奪魂鋸
屍體
怪物種類:
惡魔

旋風斬
劈砍
擊中時癱瘓
右鍵點擊此物品來製造屍體。
Sawblade Horror

奪魂鋸 CycloneDemonMid /8
名字 | 顯示物品素質 |
---|---|
DropLevel | 68 |
BaseType | Sawblade Horror |
BaseType | 奪魂鋸 |
Class | 屍體 |
Flags | AlwaysAllocate |
Type | Metadata/Items/ItemisedCorpses/CycloneDemonMid |
Icon | Art/2DItems/Currency/Azmeri/DemonBoss1Corpse |
Reference | Community Wiki |
奪魂鋸



global maim on hit [1]
Sawblade Horror
幽魂 | Y |
---|---|
標籤 | cleaving_weapon, demon, flesh_armour, has_two_hand_axe, has_two_handed_melee, medium_height, melee, not_int, physical_affinity, red_blood, slow_movement, unique_map_boss |
生命
330%
護甲
+40%
閃避
+60%
異常狀態臨界值
330%
抗性




傷害
173%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 13
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
150%
Model Size
125%
類型
AzmeriCycloneDemon
Metadata
CycloneDemonMid
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
選擇 怪物等級
等級
68
生命
21,230
護甲
40,306
閃避值
7,582
傷害
646
法術傷害
646
命中
580
攻擊間隔
1.5
經驗值
15,383
Minion Life
4,605
Minion Damage
516
異常狀態臨界值
21,230
冰緩
67
感電
67
易碎
380
焦灼
67
殘喘
185
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 517–775
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

AzmeriCycloneDemonCleave
攻擊, 範圍, 近戰, DoT
基本傷害: 517–775
暴擊率: 5%
攻擊間隔: 1.5 秒
action attack or cast time uses animation length [1]
corrupted blood on hit % average damage to deal per minute per stack [100]
corrupted blood on hit duration [4000]
corrupted blood on hit num stacks [2]
is area damage [1]
AzmeriCycloneDemonDesecratedGroundCyclone
攻擊, 範圍, 近戰, 位移
旋風斬
基本傷害: 517–775
暴擊率: 5%
攻擊傷害: 57.5%
攻擊間隔: 1.5 秒
冷卻時間: 5 秒
對周圍敵人造成傷害,接而進行一連串的旋轉攻擊,邊向目標地點前進邊攻擊路徑上的敵人。不能被多重打擊或殘暴輔助。
造成 42.5% 更少攻擊傷害
增加 120% 攻擊速度
120% 更多移動速度
action attack or cast time uses animation length [1]
cyclone extra distance [40]
cyclone places ground desecration chaos damage per minute [4250]
desecrated ground art variation [1]
is area damage [1]

Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/CycloneDemonMid"] = { name = "Sawblade Horror", life = 3.3, fireResist = 0, coldResist = 52, lightningResist = 52, chaosResist = 0, damage = 1.73, damageSpread = 0.2, attackTime = 1.5, attackRange = 13, accuracy = 1, weaponType1 = "Two Hand Axe", skillList = { "MeleeAtAnimationSpeed", "AzmeriCycloneDemonDesecratedGroundCyclone", "AzmeriCycloneDemonCleave", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriCycloneDemonDesecratedGroundCyclone"] = { name = "Cyclone", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "desecrated_ground_art_variation", "attack_speed_+%", "cyclone_movement_speed_+%_final", "cyclone_extra_distance", "cyclone_places_ground_desecration_chaos_damage_per_minute", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {1, 120, 120, 40, 4250, baseMultiplier = 0.575, levelRequirement = 4, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriCycloneDemonCleave"] = { name = "AzmeriCycloneDemonCleave", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.DamageOverTime] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack", "corrupted_blood_on_hit_duration", "corrupted_blood_on_hit_num_stacks", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {100, 4000, 2, levelRequirement = 3, statInterpolation = {}, cost = { }, }, }, }
global maim on hit [1]
Id | MonsterMaimOnHit |
---|---|
Family | MonsterMaimOnHit |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack |
編輯
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.