MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
Héré-tech supérieur
Humanoïde
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
monster no map drops [1]
stance movement speed +% final [-64]
stance movement speed +% final [-18]
Senior Heretech
Spectre
Spectre OverrideMetadata/Monsters/LeagueHeist/Science/ProjectCasterEliteSpectre
Tagsbludgeoning_weapon, Lanceur de sorts, fast_movement, has_staff, has_two_handed_melee, human, humanoid, light_armour, lightning_affinity, melee, no_pantheon_mod, not_dex, physical_affinity, ranged, red_blood
Vie
560%
Energy Shield From Life
100%
Armure
+50%
Ailment Threshold
560%
Résistance
IconEnemyResistanceFire30% IconEnemyResistanceCold30% IconEnemyResistanceLightning30% IconEnemyResistanceChaos20%
Damage
147%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
8 ~ 13
Attack Time
1.17 Second
Damage Spread
±20%
Expérience
140%
Model Size
105%
Type
HeistProjectCasterElite
Metadata
ProjectCasterElite
Niveau
68
Vie
36,027
Armure
43,185
Score d'Évasion
4,739
Bouclier d'énergie
34,311
Damage
549
Dégâts des sorts
549
Précision
580
Attack Time
1.17
Expérience
14,357
Minion Life
7,815
Minion Energy Shield
7,442
Minion Damage
438
Ailment Threshold
36,027
Chill
114
Shock
114
Brittle
644
Scorch
114
Sap
315
Phys Convert Ele
240%
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 439659
Chances de coup critique: 5%
Attack Time: 1.17 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]
iconbasicattack
DoLiterallyNothing
WalkEmergeHeistScience
walk emerge distance [50]
HeistScienceSpawnLightningVolatile
Triggerable, Spell
Temps d'incantation: 1 sec.
GSHeistLightningVolatileExplode
Spell, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
La Durée de base est de 2 secondes
always shock [1]
cannot stun [1]
is area damage [1]
shock art variation [5]
shock minimum damage taken increase % [20]
spell maximum base lightning damage [5524]
spell minimum base lightning damage [1841]
GTHeistCultistLightningBoltCone
Triggerable, Spell
Temps d'incantation: 2 sec.
Temps de recharge: 10 sec.
HeistCultistLightningBolt
Spell, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
active skill area of effect radius +% final [-40]
is area damage [1]
shock art variation [5]
spell maximum action distance +% [-25]
spell maximum base lightning damage [1633]
spell minimum base lightning damage [544.2]
GSHeistLightningWaterfallHit
Spell, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
is area damage [1]
shock art variation [5]
spell maximum base lightning damage [201.7]
spell minimum base lightning damage [108.6]
HeistScienceSpawnLightningWaterfall
Triggerable, Spell
Temps d'incantation: 1 sec.
GTHeistCultistWaterfallCascade
Triggerable, Spell
Temps d'incantation: 2 sec.
Temps de recharge: 16 sec.
MPSHeistCultistStaffProjectileGreen
Spell, Projectile, ProjectilesFromUser, Triggerable
Temps d'incantation: 1.166 sec.
Temps de recharge: 2.2 sec.
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [166]
projectile uses contact position [1]
spell maximum action distance +% [-40]
spell maximum base lightning damage [1490]
spell minimum base lightning damage [993]
visual hit effect chaos is green [1]
ChangeToStance1Heist
skill cannot be interrupted [1]
skill cannot be stunned [1]
EASHeistMindControlSuicide
Spell
Temps d'incantation: 1 sec.
skill cannot be knocked back [1]
skill cannot be stunned [1]
TeleportHeistCultistProject
Spell, Movement
Temps d'incantation: 1.2 sec.
Temps de recharge: 6 sec.
