톱날 호러
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몬스터 유형: 악마
회오리바람
회전베기
명중 시 힘줄 절단
이 아이템에 우클릭하여 이 시신을 생성할 수 있습니다.
Sawblade Horror
톱날 호러 CycloneDemonMid /8
이름상세 설명 표시
DropLevel 68
BaseType Sawblade Horror
BaseType 톱날 호러
Class 시신
FlagsAlwaysAllocate
TypeMetadata/Items/ItemisedCorpses/CycloneDemonMid
IconArt/2DItems/Currency/Azmeri/DemonBoss1Corpse
ReferenceCommunity Wiki
톱날 호러
악마
global maim on hit [1]
Sawblade Horror
SpectreY
Tagscleaving_weapon, demon, flesh_armour, has_two_hand_axe, has_two_handed_melee, medium_height, melee, not_int, physical_affinity, red_blood, slow_movement, unique_map_boss
생명력
330%
방어도
+40%
회피
+60%
Ailment Threshold
330%
저항
0 52 52 0
Damage
173%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 13
Attack Time
1.5 Second
Damage Spread
±20%
경험치
150%
Model Size
125%
Type
AzmeriCycloneDemon
Metadata
CycloneDemonMid
레벨
68
생명력
21,230
방어도
40,306
회피
7,582
에너지 보호막
0
Damage
646
주문 피해
646
정확도
290
Attack Time
1.5
경험치
15,383
Ailment Threshold
21,230
Chill
67
Shock
67
Brittle
380
Scorch
67
Sap
185
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 517–775
치명타 확률: 5%
Attack Time: 1.5 초
강력한 일격으로 적들을 쓰러트립니다.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AzmeriCycloneDemonCleave
Attack, Area, Melee, DamageOverTime
Base Damage: 517–775
치명타 확률: 5%
Attack Time: 1.5 초
action attack or cast time uses animation length [1]
corrupted blood on hit % average damage to deal per minute per stack [100]
corrupted blood on hit duration [4000]
corrupted blood on hit num stacks [2]
is area damage [1]
AzmeriCycloneDemonDesecratedGroundCyclone
Attack, Area, Melee, Movement
회오리바람
Base Damage: 517–775
치명타 확률: 5%
공격 피해: 57.5%
Attack Time: 1.5 초
재사용 대기시간: 5 초
주변 적들에게 피해를 준 뒤 목표 지점으로 이동하는 동안 연속 회전 공격을 합니다. 무자비 또는 연속타격의 보조는 받을 수 없습니다.
주는 공격 피해 42.5% 감폭
공격 속도 120% 증가
이동 속도 120% 증폭
action attack or cast time uses animation length [1]
cyclone extra distance [40]
cyclone places ground desecration chaos damage per minute [4250]
desecrated ground art variation [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/CycloneDemonMid"] = {
    name = "Sawblade Horror",
    life = 3.3,
    fireResist = 0,
    coldResist = 52,
    lightningResist = 52,
    chaosResist = 0,
    damage = 1.73,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 13,
    accuracy = 1,
    weaponType1 = "Two Hand Axe",
    skillList = {
        "MeleeAtAnimationSpeed",
        "AzmeriCycloneDemonDesecratedGroundCyclone",
        "AzmeriCycloneDemonCleave",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriCycloneDemonDesecratedGroundCyclone"] = {
    name = "Cyclone",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "desecrated_ground_art_variation",
        "attack_speed_+%",
        "cyclone_movement_speed_+%_final",
        "cyclone_extra_distance",
        "cyclone_places_ground_desecration_chaos_damage_per_minute",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {1, 120, 120, 40, 4250, baseMultiplier = 0.575, levelRequirement = 4, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriCycloneDemonCleave"] = {
    name = "AzmeriCycloneDemonCleave",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.DamageOverTime] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack",
        "corrupted_blood_on_hit_duration",
        "corrupted_blood_on_hit_num_stacks",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {100, 4000, 2, levelRequirement = 3, statInterpolation = {},  cost = { }, },
    },
}
global maim on hit [1]
IdMonsterMaimOnHit
FamilyMonsterMaimOnHit
Domains몬스터 (3)
GenerationType고유 (3)
Req. level1
Stats
  • global maim on hit Min: 1 Max: 1 Global
  • Craft Tagsattack
    Edit

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