鼠疫圖騰
野獸
Plague Totem
幽魂 | N |
---|---|
標籤 | beast, flesh_armour, immobile, is_unarmed, non_attacking, not_int, red_blood, small_height, unusable_corpse |
生命
350%
護甲
+100%
閃避
+50%
異常狀態臨界值
350%
抗性
0 0 0 0
傷害
50%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
0 秒
傷害分佈
±0%
經驗值
100%
Model Size
100%
類型
RatTalismanSummonerTotem
Metadata
TalismanT2RatSummonerTotem
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
22,517
護甲
57,580
閃避
7,109
能量護盾
0
傷害
187
法術傷害
187
命中
290
攻擊間隔
0
經驗值
10,255
異常狀態臨界值
22,517
冰緩
71
感電
71
易碎
403
焦灼
71
殘喘
197
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
TalismanT2SummonRatSwarm
法術, 法術可重複, 可觸發, 陷阱技能, 圖騰技能, 地雷技能
施放時間: 1 秒
冷卻時間: 0.5 秒
alternate minion [80]
minion dies when parent dies [1]
number of monsters to summon [1]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
minion dies when parent dies [1]
number of monsters to summon [1]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Pathfinding { immobile = true } Stats { immune_to_curses = 1 set_item_drop_slots = 0 set_cannot_be_dominated = 1 mana_regeneration_rate_per_minute_% = 100 base_maximum_mana = 100000 set_max_frenzy_charges = 0 set_max_power_charges = 0 set_physical_damage_reduction_%_per_endurance_charge = 5 set_resist_all_elements_%_per_endurance_charge = 5 } Life { corpse_usable = false } Actor { basic_action = "Emerge" } DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Rats/TalismanT2RatSummonerTotem"] = { name = "Plague Totem", life = 3.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.5, damageSpread = 0, attackTime = 0, attackRange = 6, accuracy = 1, skillList = { "TalismanT2SummonRatSwarm", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["TalismanT2SummonRatSwarm"] = { name = "TalismanT2SummonRatSwarm", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "alternate_minion", "number_of_monsters_to_summon", "summoned_monsters_no_drops_or_experience", "summoned_monsters_are_minions", "minion_dies_when_parent_dies", }, levels = { [1] = {80, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }