高階機械法師
人形
monster no map drops [1]
stance movement speed +% final [-64]
stance movement speed +% final [-18]
Senior Heretech
幽魂Y
幽魂 取代Metadata/Monsters/LeagueHeist/Science/ProjectCasterEliteSpectre
標籤bludgeoning_weapon, 法術, fast_movement, has_staff, has_two_handed_melee, human, humanoid, light_armour, lightning_affinity, melee, no_pantheon_mod, not_dex, physical_affinity, ranged, red_blood
生命
560%
生命轉為護盾
100%
護甲
+50%
異常狀態臨界值
560%
抗性
30 30 30 20
傷害
147%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
8 ~ 13
攻擊間隔
1.17 秒
傷害分佈
±20%
經驗值
140%
Model Size
105%
類型
HeistProjectCasterElite
Metadata
ProjectCasterElite
等級
68
生命
36,027
護甲
28,790
閃避
4,739
能量護盾
0
傷害
549
法術傷害
549
命中
0
攻擊間隔
1.17
經驗值
14,357
異常狀態臨界值
36,027
冰緩
114
感電
114
易碎
644
焦灼
114
殘喘
315
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 439–659
暴擊率: 5%
攻擊間隔: 1.17 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
DoLiterallyNothing
WalkEmergeHeistScience
walk emerge distance [50]
HeistScienceSpawnLightningVolatile
可觸發, 法術
施放時間: 1 秒
GSHeistLightningVolatileExplode
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 18415524 閃電傷害
你的擊中必定感電
你的擊中不能暈眩敵人
你造成的感電一定會增加至少 20% 的承受傷害
+2 秒基礎持續時間
is area damage [1]
shock art variation [5]
GTHeistCultistLightningBoltCone
可觸發, 法術
施放時間: 2 秒
冷卻時間: 10 秒
HeistCultistLightningBolt
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 544.21633 閃電傷害
active skill area of effect radius +% final [-40]
is area damage [1]
shock art variation [5]
spell maximum action distance +% [-25]
GSHeistLightningWaterfallHit
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 108.6201.7 閃電傷害
is area damage [1]
shock art variation [5]
HeistScienceSpawnLightningWaterfall
可觸發, 法術
施放時間: 1 秒
GTHeistCultistWaterfallCascade
可觸發, 法術
施放時間: 2 秒
冷卻時間: 16 秒
MPSHeistCultistStaffProjectileGreen
法術, 投射物, 玩家投射物, 可觸發
施放時間: 1.166 秒
冷卻時間: 2.2 秒
造成 9931490 閃電傷害
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [166]
projectile uses contact position [1]
spell maximum action distance +% [-40]
visual hit effect chaos is green [1]
ChangeToStance1Heist
skill cannot be interrupted [1]
skill cannot be stunned [1]
EASHeistMindControlSuicide
法術
施放時間: 1 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
TeleportHeistCultistProject
法術, 位移
施放時間: 1.2 秒
冷卻時間: 6 秒
GSHeistScienceLightningDashImpact
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 330.9992.7 閃電傷害
你的擊中必定感電
你的擊中不能暈眩敵人
你造成的感電一定會增加至少 20% 的承受傷害
is area damage [1]
shock art variation [5]

Object Type

version 2
extends "Metadata/Monsters/LeagueHeist/HeistMonsterBase"
extends "Metadata/Monsters/LeagueHeist/HeistEliteBase"
extends "Metadata/Monsters/LeagueHeist/Science/HeistProjectMonsterBase"

Animated
{
	animated_object = "Metadata/Monsters/LeagueHeist/Science/HeistProjectCasterElite.ao"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueHeist/HeistMonsterBase"

extends "Metadata/Monsters/LeagueHeist/HeistEliteBase"

extends "Metadata/Monsters/LeagueHeist/Science/HeistProjectMonsterBase"

Animated
{
	on_event_fadeout_for_lightning_dash_01 =
	"
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/cultist/epk/lt_warp_up.epk );
		DisableHighlighting();
	"

	on_event_fadein_for_lightning_dash_01 =
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/cultist/epk/lt_warp_up.epk );
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/cultist/epk/lt_warp_down.epk );
		EnableHighlighting();
		Delay( 1.0, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/cultist/epk/lt_warp_down.epk ); } );
	"
}

Preload
{
	preload_misc_animated = "HeistCultistLightningTeleportMarker"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHeist/Science/ProjectCasterElite"] = {
    name = "Senior Heretech",
    life = 5.6,
    energyShield = 1,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.47,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 13,
    accuracy = 1,
    weaponType1 = "Staff",
    skillList = {
        "Melee",
        "MPSHeistCultistStaffProjectileGreen",
        "TeleportHeistCultistProject",
        "GSHeistLightningVolatileExplode",
        "GSHeistLightningWaterfallHit",
        "GSHeistScienceLightningDashImpact",
        "WalkEmergeHeistScience",
        "HeistCultistLightningBolt",
        "HeistScienceSpawnLightningVolatile",
        "HeistScienceSpawnLightningWaterfall",
        "GTHeistCultistWaterfallCascade",
        "GTHeistCultistLightningBoltCone",
        "DoLiterallyNothing",
        "EASHeistMindControlSuicide",
        "ChangeToStance1Heist",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSHeistCultistStaffProjectileGreen"] = {
    name = "MPSHeistCultistStaffProjectileGreen",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.166,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 166, -40, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TeleportHeistCultistProject"] = {
    name = "TeleportHeistCultistProject",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSHeistLightningVolatileExplode"] = {
    name = "GSHeistLightningVolatileExplode",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "shock_minimum_damage_taken_increase_%",
        "shock_art_variation",
        "base_skill_effect_duration",
        "is_area_damage",
        "always_shock",
        "cannot_stun",
    },
    levels = {
        [1] = {0.5, 1.5, 20, 5, 2000, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSHeistLightningWaterfallHit"] = {
    name = "GSHeistLightningWaterfallHit",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "shock_art_variation",
        "is_area_damage",
    },
    levels = {
        [1] = {0.69999998807907, 1.2999999523163, 5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSHeistScienceLightningDashImpact"] = {
    name = "GSHeistScienceLightningDashImpact",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "shock_minimum_damage_taken_increase_%",
        "shock_art_variation",
        "is_area_damage",
        "always_shock",
        "cannot_stun",
    },
    levels = {
        [1] = {0.5, 1.5, 20, 5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeHeistScience"] = {
    name = "WalkEmergeHeistScience",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.25,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistCultistLightningBolt"] = {
    name = "HeistCultistLightningBolt",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "spell_maximum_action_distance_+%",
        "shock_art_variation",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, -25, 5, -40, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistScienceSpawnLightningVolatile"] = {
    name = "HeistScienceSpawnLightningVolatile",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistScienceSpawnLightningWaterfall"] = {
    name = "HeistScienceSpawnLightningWaterfall",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTHeistCultistWaterfallCascade"] = {
    name = "GTHeistCultistWaterfallCascade",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTHeistCultistLightningBoltCone"] = {
    name = "GTHeistCultistLightningBoltCone",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DoLiterallyNothing"] = {
    name = "DoLiterallyNothing",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASHeistMindControlSuicide"] = {
    name = "EASHeistMindControlSuicide",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ChangeToStance1Heist"] = {
    name = "ChangeToStance1Heist",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster no map drops [1]
IdMonsterNoMapDrops
FamilyMonsterNoMapDrops
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • monster no map drops Min: 1 Max: 1 全域
  • IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    stance movement speed +% final [-64]
    IdStanceHeistScientistWalk_
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -64 Max: -64 全域
  • Craft Tagsspeed
    stance movement speed +% final [-18]
    IdStanceHeistScientistJog_
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -18 Max: -18 全域
  • Craft Tagsspeed
    高階機械法師
    人形
    stance movement speed +% final [-64]
    stance movement speed +% final [-18]
    Senior Heretech
    幽魂Y
    幽魂 取代Metadata/Monsters/LeagueHeist/Science/ProjectCasterEliteSpectre
    標籤bludgeoning_weapon, 法術, fast_movement, has_staff, has_two_handed_melee, heist_guard, human, humanoid, light_armour, lightning_affinity, melee, no_pantheon_mod, not_dex, physical_affinity, ranged, red_blood
    生命
    560%
    生命轉為護盾
    100%
    護甲
    +50%
    異常狀態臨界值
    560%
    抗性
    30 30 30 20
    傷害
    147%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    8 ~ 13
    攻擊間隔
    1.17 秒
    傷害分佈
    ±20%
    經驗值
    140%
    Model Size
    105%
    類型
    HeistProjectCasterElite
    Metadata
    ProjectCasterEliteGuard_
    等級
    68
    生命
    36,027
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    549
    法術傷害
    549
    命中
    0
    攻擊間隔
    1.17
    經驗值
    14,357
    異常狀態臨界值
    36,027
    冰緩
    114
    感電
    114
    易碎
    644
    焦灼
    114
    殘喘
    315
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 439–659
    暴擊率: 5%
    攻擊間隔: 1.17 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    DoLiterallyNothing
    WalkEmergeHeistScience
    walk emerge distance [50]
    HeistScienceSpawnLightningVolatile
    可觸發, 法術
    施放時間: 1 秒
    GSHeistLightningVolatileExplode
    法術, 可觸發
    暴擊率: 5%
    施放時間: 1 秒
    造成 18415524 閃電傷害
    你的擊中必定感電
    你的擊中不能暈眩敵人
    你造成的感電一定會增加至少 20% 的承受傷害
    +2 秒基礎持續時間
    is area damage [1]
    shock art variation [5]
    GTHeistCultistLightningBoltCone
    可觸發, 法術
    施放時間: 2 秒
    冷卻時間: 10 秒
    HeistCultistLightningBolt
    法術, 可觸發
    暴擊率: 5%
    施放時間: 1 秒
    造成 544.21633 閃電傷害
    active skill area of effect radius +% final [-40]
    is area damage [1]
    shock art variation [5]
    spell maximum action distance +% [-25]
    GSHeistLightningWaterfallHit
    法術, 可觸發
    暴擊率: 5%
    施放時間: 1 秒
    造成 108.6201.7 閃電傷害
    is area damage [1]
    shock art variation [5]
    HeistScienceSpawnLightningWaterfall
    可觸發, 法術
    施放時間: 1 秒
    GTHeistCultistWaterfallCascade
    可觸發, 法術
    施放時間: 2 秒
    冷卻時間: 16 秒
    MPSHeistCultistStaffProjectileGreen
    法術, 投射物, 玩家投射物, 可觸發
    施放時間: 1.166 秒
    冷卻時間: 2.2 秒
    造成 9931490 閃電傷害
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [166]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    visual hit effect chaos is green [1]
    ChangeToStance1Heist
    skill cannot be interrupted [1]
    skill cannot be stunned [1]
    EASHeistMindControlSuicide
    法術
    施放時間: 1 秒
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    TeleportHeistCultistProject
    法術, 位移
    施放時間: 1.2 秒
    冷卻時間: 6 秒
    GSHeistScienceLightningDashImpact
    法術, 可觸發
    暴擊率: 5%
    施放時間: 1 秒
    造成 330.9992.7 閃電傷害
    你的擊中必定感電
    你的擊中不能暈眩敵人
    你造成的感電一定會增加至少 20% 的承受傷害
    is area damage [1]
    shock art variation [5]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueHeist/HeistMonsterBase"
    extends "Metadata/Monsters/LeagueHeist/HeistGuardBase"
    extends "Metadata/Monsters/LeagueHeist/HeistEliteBase"
    extends "Metadata/Monsters/LeagueHeist/Science/HeistProjectMonsterBase"
    
    Animated
    {
    	animated_object = "Metadata/Monsters/LeagueHeist/Science/HeistProjectCasterElite.ao"
    	on_event_contact_for_spell_aoe_01 = "this.start_orientation = GetOrientation();"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueHeist/HeistMonsterBase"
    
    extends "Metadata/Monsters/LeagueHeist/HeistGuardBase"
    
    extends "Metadata/Monsters/LeagueHeist/HeistEliteBase"
    
    extends "Metadata/Monsters/LeagueHeist/Science/HeistProjectMonsterBase"
    
    Actor
    {
    	create_stance2 = "IfVarietyContains( Bench, { AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/cultist/actfx/projectstaff/researching.epk ); } );"
    }
    
    Animated
    {
    	on_event_unsheath =
    	"
    		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/cultist/actfx/wep_fadein_green.epk, Metadata/Monsters/LeagueHeist/Science/attachments/HeistScienceCultStaffGreen.ao );
    		Delay( 1.5, { RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/cultist/actfx/wep_fadein_green.epk, Metadata/Monsters/LeagueHeist/Science/attachments/HeistScienceCultStaffGreen.ao ); } );
    	"
    
    	on_lab_alert_transition_01 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/cultist/actfx/projectstaff/researching.epk );"
    
    	on_event_fadeout_for_lightning_dash_01 =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/cultist/epk/lt_warp_up.epk );
    		DisableHighlighting();
    	"
    
    	on_event_fadein_for_lightning_dash_01 =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/cultist/epk/lt_warp_up.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/cultist/epk/lt_warp_down.epk );
    		EnableHighlighting();
    		Delay( 1.0, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/cultist/epk/lt_warp_down.epk ); } );
    	"
    }
    
    Life
    {
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/cultist/actfx/projectstaff/researching.epk );"
    
    	on_spawned_dead = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/cultist/actfx/projectstaff/researching.epk );"
    }
    
    Preload
    {
    	preload_misc_animated = "HeistCultistLightningTeleportMarker"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHeist/Science/ProjectCasterEliteGuard_"] = {
        name = "Senior Heretech",
        life = 5.6,
        energyShield = 1,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.47,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 13,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
            "Melee",
            "MPSHeistCultistStaffProjectileGreen",
            "TeleportHeistCultistProject",
            "GSHeistLightningVolatileExplode",
            "GSHeistLightningWaterfallHit",
            "GSHeistScienceLightningDashImpact",
            "WalkEmergeHeistScience",
            "HeistCultistLightningBolt",
            "HeistScienceSpawnLightningVolatile",
            "HeistScienceSpawnLightningWaterfall",
            "GTHeistCultistWaterfallCascade",
            "GTHeistCultistLightningBoltCone",
            "DoLiterallyNothing",
            "EASHeistMindControlSuicide",
            "ChangeToStance1Heist",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSHeistCultistStaffProjectileGreen"] = {
        name = "MPSHeistCultistStaffProjectileGreen",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.166,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 166, -40, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TeleportHeistCultistProject"] = {
        name = "TeleportHeistCultistProject",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSHeistLightningVolatileExplode"] = {
        name = "GSHeistLightningVolatileExplode",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "shock_minimum_damage_taken_increase_%",
            "shock_art_variation",
            "base_skill_effect_duration",
            "is_area_damage",
            "always_shock",
            "cannot_stun",
        },
        levels = {
            [1] = {0.5, 1.5, 20, 5, 2000, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSHeistLightningWaterfallHit"] = {
        name = "GSHeistLightningWaterfallHit",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "shock_art_variation",
            "is_area_damage",
        },
        levels = {
            [1] = {0.69999998807907, 1.2999999523163, 5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSHeistScienceLightningDashImpact"] = {
        name = "GSHeistScienceLightningDashImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "shock_minimum_damage_taken_increase_%",
            "shock_art_variation",
            "is_area_damage",
            "always_shock",
            "cannot_stun",
        },
        levels = {
            [1] = {0.5, 1.5, 20, 5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeHeistScience"] = {
        name = "WalkEmergeHeistScience",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.25,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistCultistLightningBolt"] = {
        name = "HeistCultistLightningBolt",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "spell_maximum_action_distance_+%",
            "shock_art_variation",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, -25, 5, -40, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistScienceSpawnLightningVolatile"] = {
        name = "HeistScienceSpawnLightningVolatile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistScienceSpawnLightningWaterfall"] = {
        name = "HeistScienceSpawnLightningWaterfall",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTHeistCultistWaterfallCascade"] = {
        name = "GTHeistCultistWaterfallCascade",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTHeistCultistLightningBoltCone"] = {
        name = "GTHeistCultistLightningBoltCone",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoLiterallyNothing"] = {
        name = "DoLiterallyNothing",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHeistMindControlSuicide"] = {
        name = "EASHeistMindControlSuicide",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChangeToStance1Heist"] = {
        name = "ChangeToStance1Heist",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    stance movement speed +% final [-64]
    IdStanceHeistScientistWalk_
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -64 Max: -64 全域
  • Craft Tagsspeed
    stance movement speed +% final [-18]
    IdStanceHeistScientistJog_
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -18 Max: -18 全域
  • Craft Tagsspeed
    高階機械法師
    人形
    stance movement speed +% final [-64]
    stance movement speed +% final [-18]
    Senior Heretech
    幽魂Y
    幽魂 取代Metadata/Monsters/LeagueHeist/Science/ProjectCasterEliteSpectre
    標籤bludgeoning_weapon, 法術, fast_movement, has_staff, has_two_handed_melee, heist_guard, human, humanoid, light_armour, lightning_affinity, melee, no_pantheon_mod, not_dex, physical_affinity, ranged, red_blood
    生命
    560%
    生命轉為護盾
    100%
    護甲
    +50%
    異常狀態臨界值
    560%
    抗性
    30 30 30 20
    傷害
    147%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    8 ~ 13
    攻擊間隔
    1.17 秒
    傷害分佈
    ±20%
    經驗值
    140%
    Model Size
    105%
    類型
    HeistProjectCasterElite
    Metadata
    ProjectCasterEliteGuardBench
    等級
    68
    生命
    36,027
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    549
    法術傷害
    549
    命中
    0
    攻擊間隔
    1.17
    經驗值
    14,357
    異常狀態臨界值
    36,027
    冰緩
    114
    感電
    114
    易碎
    644
    焦灼
    114
    殘喘
    315
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 439–659
    暴擊率: 5%
    攻擊間隔: 1.17 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    DoLiterallyNothing
    WalkEmergeHeistScience
    walk emerge distance [50]
    HeistScienceSpawnLightningVolatile
    可觸發, 法術
    施放時間: 1 秒
    GSHeistLightningVolatileExplode
    法術, 可觸發
    暴擊率: 5%
    施放時間: 1 秒
    造成 18415524 閃電傷害
    你的擊中必定感電
    你的擊中不能暈眩敵人
    你造成的感電一定會增加至少 20% 的承受傷害
    +2 秒基礎持續時間
    is area damage [1]
    shock art variation [5]
    GTHeistCultistLightningBoltCone
    可觸發, 法術
    施放時間: 2 秒
    冷卻時間: 10 秒
    HeistCultistLightningBolt
    法術, 可觸發
    暴擊率: 5%
    施放時間: 1 秒
    造成 544.21633 閃電傷害
    active skill area of effect radius +% final [-40]
    is area damage [1]
    shock art variation [5]
    spell maximum action distance +% [-25]
    GSHeistLightningWaterfallHit
    法術, 可觸發
    暴擊率: 5%
    施放時間: 1 秒
    造成 108.6201.7 閃電傷害
    is area damage [1]
    shock art variation [5]
    HeistScienceSpawnLightningWaterfall
    可觸發, 法術
    施放時間: 1 秒
    GTHeistCultistWaterfallCascade
    可觸發, 法術
    施放時間: 2 秒
    冷卻時間: 16 秒
    MPSHeistCultistStaffProjectileGreen
    法術, 投射物, 玩家投射物, 可觸發
    施放時間: 1.166 秒
    冷卻時間: 2.2 秒
    造成 9931490 閃電傷害
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [166]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    visual hit effect chaos is green [1]
    ChangeToStance1Heist
    skill cannot be interrupted [1]
    skill cannot be stunned [1]
    EASHeistMindControlSuicide
    法術
    施放時間: 1 秒
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    TeleportHeistCultistProject
    法術, 位移
    施放時間: 1.2 秒
    冷卻時間: 6 秒
    GSHeistScienceLightningDashImpact
    法術, 可觸發
    暴擊率: 5%
    施放時間: 1 秒
    造成 330.9992.7 閃電傷害
    你的擊中必定感電
    你的擊中不能暈眩敵人
    你造成的感電一定會增加至少 20% 的承受傷害
    is area damage [1]
    shock art variation [5]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueHeist/HeistMonsterBase"
    extends "Metadata/Monsters/LeagueHeist/HeistGuardBase"
    extends "Metadata/Monsters/LeagueHeist/HeistEliteBase"
    extends "Metadata/Monsters/LeagueHeist/Science/HeistProjectMonsterBase"
    
    Animated
    {
    	animated_object = "Metadata/Monsters/LeagueHeist/Science/HeistProjectCasterElite.ao"
    	on_event_contact_for_spell_aoe_01 = "this.start_orientation = GetOrientation();"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueHeist/HeistMonsterBase"
    
    extends "Metadata/Monsters/LeagueHeist/HeistGuardBase"
    
    extends "Metadata/Monsters/LeagueHeist/HeistEliteBase"
    
    extends "Metadata/Monsters/LeagueHeist/Science/HeistProjectMonsterBase"
    
    Actor
    {
    	create_stance2 = "IfVarietyContains( Bench, { AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/cultist/actfx/projectstaff/researching.epk ); } );"
    }
    
    Animated
    {
    	on_event_unsheath =
    	"
    		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/cultist/actfx/wep_fadein_green.epk, Metadata/Monsters/LeagueHeist/Science/attachments/HeistScienceCultStaffGreen.ao );
    		Delay( 1.5, { RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/cultist/actfx/wep_fadein_green.epk, Metadata/Monsters/LeagueHeist/Science/attachments/HeistScienceCultStaffGreen.ao ); } );
    	"
    
    	on_lab_alert_transition_01 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/cultist/actfx/projectstaff/researching.epk );"
    
    	on_event_fadeout_for_lightning_dash_01 =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/cultist/epk/lt_warp_up.epk );
    		DisableHighlighting();
    	"
    
    	on_event_fadein_for_lightning_dash_01 =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/cultist/epk/lt_warp_up.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/cultist/epk/lt_warp_down.epk );
    		EnableHighlighting();
    		Delay( 1.0, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/cultist/epk/lt_warp_down.epk ); } );
    	"
    }
    
    Life
    {
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/cultist/actfx/projectstaff/researching.epk );"
    
    	on_spawned_dead = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/cultist/actfx/projectstaff/researching.epk );"
    }
    
    Preload
    {
    	preload_misc_animated = "HeistCultistLightningTeleportMarker"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHeist/Science/ProjectCasterEliteGuardBench"] = {
        name = "Senior Heretech",
        life = 5.6,
        energyShield = 1,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.47,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 13,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
            "Melee",
            "MPSHeistCultistStaffProjectileGreen",
            "TeleportHeistCultistProject",
            "GSHeistLightningVolatileExplode",
            "GSHeistLightningWaterfallHit",
            "GSHeistScienceLightningDashImpact",
            "WalkEmergeHeistScience",
            "HeistCultistLightningBolt",
            "HeistScienceSpawnLightningVolatile",
            "HeistScienceSpawnLightningWaterfall",
            "GTHeistCultistWaterfallCascade",
            "GTHeistCultistLightningBoltCone",
            "DoLiterallyNothing",
            "EASHeistMindControlSuicide",
            "ChangeToStance1Heist",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSHeistCultistStaffProjectileGreen"] = {
        name = "MPSHeistCultistStaffProjectileGreen",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.166,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 166, -40, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TeleportHeistCultistProject"] = {
        name = "TeleportHeistCultistProject",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSHeistLightningVolatileExplode"] = {
        name = "GSHeistLightningVolatileExplode",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "shock_minimum_damage_taken_increase_%",
            "shock_art_variation",
            "base_skill_effect_duration",
            "is_area_damage",
            "always_shock",
            "cannot_stun",
        },
        levels = {
            [1] = {0.5, 1.5, 20, 5, 2000, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSHeistLightningWaterfallHit"] = {
        name = "GSHeistLightningWaterfallHit",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "shock_art_variation",
            "is_area_damage",
        },
        levels = {
            [1] = {0.69999998807907, 1.2999999523163, 5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSHeistScienceLightningDashImpact"] = {
        name = "GSHeistScienceLightningDashImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "shock_minimum_damage_taken_increase_%",
            "shock_art_variation",
            "is_area_damage",
            "always_shock",
            "cannot_stun",
        },
        levels = {
            [1] = {0.5, 1.5, 20, 5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeHeistScience"] = {
        name = "WalkEmergeHeistScience",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.25,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistCultistLightningBolt"] = {
        name = "HeistCultistLightningBolt",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "spell_maximum_action_distance_+%",
            "shock_art_variation",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, -25, 5, -40, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistScienceSpawnLightningVolatile"] = {
        name = "HeistScienceSpawnLightningVolatile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistScienceSpawnLightningWaterfall"] = {
        name = "HeistScienceSpawnLightningWaterfall",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTHeistCultistWaterfallCascade"] = {
        name = "GTHeistCultistWaterfallCascade",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTHeistCultistLightningBoltCone"] = {
        name = "GTHeistCultistLightningBoltCone",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoLiterallyNothing"] = {
        name = "DoLiterallyNothing",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHeistMindControlSuicide"] = {
        name = "EASHeistMindControlSuicide",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChangeToStance1Heist"] = {
        name = "ChangeToStance1Heist",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    stance movement speed +% final [-64]
    IdStanceHeistScientistWalk_
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -64 Max: -64 全域
  • Craft Tagsspeed
    stance movement speed +% final [-18]
    IdStanceHeistScientistJog_
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -18 Max: -18 全域
  • Craft Tagsspeed
    高階機械法師
    人形
    stance movement speed +% final [-64]
    stance movement speed +% final [-18]
    Senior Heretech
    幽魂Y
    標籤bludgeoning_weapon, 法術, fast_movement, has_staff, has_two_handed_melee, human, humanoid, light_armour, lightning_affinity, melee, no_pantheon_mod, not_dex, physical_affinity, ranged, red_blood
    Packs
  • 肉體刻劃屍, 縫屍者, 嫌犯, 膿胞, 焦躁骷髏實驗體, 焦躁骷髏實驗體, 焦躁骷髏實驗體, 骷髏射手實驗體, 機械法師, 死靈法師, 高階機械法師, 高階死靈法師
  • 生命
    357%
    生命轉為護盾
    100%
    護甲
    +50%
    異常狀態臨界值
    357%
    抗性
    30 30 30 20
    傷害
    147%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    8 ~ 13
    攻擊間隔
    1.17 秒
    傷害分佈
    ±20%
    經驗值
    140%
    Model Size
    105%
    類型
    HeistProjectCasterEliteSpectre
    Metadata
    ProjectCasterEliteSpectre
    等級
    68
    生命
    22,967
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    549
    法術傷害
    549
    命中
    0
    攻擊間隔
    1.17
    經驗值
    14,357
    異常狀態臨界值
    22,967
    冰緩
    73
    感電
    73
    易碎
    411
    焦灼
    73
    殘喘
    201
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 439–659
    暴擊率: 5%
    攻擊間隔: 1.17 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    DoLiterallyNothing
    WalkEmergeHeistScience
    walk emerge distance [50]
    HeistScienceSpawnLightningVolatile
    可觸發, 法術
    施放時間: 1 秒
    GSHeistLightningVolatileExplode
    法術, 可觸發
    暴擊率: 5%
    施放時間: 1 秒
    造成 18415524 閃電傷害
    你的擊中必定感電
    你的擊中不能暈眩敵人
    你造成的感電一定會增加至少 20% 的承受傷害
    +2 秒基礎持續時間
    is area damage [1]
    shock art variation [5]
    GTHeistCultistLightningBoltCone
    可觸發, 法術
    施放時間: 2 秒
    冷卻時間: 10 秒
    HeistCultistLightningBolt
    法術, 可觸發
    暴擊率: 5%
    施放時間: 1 秒
    造成 544.21633 閃電傷害
    active skill area of effect radius +% final [-40]
    is area damage [1]
    shock art variation [5]
    spell maximum action distance +% [-25]
    GSHeistLightningWaterfallHit
    法術, 可觸發
    暴擊率: 5%
    施放時間: 1 秒
    造成 108.6201.7 閃電傷害
    is area damage [1]
    shock art variation [5]
    HeistScienceSpawnLightningWaterfall
    可觸發, 法術
    施放時間: 1 秒
    GTHeistCultistWaterfallCascade
    可觸發, 法術
    施放時間: 2 秒
    冷卻時間: 16 秒
    MPSHeistCultistStaffProjectileGreen
    法術, 投射物, 玩家投射物, 可觸發
    施放時間: 1.166 秒
    冷卻時間: 2.2 秒
    造成 9931490 閃電傷害
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [166]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    visual hit effect chaos is green [1]
    ChangeToStance1Heist
    skill cannot be interrupted [1]
    skill cannot be stunned [1]
    EASHeistMindControlSuicide
    法術
    施放時間: 1 秒
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    TeleportHeistCultistProject
    法術, 位移
    施放時間: 1.2 秒
    冷卻時間: 6 秒
    GSHeistScienceLightningDashImpact
    法術, 可觸發
    暴擊率: 5%
    施放時間: 1 秒
    造成 330.9992.7 閃電傷害
    你的擊中必定感電
    你的擊中不能暈眩敵人
    你造成的感電一定會增加至少 20% 的承受傷害
    is area damage [1]
    shock art variation [5]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueHeist/HeistMonsterSpectreBase"
    
    Animated
    {
    	animated_object = "Metadata/Monsters/LeagueHeist/Science/HeistProjectCasterElite.ao"
    	on_event_contact_for_spell_aoe_01 = "this.start_orientation = GetOrientation();"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueHeist/HeistMonsterSpectreBase"
    
    Animated
    {
    	on_event_fadeout_for_lightning_dash_01 =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/cultist/epk/lt_warp_up.epk );
    		DisableHighlighting();
    	"
    
    	on_event_fadein_for_lightning_dash_01 =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/cultist/epk/lt_warp_up.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/cultist/epk/lt_warp_down.epk );
    		EnableHighlighting();
    		Delay( 1.0, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/cultist/epk/lt_warp_down.epk ); } );
    	"
    }
    
    Preload
    {
    	preload_misc_animated = "HeistCultistLightningTeleportMarker"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHeist/Science/ProjectCasterEliteSpectre"] = {
        name = "Senior Heretech",
        life = 3.57,
        energyShield = 1,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.47,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 13,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
            "Melee",
            "MPSHeistCultistStaffProjectileGreen",
            "TeleportHeistCultistProject",
            "GSHeistLightningVolatileExplode",
            "GSHeistLightningWaterfallHit",
            "GSHeistScienceLightningDashImpact",
            "WalkEmergeHeistScience",
            "HeistCultistLightningBolt",
            "HeistScienceSpawnLightningVolatile",
            "HeistScienceSpawnLightningWaterfall",
            "GTHeistCultistWaterfallCascade",
            "GTHeistCultistLightningBoltCone",
            "DoLiterallyNothing",
            "EASHeistMindControlSuicide",
            "ChangeToStance1Heist",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSHeistCultistStaffProjectileGreen"] = {
        name = "MPSHeistCultistStaffProjectileGreen",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.166,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 166, -40, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TeleportHeistCultistProject"] = {
        name = "TeleportHeistCultistProject",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSHeistLightningVolatileExplode"] = {
        name = "GSHeistLightningVolatileExplode",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "shock_minimum_damage_taken_increase_%",
            "shock_art_variation",
            "base_skill_effect_duration",
            "is_area_damage",
            "always_shock",
            "cannot_stun",
        },
        levels = {
            [1] = {0.5, 1.5, 20, 5, 2000, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSHeistLightningWaterfallHit"] = {
        name = "GSHeistLightningWaterfallHit",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "shock_art_variation",
            "is_area_damage",
        },
        levels = {
            [1] = {0.69999998807907, 1.2999999523163, 5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSHeistScienceLightningDashImpact"] = {
        name = "GSHeistScienceLightningDashImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "shock_minimum_damage_taken_increase_%",
            "shock_art_variation",
            "is_area_damage",
            "always_shock",
            "cannot_stun",
        },
        levels = {
            [1] = {0.5, 1.5, 20, 5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeHeistScience"] = {
        name = "WalkEmergeHeistScience",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.25,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistCultistLightningBolt"] = {
        name = "HeistCultistLightningBolt",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "spell_maximum_action_distance_+%",
            "shock_art_variation",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, -25, 5, -40, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistScienceSpawnLightningVolatile"] = {
        name = "HeistScienceSpawnLightningVolatile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistScienceSpawnLightningWaterfall"] = {
        name = "HeistScienceSpawnLightningWaterfall",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTHeistCultistWaterfallCascade"] = {
        name = "GTHeistCultistWaterfallCascade",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTHeistCultistLightningBoltCone"] = {
        name = "GTHeistCultistLightningBoltCone",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoLiterallyNothing"] = {
        name = "DoLiterallyNothing",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHeistMindControlSuicide"] = {
        name = "EASHeistMindControlSuicide",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChangeToStance1Heist"] = {
        name = "ChangeToStance1Heist",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    stance movement speed +% final [-64]
    IdStanceHeistScientistWalk_
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -64 Max: -64 全域
  • Craft Tagsspeed
    stance movement speed +% final [-18]
    IdStanceHeistScientistJog_
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -18 Max: -18 全域
  • Craft Tagsspeed
    高階機械法師
    人形
    stance movement speed +% final [-64]
    stance movement speed +% final [-18]
    Senior Heretech
    幽魂N
    幽魂 取代Metadata/Monsters/LeagueHeist/Science/ProjectCasterEliteSpectre
    標籤bludgeoning_weapon, 法術, fast_movement, has_staff, has_two_handed_melee, human, humanoid, light_armour, lightning_affinity, melee, no_pantheon_mod, not_dex, physical_affinity, ranged, red_blood
    Packs
  • 高階機械法師, 死靈法師, 骷髏射手實驗體
  • 生命
    560%
    生命轉為護盾
    100%
    護甲
    +50%
    異常狀態臨界值
    560%
    抗性
    30 30 30 20
    傷害
    147%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    8 ~ 13
    攻擊間隔
    1.17 秒
    傷害分佈
    ±20%
    經驗值
    140%
    Model Size
    105%
    類型
    HeistProjectCasterElite
    Metadata
    ProjectCasterEliteStandalone
    等級
    68
    生命
    36,027
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    549
    法術傷害
    549
    命中
    0
    攻擊間隔
    1.17
    經驗值
    14,357
    異常狀態臨界值
    36,027
    冰緩
    114
    感電
    114
    易碎
    644
    焦灼
    114
    殘喘
    315
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 439–659
    暴擊率: 5%
    攻擊間隔: 1.17 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    DoLiterallyNothing
    WalkEmergeHeistScience
    walk emerge distance [50]
    HeistScienceSpawnLightningVolatile
    可觸發, 法術
    施放時間: 1 秒
    GSHeistLightningVolatileExplode
    法術, 可觸發
    暴擊率: 5%
    施放時間: 1 秒
    造成 18415524 閃電傷害
    你的擊中必定感電
    你的擊中不能暈眩敵人
    你造成的感電一定會增加至少 20% 的承受傷害
    +2 秒基礎持續時間
    is area damage [1]
    shock art variation [5]
    GTHeistCultistLightningBoltCone
    可觸發, 法術
    施放時間: 2 秒
    冷卻時間: 10 秒
    HeistCultistLightningBolt
    法術, 可觸發
    暴擊率: 5%
    施放時間: 1 秒
    造成 544.21633 閃電傷害
    active skill area of effect radius +% final [-40]
    is area damage [1]
    shock art variation [5]
    spell maximum action distance +% [-25]
    GSHeistLightningWaterfallHit
    法術, 可觸發
    暴擊率: 5%
    施放時間: 1 秒
    造成 108.6201.7 閃電傷害
    is area damage [1]
    shock art variation [5]
    HeistScienceSpawnLightningWaterfall
    可觸發, 法術
    施放時間: 1 秒
    GTHeistCultistWaterfallCascade
    可觸發, 法術
    施放時間: 2 秒
    冷卻時間: 16 秒
    MPSHeistCultistStaffProjectileGreen
    法術, 投射物, 玩家投射物, 可觸發
    施放時間: 1.166 秒
    冷卻時間: 2.2 秒
    造成 9931490 閃電傷害
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [166]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    visual hit effect chaos is green [1]
    ChangeToStance1Heist
    skill cannot be interrupted [1]
    skill cannot be stunned [1]
    EASHeistMindControlSuicide
    法術
    施放時間: 1 秒
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    TeleportHeistCultistProject
    法術, 位移
    施放時間: 1.2 秒
    冷卻時間: 6 秒
    GSHeistScienceLightningDashImpact
    法術, 可觸發
    暴擊率: 5%
    施放時間: 1 秒
    造成 330.9992.7 閃電傷害
    你的擊中必定感電
    你的擊中不能暈眩敵人
    你造成的感電一定會增加至少 20% 的承受傷害
    is area damage [1]
    shock art variation [5]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueHeist/HeistMonsterSpectreBase"
    
    Animated
    {
    	animated_object = "Metadata/Monsters/LeagueHeist/Science/HeistProjectCasterElite.ao"
    	on_event_contact_for_spell_aoe_01 = "this.start_orientation = GetOrientation();"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueHeist/HeistMonsterSpectreBase"
    
    Animated
    {
    	on_event_fadeout_for_lightning_dash_01 =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/cultist/epk/lt_warp_up.epk );
    		DisableHighlighting();
    	"
    
    	on_event_fadein_for_lightning_dash_01 =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/cultist/epk/lt_warp_up.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/cultist/epk/lt_warp_down.epk );
    		EnableHighlighting();
    		Delay( 1.0, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/cultist/epk/lt_warp_down.epk ); } );
    	"
    }
    
    Preload
    {
    	preload_misc_animated = "HeistCultistLightningTeleportMarker"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHeist/Science/ProjectCasterEliteStandalone"] = {
        name = "Senior Heretech",
        life = 5.6,
        energyShield = 1,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.47,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 13,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
            "Melee",
            "MPSHeistCultistStaffProjectileGreen",
            "TeleportHeistCultistProject",
            "GSHeistLightningVolatileExplode",
            "GSHeistLightningWaterfallHit",
            "GSHeistScienceLightningDashImpact",
            "WalkEmergeHeistScience",
            "HeistCultistLightningBolt",
            "HeistScienceSpawnLightningVolatile",
            "HeistScienceSpawnLightningWaterfall",
            "GTHeistCultistWaterfallCascade",
            "GTHeistCultistLightningBoltCone",
            "DoLiterallyNothing",
            "EASHeistMindControlSuicide",
            "ChangeToStance1Heist",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSHeistCultistStaffProjectileGreen"] = {
        name = "MPSHeistCultistStaffProjectileGreen",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.166,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 166, -40, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TeleportHeistCultistProject"] = {
        name = "TeleportHeistCultistProject",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSHeistLightningVolatileExplode"] = {
        name = "GSHeistLightningVolatileExplode",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "shock_minimum_damage_taken_increase_%",
            "shock_art_variation",
            "base_skill_effect_duration",
            "is_area_damage",
            "always_shock",
            "cannot_stun",
        },
        levels = {
            [1] = {0.5, 1.5, 20, 5, 2000, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSHeistLightningWaterfallHit"] = {
        name = "GSHeistLightningWaterfallHit",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "shock_art_variation",
            "is_area_damage",
        },
        levels = {
            [1] = {0.69999998807907, 1.2999999523163, 5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSHeistScienceLightningDashImpact"] = {
        name = "GSHeistScienceLightningDashImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "shock_minimum_damage_taken_increase_%",
            "shock_art_variation",
            "is_area_damage",
            "always_shock",
            "cannot_stun",
        },
        levels = {
            [1] = {0.5, 1.5, 20, 5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeHeistScience"] = {
        name = "WalkEmergeHeistScience",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.25,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistCultistLightningBolt"] = {
        name = "HeistCultistLightningBolt",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "spell_maximum_action_distance_+%",
            "shock_art_variation",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, -25, 5, -40, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistScienceSpawnLightningVolatile"] = {
        name = "HeistScienceSpawnLightningVolatile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistScienceSpawnLightningWaterfall"] = {
        name = "HeistScienceSpawnLightningWaterfall",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTHeistCultistWaterfallCascade"] = {
        name = "GTHeistCultistWaterfallCascade",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTHeistCultistLightningBoltCone"] = {
        name = "GTHeistCultistLightningBoltCone",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoLiterallyNothing"] = {
        name = "DoLiterallyNothing",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHeistMindControlSuicide"] = {
        name = "EASHeistMindControlSuicide",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChangeToStance1Heist"] = {
        name = "ChangeToStance1Heist",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    stance movement speed +% final [-64]
    IdStanceHeistScientistWalk_
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -64 Max: -64 全域
  • Craft Tagsspeed
    stance movement speed +% final [-18]
    IdStanceHeistScientistJog_
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -18 Max: -18 全域
  • Craft Tagsspeed
    Edit

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