GSHeistScienceLightningDashImpact
Spell, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
always shock [1]
cannot stun [1]
is area damage [1]
shock art variation [5]
shock minimum damage taken increase % [20]
spell maximum base lightning damage [992.7]
spell minimum base lightning damage [330.9]

Object Type

version 2
extends "Metadata/Monsters/LeagueHeist/HeistMonsterBase"
extends "Metadata/Monsters/LeagueHeist/HeistEliteBase"
extends "Metadata/Monsters/LeagueHeist/Science/HeistProjectMonsterBase"

Animated
{
	animated_object = "Metadata/Monsters/LeagueHeist/Science/HeistProjectCasterElite.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHeist/Science/ProjectCasterElite"] = {
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    name = "Senior Heretech",
    life = 5.6,
    energyShield = 1,
    damage = 1.47,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 13,
    accuracy = 1,
    weaponType1 = "Staff",
    skillList = {
        "Melee",
        "MPSHeistCultistStaffProjectileGreen",
        "TeleportHeistCultistProject",
        "GSHeistLightningVolatileExplode",
        "GSHeistLightningWaterfallHit",
        "GSHeistScienceLightningDashImpact",
        "WalkEmergeHeistScience",
        "HeistCultistLightningBolt",
        "HeistScienceSpawnLightningVolatile",
        "HeistScienceSpawnLightningWaterfall",
        "GTHeistCultistWaterfallCascade",
        "GTHeistCultistLightningBoltCone",
        "DoLiterallyNothing",
        "EASHeistMindControlSuicide",
        "ChangeToStance1Heist",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSHeistCultistStaffProjectileGreen"] = {
    name = "MPSHeistCultistStaffProjectileGreen",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.166,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 166, -40, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TeleportHeistCultistProject"] = {
    name = "TeleportHeistCultistProject",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSHeistLightningVolatileExplode"] = {
    name = "GSHeistLightningVolatileExplode",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "shock_minimum_damage_taken_increase_%",
        "shock_art_variation",
        "base_skill_effect_duration",
        "is_area_damage",
        "always_shock",
        "cannot_stun",
    },
    levels = {
        [1] = {0.5, 1.5, 20, 5, 2000, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSHeistLightningWaterfallHit"] = {
    name = "GSHeistLightningWaterfallHit",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "shock_art_variation",
        "is_area_damage",
    },
    levels = {
        [1] = {0.69999998807907, 1.2999999523163, 5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSHeistScienceLightningDashImpact"] = {
    name = "GSHeistScienceLightningDashImpact",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "shock_minimum_damage_taken_increase_%",
        "shock_art_variation",
        "is_area_damage",
        "always_shock",
        "cannot_stun",
    },
    levels = {
        [1] = {0.5, 1.5, 20, 5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeHeistScience"] = {
    name = "WalkEmergeHeistScience",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.25,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistCultistLightningBolt"] = {
    name = "HeistCultistLightningBolt",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "spell_maximum_action_distance_+%",
        "shock_art_variation",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, -25, 5, -40, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistScienceSpawnLightningVolatile"] = {
    name = "HeistScienceSpawnLightningVolatile",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistScienceSpawnLightningWaterfall"] = {
    name = "HeistScienceSpawnLightningWaterfall",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTHeistCultistWaterfallCascade"] = {
    name = "GTHeistCultistWaterfallCascade",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTHeistCultistLightningBoltCone"] = {
    name = "GTHeistCultistLightningBoltCone",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DoLiterallyNothing"] = {
    name = "DoLiterallyNothing",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASHeistMindControlSuicide"] = {
    name = "EASHeistMindControlSuicide",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ChangeToStance1Heist"] = {
    name = "ChangeToStance1Heist",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster no map drops [1]
FamilyMonsterNoMapDrops
Domainsmonstre (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster no map drops 1 1 Global — Valeur fixe
  • FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    stance movement speed +% final [-64]
    FamilyStance
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final -64 -64 Global
  • Craft TagsVitesse
    stance movement speed +% final [-18]
    FamilyStance
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final -18 -18 Global
  • Craft TagsVitesse
    Héré-tech supérieur
    Humanoïde
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    stance movement speed +% final [-64]
    stance movement speed +% final [-18]
    Senior Heretech
    Spectre
    Spectre OverrideMetadata/Monsters/LeagueHeist/Science/ProjectCasterEliteSpectre
    Tagsbludgeoning_weapon, Lanceur de sorts, fast_movement, has_staff, has_two_handed_melee, heist_guard, human, humanoid, light_armour, lightning_affinity, melee, no_pantheon_mod, not_dex, physical_affinity, ranged, red_blood
    Vie
    560%
    Energy Shield From Life
    100%
    Armure
    +50%
    Ailment Threshold
    560%
    Résistance
    IconEnemyResistanceFire30% IconEnemyResistanceCold30% IconEnemyResistanceLightning30% IconEnemyResistanceChaos20%
    Damage
    147%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    8 ~ 13
    Attack Time
    1.17 Second
    Damage Spread
    ±20%
    Expérience
    140%
    Model Size
    105%
    Type
    HeistProjectCasterElite
    Metadata
    ProjectCasterEliteGuard_
    Niveau
    68
    Vie
    36,027
    Armure
    43,185
    Score d'Évasion
    4,739
    Bouclier d'énergie
    34,311
    Damage
    549
    Dégâts des sorts
    549
    Précision
    580
    Attack Time
    1.17
    Expérience
    14,357
    Minion Life
    7,815
    Minion Energy Shield
    7,442
    Minion Damage
    438
    Ailment Threshold
    36,027
    Chill
    114
    Shock
    114
    Brittle
    644
    Scorch
    114
    Sap
    315
    Phys Convert Ele
    240%
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 439659
    Chances de coup critique: 5%
    Attack Time: 1.17 sec.
    Frappez vos ennemis d'un coup puissant.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack
    DoLiterallyNothing
    WalkEmergeHeistScience
    walk emerge distance [50]
    HeistScienceSpawnLightningVolatile
    Triggerable, Spell
    Temps d'incantation: 1 sec.
    GSHeistLightningVolatileExplode
    Spell, Triggerable
    Chances de coup critique: 5%
    Temps d'incantation: 1 sec.
    La Durée de base est de 2 secondes
    always shock [1]
    cannot stun [1]
    is area damage [1]
    shock art variation [5]
    shock minimum damage taken increase % [20]
    spell maximum base lightning damage [5524]
    spell minimum base lightning damage [1841]
    GTHeistCultistLightningBoltCone
    Triggerable, Spell
    Temps d'incantation: 2 sec.
    Temps de recharge: 10 sec.
    HeistCultistLightningBolt
    Spell, Triggerable
    Chances de coup critique: 5%
    Temps d'incantation: 1 sec.
    active skill area of effect radius +% final [-40]
    is area damage [1]
    shock art variation [5]
    spell maximum action distance +% [-25]
    spell maximum base lightning damage [1633]
    spell minimum base lightning damage [544.2]
    GSHeistLightningWaterfallHit
    Spell, Triggerable
    Chances de coup critique: 5%
    Temps d'incantation: 1 sec.
    is area damage [1]
    shock art variation [5]
    spell maximum base lightning damage [201.7]
    spell minimum base lightning damage [108.6]
    HeistScienceSpawnLightningWaterfall
    Triggerable, Spell
    Temps d'incantation: 1 sec.
    GTHeistCultistWaterfallCascade
    Triggerable, Spell
    Temps d'incantation: 2 sec.
    Temps de recharge: 16 sec.
    MPSHeistCultistStaffProjectileGreen
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Temps d'incantation: 1.166 sec.
    Temps de recharge: 2.2 sec.
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [166]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    spell maximum base lightning damage [1490]
    spell minimum base lightning damage [993]
    visual hit effect chaos is green [1]
    ChangeToStance1Heist
    skill cannot be interrupted [1]
    skill cannot be stunned [1]
    EASHeistMindControlSuicide
    Spell
    Temps d'incantation: 1 sec.
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    TeleportHeistCultistProject
    Spell, Movement
    Temps d'incantation: 1.2 sec.
    Temps de recharge: 6 sec.
    GSHeistScienceLightningDashImpact
    Spell, Triggerable
    Chances de coup critique: 5%
    Temps d'incantation: 1 sec.
    always shock [1]
    cannot stun [1]
    is area damage [1]
    shock art variation [5]
    shock minimum damage taken increase % [20]
    spell maximum base lightning damage [992.7]
    spell minimum base lightning damage [330.9]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueHeist/HeistMonsterBase"
    extends "Metadata/Monsters/LeagueHeist/HeistGuardBase"
    extends "Metadata/Monsters/LeagueHeist/HeistEliteBase"
    extends "Metadata/Monsters/LeagueHeist/Science/HeistProjectMonsterBase"
    
    Animated
    {
    	animated_object = "Metadata/Monsters/LeagueHeist/Science/HeistProjectCasterElite.ao"
    	on_event_contact_for_spell_aoe_01 = "this.start_orientation = GetOrientation();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHeist/Science/ProjectCasterEliteGuard_"] = {
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        name = "Senior Heretech",
        life = 5.6,
        energyShield = 1,
        damage = 1.47,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 13,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
            "Melee",
            "MPSHeistCultistStaffProjectileGreen",
            "TeleportHeistCultistProject",
            "GSHeistLightningVolatileExplode",
            "GSHeistLightningWaterfallHit",
            "GSHeistScienceLightningDashImpact",
            "WalkEmergeHeistScience",
            "HeistCultistLightningBolt",
            "HeistScienceSpawnLightningVolatile",
            "HeistScienceSpawnLightningWaterfall",
            "GTHeistCultistWaterfallCascade",
            "GTHeistCultistLightningBoltCone",
            "DoLiterallyNothing",
            "EASHeistMindControlSuicide",
            "ChangeToStance1Heist",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSHeistCultistStaffProjectileGreen"] = {
        name = "MPSHeistCultistStaffProjectileGreen",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.166,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 166, -40, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TeleportHeistCultistProject"] = {
        name = "TeleportHeistCultistProject",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSHeistLightningVolatileExplode"] = {
        name = "GSHeistLightningVolatileExplode",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "shock_minimum_damage_taken_increase_%",
            "shock_art_variation",
            "base_skill_effect_duration",
            "is_area_damage",
            "always_shock",
            "cannot_stun",
        },
        levels = {
            [1] = {0.5, 1.5, 20, 5, 2000, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSHeistLightningWaterfallHit"] = {
        name = "GSHeistLightningWaterfallHit",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "shock_art_variation",
            "is_area_damage",
        },
        levels = {
            [1] = {0.69999998807907, 1.2999999523163, 5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSHeistScienceLightningDashImpact"] = {
        name = "GSHeistScienceLightningDashImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "shock_minimum_damage_taken_increase_%",
            "shock_art_variation",
            "is_area_damage",
            "always_shock",
            "cannot_stun",
        },
        levels = {
            [1] = {0.5, 1.5, 20, 5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeHeistScience"] = {
        name = "WalkEmergeHeistScience",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.25,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistCultistLightningBolt"] = {
        name = "HeistCultistLightningBolt",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "spell_maximum_action_distance_+%",
            "shock_art_variation",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, -25, 5, -40, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistScienceSpawnLightningVolatile"] = {
        name = "HeistScienceSpawnLightningVolatile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistScienceSpawnLightningWaterfall"] = {
        name = "HeistScienceSpawnLightningWaterfall",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTHeistCultistWaterfallCascade"] = {
        name = "GTHeistCultistWaterfallCascade",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTHeistCultistLightningBoltCone"] = {
        name = "GTHeistCultistLightningBoltCone",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoLiterallyNothing"] = {
        name = "DoLiterallyNothing",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHeistMindControlSuicide"] = {
        name = "EASHeistMindControlSuicide",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChangeToStance1Heist"] = {
        name = "ChangeToStance1Heist",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    stance movement speed +% final [-64]
    FamilyStance
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final -64 -64 Global
  • Craft TagsVitesse
    stance movement speed +% final [-18]
    FamilyStance
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final -18 -18 Global
  • Craft TagsVitesse
    Héré-tech supérieur
    Humanoïde
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    stance movement speed +% final [-64]
    stance movement speed +% final [-18]
    Senior Heretech
    Spectre
    Spectre OverrideMetadata/Monsters/LeagueHeist/Science/ProjectCasterEliteSpectre
    Tagsbludgeoning_weapon, Lanceur de sorts, fast_movement, has_staff, has_two_handed_melee, heist_guard, human, humanoid, light_armour, lightning_affinity, melee, no_pantheon_mod, not_dex, physical_affinity, ranged, red_blood
    Vie
    560%
    Energy Shield From Life
    100%
    Armure
    +50%
    Ailment Threshold
    560%
    Résistance
    IconEnemyResistanceFire30% IconEnemyResistanceCold30% IconEnemyResistanceLightning30% IconEnemyResistanceChaos20%
    Damage
    147%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    8 ~ 13
    Attack Time
    1.17 Second
    Damage Spread
    ±20%
    Expérience
    140%
    Model Size
    105%
    Type
    HeistProjectCasterElite
    Metadata
    ProjectCasterEliteGuardBench
    Niveau
    68
    Vie
    36,027
    Armure
    43,185
    Score d'Évasion
    4,739
    Bouclier d'énergie
    34,311
    Damage
    549
    Dégâts des sorts
    549
    Précision
    580
    Attack Time
    1.17
    Expérience
    14,357
    Minion Life
    7,815
    Minion Energy Shield
    7,442
    Minion Damage
    438
    Ailment Threshold
    36,027
    Chill
    114
    Shock
    114
    Brittle
    644
    Scorch
    114
    Sap
    315
    Phys Convert Ele
    240%
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 439659
    Chances de coup critique: 5%
    Attack Time: 1.17 sec.
    Frappez vos ennemis d'un coup puissant.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack
    DoLiterallyNothing
    WalkEmergeHeistScience
    walk emerge distance [50]
    HeistScienceSpawnLightningVolatile
    Triggerable, Spell
    Temps d'incantation: 1 sec.
    GSHeistLightningVolatileExplode
    Spell, Triggerable
    Chances de coup critique: 5%
    Temps d'incantation: 1 sec.
    La Durée de base est de 2 secondes
    always shock [1]
    cannot stun [1]
    is area damage [1]
    shock art variation [5]
    shock minimum damage taken increase % [20]
    spell maximum base lightning damage [5524]
    spell minimum base lightning damage [1841]
    GTHeistCultistLightningBoltCone
    Triggerable, Spell
    Temps d'incantation: 2 sec.
    Temps de recharge: 10 sec.
    HeistCultistLightningBolt
    Spell, Triggerable
    Chances de coup critique: 5%
    Temps d'incantation: 1 sec.
    active skill area of effect radius +% final [-40]
    is area damage [1]
    shock art variation [5]
    spell maximum action distance +% [-25]
    spell maximum base lightning damage [1633]
    spell minimum base lightning damage [544.2]
    GSHeistLightningWaterfallHit
    Spell, Triggerable
    Chances de coup critique: 5%
    Temps d'incantation: 1 sec.
    is area damage [1]
    shock art variation [5]
    spell maximum base lightning damage [201.7]
    spell minimum base lightning damage [108.6]
    HeistScienceSpawnLightningWaterfall
    Triggerable, Spell
    Temps d'incantation: 1 sec.
    GTHeistCultistWaterfallCascade
    Triggerable, Spell
    Temps d'incantation: 2 sec.
    Temps de recharge: 16 sec.
    MPSHeistCultistStaffProjectileGreen
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Temps d'incantation: 1.166 sec.
    Temps de recharge: 2.2 sec.
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [166]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    spell maximum base lightning damage [1490]
    spell minimum base lightning damage [993]
    visual hit effect chaos is green [1]
    ChangeToStance1Heist
    skill cannot be interrupted [1]
    skill cannot be stunned [1]
    EASHeistMindControlSuicide
    Spell
    Temps d'incantation: 1 sec.
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    TeleportHeistCultistProject
    Spell, Movement
    Temps d'incantation: 1.2 sec.
    Temps de recharge: 6 sec.
    GSHeistScienceLightningDashImpact
    Spell, Triggerable
    Chances de coup critique: 5%
    Temps d'incantation: 1 sec.
    always shock [1]
    cannot stun [1]
    is area damage [1]
    shock art variation [5]
    shock minimum damage taken increase % [20]
    spell maximum base lightning damage [992.7]
    spell minimum base lightning damage [330.9]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueHeist/HeistMonsterBase"
    extends "Metadata/Monsters/LeagueHeist/HeistGuardBase"
    extends "Metadata/Monsters/LeagueHeist/HeistEliteBase"
    extends "Metadata/Monsters/LeagueHeist/Science/HeistProjectMonsterBase"
    
    Animated
    {
    	animated_object = "Metadata/Monsters/LeagueHeist/Science/HeistProjectCasterElite.ao"
    	on_event_contact_for_spell_aoe_01 = "this.start_orientation = GetOrientation();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHeist/Science/ProjectCasterEliteGuardBench"] = {
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        name = "Senior Heretech",
        life = 5.6,
        energyShield = 1,
        damage = 1.47,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 13,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
            "Melee",
            "MPSHeistCultistStaffProjectileGreen",
            "TeleportHeistCultistProject",
            "GSHeistLightningVolatileExplode",
            "GSHeistLightningWaterfallHit",
            "GSHeistScienceLightningDashImpact",
            "WalkEmergeHeistScience",
            "HeistCultistLightningBolt",
            "HeistScienceSpawnLightningVolatile",
            "HeistScienceSpawnLightningWaterfall",
            "GTHeistCultistWaterfallCascade",
            "GTHeistCultistLightningBoltCone",
            "DoLiterallyNothing",
            "EASHeistMindControlSuicide",
            "ChangeToStance1Heist",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSHeistCultistStaffProjectileGreen"] = {
        name = "MPSHeistCultistStaffProjectileGreen",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.166,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 166, -40, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TeleportHeistCultistProject"] = {
        name = "TeleportHeistCultistProject",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSHeistLightningVolatileExplode"] = {
        name = "GSHeistLightningVolatileExplode",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "shock_minimum_damage_taken_increase_%",
            "shock_art_variation",
            "base_skill_effect_duration",
            "is_area_damage",
            "always_shock",
            "cannot_stun",
        },
        levels = {
            [1] = {0.5, 1.5, 20, 5, 2000, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSHeistLightningWaterfallHit"] = {
        name = "GSHeistLightningWaterfallHit",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "shock_art_variation",
            "is_area_damage",
        },
        levels = {
            [1] = {0.69999998807907, 1.2999999523163, 5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSHeistScienceLightningDashImpact"] = {
        name = "GSHeistScienceLightningDashImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "shock_minimum_damage_taken_increase_%",
            "shock_art_variation",
            "is_area_damage",
            "always_shock",
            "cannot_stun",
        },
        levels = {
            [1] = {0.5, 1.5, 20, 5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeHeistScience"] = {
        name = "WalkEmergeHeistScience",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.25,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistCultistLightningBolt"] = {
        name = "HeistCultistLightningBolt",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "spell_maximum_action_distance_+%",
            "shock_art_variation",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, -25, 5, -40, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistScienceSpawnLightningVolatile"] = {
        name = "HeistScienceSpawnLightningVolatile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistScienceSpawnLightningWaterfall"] = {
        name = "HeistScienceSpawnLightningWaterfall",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTHeistCultistWaterfallCascade"] = {
        name = "GTHeistCultistWaterfallCascade",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTHeistCultistLightningBoltCone"] = {
        name = "GTHeistCultistLightningBoltCone",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoLiterallyNothing"] = {
        name = "DoLiterallyNothing",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHeistMindControlSuicide"] = {
        name = "EASHeistMindControlSuicide",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChangeToStance1Heist"] = {
        name = "ChangeToStance1Heist",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    stance movement speed +% final [-64]
    FamilyStance
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final -64 -64 Global
  • Craft TagsVitesse
    stance movement speed +% final [-18]
    FamilyStance
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final -18 -18 Global
  • Craft TagsVitesse
    Héré-tech supérieur
    Humanoïde
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    stance movement speed +% final [-64]
    stance movement speed +% final [-18]
    Senior Heretech
    Spectre
    Tagsbludgeoning_weapon, Lanceur de sorts, fast_movement, has_staff, has_two_handed_melee, human, humanoid, light_armour, lightning_affinity, melee, no_pantheon_mod, not_dex, physical_affinity, ranged, red_blood
    Packs
  • Sculpteur de chair, Rapiéceuse de cadavres, Violateur, Sac de pus, Sujet cliquetant, Sujet cliquetant, Sujet entrechoquant, Héré-tech, Nécroscientifique, Héré-tech supérieur, Nécroscientifique supérieur
  • Vie
    357%
    Energy Shield From Life
    100%
    Armure
    +50%
    Ailment Threshold
    357%
    Résistance
    IconEnemyResistanceFire30% IconEnemyResistanceCold30% IconEnemyResistanceLightning30% IconEnemyResistanceChaos20%
    Damage
    147%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    8 ~ 13
    Attack Time
    1.17 Second
    Damage Spread
    ±20%
    Expérience
    140%
    Model Size
    105%
    Type
    HeistProjectCasterEliteSpectre
    Metadata
    ProjectCasterEliteSpectre
    Niveau
    68
    Vie
    22,967
    Armure
    43,185
    Score d'Évasion
    4,739
    Bouclier d'énergie
    21,873
    Damage
    549
    Dégâts des sorts
    549
    Précision
    580
    Attack Time
    1.17
    Expérience
    14,357
    Minion Life
    4,982
    Minion Energy Shield
    4,745
    Minion Damage
    438
    Ailment Threshold
    22,967
    Chill
    73
    Shock
    73
    Brittle
    411
    Scorch
    73
    Sap
    201
    Phys Convert Ele
    240%
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 439659
    Chances de coup critique: 5%
    Attack Time: 1.17 sec.
    Frappez vos ennemis d'un coup puissant.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack
    DoLiterallyNothing
    WalkEmergeHeistScience
    walk emerge distance [50]
    HeistScienceSpawnLightningVolatile
    Triggerable, Spell
    Temps d'incantation: 1 sec.
    GSHeistLightningVolatileExplode
    Spell, Triggerable
    Chances de coup critique: 5%
    Temps d'incantation: 1 sec.
    La Durée de base est de 2 secondes
    always shock [1]
    cannot stun [1]
    is area damage [1]
    shock art variation [5]
    shock minimum damage taken increase % [20]
    spell maximum base lightning damage [5524]
    spell minimum base lightning damage [1841]
    GTHeistCultistLightningBoltCone
    Triggerable, Spell
    Temps d'incantation: 2 sec.
    Temps de recharge: 10 sec.
    HeistCultistLightningBolt
    Spell, Triggerable
    Chances de coup critique: 5%
    Temps d'incantation: 1 sec.
    active skill area of effect radius +% final [-40]
    is area damage [1]
    shock art variation [5]
    spell maximum action distance +% [-25]
    spell maximum base lightning damage [1633]
    spell minimum base lightning damage [544.2]
    GSHeistLightningWaterfallHit
    Spell, Triggerable
    Chances de coup critique: 5%
    Temps d'incantation: 1 sec.
    is area damage [1]
    shock art variation [5]
    spell maximum base lightning damage [201.7]
    spell minimum base lightning damage [108.6]
    HeistScienceSpawnLightningWaterfall
    Triggerable, Spell
    Temps d'incantation: 1 sec.
    GTHeistCultistWaterfallCascade
    Triggerable, Spell
    Temps d'incantation: 2 sec.
    Temps de recharge: 16 sec.
    MPSHeistCultistStaffProjectileGreen
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Temps d'incantation: 1.166 sec.
    Temps de recharge: 2.2 sec.
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [166]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    spell maximum base lightning damage [1490]
    spell minimum base lightning damage [993]
    visual hit effect chaos is green [1]
    ChangeToStance1Heist
    skill cannot be interrupted [1]
    skill cannot be stunned [1]
    EASHeistMindControlSuicide
    Spell
    Temps d'incantation: 1 sec.
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    TeleportHeistCultistProject
    Spell, Movement
    Temps d'incantation: 1.2 sec.
    Temps de recharge: 6 sec.
    GSHeistScienceLightningDashImpact
    Spell, Triggerable
    Chances de coup critique: 5%
    Temps d'incantation: 1 sec.
    always shock [1]
    cannot stun [1]
    is area damage [1]
    shock art variation [5]
    shock minimum damage taken increase % [20]
    spell maximum base lightning damage [992.7]
    spell minimum base lightning damage [330.9]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueHeist/HeistMonsterSpectreBase"
    
    Animated
    {
    	animated_object = "Metadata/Monsters/LeagueHeist/Science/HeistProjectCasterElite.ao"
    	on_event_contact_for_spell_aoe_01 = "this.start_orientation = GetOrientation();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHeist/Science/ProjectCasterEliteSpectre"] = {
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        name = "Senior Heretech",
        life = 3.57,
        energyShield = 1,
        damage = 1.47,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 13,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
            "Melee",
            "MPSHeistCultistStaffProjectileGreen",
            "TeleportHeistCultistProject",
            "GSHeistLightningVolatileExplode",
            "GSHeistLightningWaterfallHit",
            "GSHeistScienceLightningDashImpact",
            "WalkEmergeHeistScience",
            "HeistCultistLightningBolt",
            "HeistScienceSpawnLightningVolatile",
            "HeistScienceSpawnLightningWaterfall",
            "GTHeistCultistWaterfallCascade",
            "GTHeistCultistLightningBoltCone",
            "DoLiterallyNothing",
            "EASHeistMindControlSuicide",
            "ChangeToStance1Heist",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSHeistCultistStaffProjectileGreen"] = {
        name = "MPSHeistCultistStaffProjectileGreen",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.166,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 166, -40, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TeleportHeistCultistProject"] = {
        name = "TeleportHeistCultistProject",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSHeistLightningVolatileExplode"] = {
        name = "GSHeistLightningVolatileExplode",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "shock_minimum_damage_taken_increase_%",
            "shock_art_variation",
            "base_skill_effect_duration",
            "is_area_damage",
            "always_shock",
            "cannot_stun",
        },
        levels = {
            [1] = {0.5, 1.5, 20, 5, 2000, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSHeistLightningWaterfallHit"] = {
        name = "GSHeistLightningWaterfallHit",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "shock_art_variation",
            "is_area_damage",
        },
        levels = {
            [1] = {0.69999998807907, 1.2999999523163, 5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSHeistScienceLightningDashImpact"] = {
        name = "GSHeistScienceLightningDashImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "shock_minimum_damage_taken_increase_%",
            "shock_art_variation",
            "is_area_damage",
            "always_shock",
            "cannot_stun",
        },
        levels = {
            [1] = {0.5, 1.5, 20, 5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeHeistScience"] = {
        name = "WalkEmergeHeistScience",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.25,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistCultistLightningBolt"] = {
        name = "HeistCultistLightningBolt",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "spell_maximum_action_distance_+%",
            "shock_art_variation",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, -25, 5, -40, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistScienceSpawnLightningVolatile"] = {
        name = "HeistScienceSpawnLightningVolatile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistScienceSpawnLightningWaterfall"] = {
        name = "HeistScienceSpawnLightningWaterfall",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTHeistCultistWaterfallCascade"] = {
        name = "GTHeistCultistWaterfallCascade",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTHeistCultistLightningBoltCone"] = {
        name = "GTHeistCultistLightningBoltCone",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoLiterallyNothing"] = {
        name = "DoLiterallyNothing",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHeistMindControlSuicide"] = {
        name = "EASHeistMindControlSuicide",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChangeToStance1Heist"] = {
        name = "ChangeToStance1Heist",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    stance movement speed +% final [-64]
    FamilyStance
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final -64 -64 Global
  • Craft TagsVitesse
    stance movement speed +% final [-18]
    FamilyStance
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final -18 -18 Global
  • Craft TagsVitesse
    Héré-tech supérieur
    Humanoïde
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    stance movement speed +% final [-64]
    stance movement speed +% final [-18]
    Senior Heretech
    Spectre
    Spectre OverrideMetadata/Monsters/LeagueHeist/Science/ProjectCasterEliteSpectre
    Tagsbludgeoning_weapon, Lanceur de sorts, fast_movement, has_staff, has_two_handed_melee, human, humanoid, light_armour, lightning_affinity, melee, no_pantheon_mod, not_dex, physical_affinity, ranged, red_blood
    Packs
  • Héré-tech supérieur, Nécroscientifique, Labra-automate
  • Vie
    560%
    Energy Shield From Life
    100%
    Armure
    +50%
    Ailment Threshold
    560%
    Résistance
    IconEnemyResistanceFire30% IconEnemyResistanceCold30% IconEnemyResistanceLightning30% IconEnemyResistanceChaos20%
    Damage
    147%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    8 ~ 13
    Attack Time
    1.17 Second
    Damage Spread
    ±20%
    Expérience
    140%
    Model Size
    105%
    Type
    HeistProjectCasterElite
    Metadata
    ProjectCasterEliteStandalone
    Niveau
    68
    Vie
    36,027
    Armure
    43,185
    Score d'Évasion
    4,739
    Bouclier d'énergie
    34,311
    Damage
    549
    Dégâts des sorts
    549
    Précision
    580
    Attack Time
    1.17
    Expérience
    14,357
    Minion Life
    7,815
    Minion Energy Shield
    7,442
    Minion Damage
    438
    Ailment Threshold
    36,027
    Chill
    114
    Shock
    114
    Brittle
    644
    Scorch
    114
    Sap
    315
    Phys Convert Ele
    240%
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 439659
    Chances de coup critique: 5%
    Attack Time: 1.17 sec.
