList = {
        "MeleeAtAnimationSpeedChaos",
        "AzmeriBasiliskWyvernFlight",
        "AzmeriBasiliskDualProjectile",
        "AzmeriBasiliskDualProjectile2",
        "ABTTAzmeriBasaliskShroud",
        "AzmeriBasiliskComboThrust",
        "AzmeriBasiliskDecapThrust",
        "AzmeriBasiliskComboSlam",
        "AzmeriBasiliskDecapitateRightToLeft",
        "AzmeriBasiliskDecapitateLeftToRight",
        "AzmeriBasiliskDualProjectileImpact",
        "AzmeriBasiliskWyvernGroundCollide",
        "EmptyActionAttackBasiliskProjectileBarrageAzmeri",
        "EmptyActionAttackBasiliskProjectileBarrageLargeAzmeri",
        "EmptyActionAttackBasiliskProjectileLargeAzmeri",
        "EmptyActionAttackBasiliskWyvernAzmeri",
        "EmptyActionAttackBasiliskDecapitateAzmeri",
        "EmptyActionAttackBasiliskSpinAttackAzmeri",
        "AzmeriBasiliskShoulderMortar",
        "AzmeriBasiliskShoulderMortar2",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedChaos"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_chaos",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriBasiliskWyvernFlight"] = {
    name = "AzmeriBasiliskWyvernFlight",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_chaos",
        "base_poison_damage_+%",
        "base_chance_to_poison_on_hit_%",
        "base_is_projectile",
        "always_pierce",
        "projectile_uses_contact_position",
        "visual_hit_effect_chaos_is_green",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {40, 100, 60, baseMultiplier = 1.45, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriBasiliskDualProjectile"] = {
    name = "AzmeriBasiliskDualProjectile",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "skill_physical_damage_%_to_convert_to_chaos",
        "base_chance_to_poison_on_hit_%",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "always_pierce",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {174, 40, 60, baseMultiplier = 0.2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriBasiliskDualProjectile2"] = {
    name = "AzmeriBasiliskDualProjectile2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "skill_physical_damage_%_to_convert_to_chaos",
        "base_chance_to_poison_on_hit_%",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "always_pierce",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {175, 40, 60, baseMultiplier = 0.2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ABTTAzmeriBasaliskShroud"] = {
    name = "ABTTAzmeriBasaliskShroud",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Buff] = true,
        [SkillType.Duration] = true,
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chaos_damage_taken_per_minute",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {1, 4000, levelRequirement = 0, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriBasiliskComboThrust"] = {
    name = "AzmeriBasiliskComboThrust",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_chaos",
        "base_chance_to_poison_on_hit_%",
        "is_area_damage",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {40, 40, baseMultiplier = 0.4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriBasiliskDecapThrust"] = {
    name = "AzmeriBasiliskDecapThrust",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_chaos",
        "base_chance_to_poison_on_hit_%",
        "is_area_damage",
        "global_maim_on_hit",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {40, 40, baseMultiplier = 0.4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriBasiliskComboSlam"] = {
    name = "AzmeriBasiliskComboSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_chaos",
        "base_chance_to_poison_on_hit_%",
        "is_area_damage",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {40, 40, baseMultiplier = 1.625, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriBasiliskDecapitateRightToLeft"] = {
    name = "AzmeriBasiliskDecapitateRightToLeft",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_chaos",
        "base_poison_duration_+%",
        "base_poison_damage_+%",
        "base_chance_to_poison_on_hit_%",
        "is_area_damage",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {40, 50, 0, 40, baseMultiplier = 0.75, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriBasiliskDecapitateLeftToRight"] = {
    name = "AzmeriBasiliskDecapitateLeftToRight",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_chaos",
        "base_poison_duration_+%",
        "base_poison_damage_+%",
        "base_chance_to_poison_on_hit_%",
        "is_area_damage",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {40, 50, 0, 40, baseMultiplier = 0.75, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriBasiliskDualProjectileImpact"] = {
    name = "AzmeriBasiliskDualProjectileImpact",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_chaos",
        "base_poison_duration_+%",
        "base_chance_to_poison_on_hit_%",
        "is_area_damage",
        "global_bleed_on_hit",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {40, 50, 60, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriBasiliskWyvernGroundCollide"] = {
    name = "AzmeriBasiliskWyvernGroundCollide",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_chaos",
        "base_chance_to_poison_on_hit_%",
        "is_area_damage",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {60, 40, baseMultiplier = 1.25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackBasiliskProjectileBarrageAzmeri"] = {
    name = "EmptyActionAttackBasiliskProjectileBarrageAzmeri",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "melee_range_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-25, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackBasiliskProjectileBarrageLargeAzmeri"] = {
    name = "EmptyActionAttackBasiliskProjectileBarrageLargeAzmeri",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "melee_range_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-25, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackBasiliskProjectileLargeAzmeri"] = {
    name = "EmptyActionAttackBasiliskProjectileLargeAzmeri",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.83,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "melee_range_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-25, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackBasiliskWyvernAzmeri"] = {
    name = "EmptyActionAttackBasiliskWyvernAzmeri",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.33,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "melee_range_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-25, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackBasiliskDecapitateAzmeri"] = {
    name = "EmptyActionAttackBasiliskDecapitateAzmeri",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackBasiliskSpinAttackAzmeri"] = {
    name = "EmptyActionAttackBasiliskSpinAttackAzmeri",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.5,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriBasiliskShoulderMortar"] = {
    name = "AzmeriBasiliskShoulderMortar",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "projectile_spread_radius",
        "projectile_minimum_range",
        "skill_physical_damage_%_to_convert_to_chaos",
        "base_poison_duration_+%",
        "base_chance_to_poison_on_hit_%",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 8, 15, 60, 100, 60, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriBasiliskShoulderMortar2"] = {
    name = "AzmeriBasiliskShoulderMortar2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "projectile_spread_radius",
        "projectile_minimum_range",
        "skill_physical_damage_%_to_convert_to_chaos",
        "base_poison_duration_+%",
        "base_chance_to_poison_on_hit_%",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 13, 15, 60, 100, 60, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
击中施加死亡凋零,持续 2 秒
IdMonsterWitherOnHit
FamilyWitherOnHitChance
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • withered on hit for 2 seconds % chance Min: 100 Max: 100 全域
  • 编辑

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