    Frappez vos ennemis d'un coup puissant.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack
    DoLiterallyNothing
    WalkEmergeHeistScience
    walk emerge distance [50]
    HeistScienceSpawnLightningVolatile
    Triggerable, Spell
    Temps d'incantation: 1 sec.
    GSHeistLightningVolatileExplode
    Spell, Triggerable
    Chances de coup critique: 5%
    Temps d'incantation: 1 sec.
    La Durée de base est de 2 secondes
    always shock [1]
    cannot stun [1]
    is area damage [1]
    shock art variation [5]
    shock minimum damage taken increase % [20]
    spell maximum base lightning damage [5524]
    spell minimum base lightning damage [1841]
    GTHeistCultistLightningBoltCone
    Triggerable, Spell
    Temps d'incantation: 2 sec.
    Temps de recharge: 10 sec.
    HeistCultistLightningBolt
    Spell, Triggerable
    Chances de coup critique: 5%
    Temps d'incantation: 1 sec.
    active skill area of effect radius +% final [-40]
    is area damage [1]
    shock art variation [5]
    spell maximum action distance +% [-25]
    spell maximum base lightning damage [1633]
    spell minimum base lightning damage [544.2]
    GSHeistLightningWaterfallHit
    Spell, Triggerable
    Chances de coup critique: 5%
    Temps d'incantation: 1 sec.
    is area damage [1]
    shock art variation [5]
    spell maximum base lightning damage [201.7]
    spell minimum base lightning damage [108.6]
    HeistScienceSpawnLightningWaterfall
    Triggerable, Spell
    Temps d'incantation: 1 sec.
    GTHeistCultistWaterfallCascade
    Triggerable, Spell
    Temps d'incantation: 2 sec.
    Temps de recharge: 16 sec.
    MPSHeistCultistStaffProjectileGreen
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Temps d'incantation: 1.166 sec.
    Temps de recharge: 2.2 sec.
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [166]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    spell maximum base lightning damage [1490]
    spell minimum base lightning damage [993]
    visual hit effect chaos is green [1]
    ChangeToStance1Heist
    skill cannot be interrupted [1]
    skill cannot be stunned [1]
    EASHeistMindControlSuicide
    Spell
    Temps d'incantation: 1 sec.
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    TeleportHeistCultistProject
    Spell, Movement
    Temps d'incantation: 1.2 sec.
    Temps de recharge: 6 sec.
    GSHeistScienceLightningDashImpact
    Spell, Triggerable
    Chances de coup critique: 5%
    Temps d'incantation: 1 sec.
    always shock [1]
    cannot stun [1]
    is area damage [1]
    shock art variation [5]
    shock minimum damage taken increase % [20]
    spell maximum base lightning damage [992.7]
    spell minimum base lightning damage [330.9]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueHeist/HeistMonsterSpectreBase"
    
    Animated
    {
    	animated_object = "Metadata/Monsters/LeagueHeist/Science/HeistProjectCasterElite.ao"
    	on_event_contact_for_spell_aoe_01 = "this.start_orientation = GetOrientation();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHeist/Science/ProjectCasterEliteStandalone"] = {
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        name = "Senior Heretech",
        life = 5.6,
        energyShield = 1,
        damage = 1.47,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 13,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
            "Melee",
            "MPSHeistCultistStaffProjectileGreen",
            "TeleportHeistCultistProject",
            "GSHeistLightningVolatileExplode",
            "GSHeistLightningWaterfallHit",
            "GSHeistScienceLightningDashImpact",
            "WalkEmergeHeistScience",
            "HeistCultistLightningBolt",
            "HeistScienceSpawnLightningVolatile",
            "HeistScienceSpawnLightningWaterfall",
            "GTHeistCultistWaterfallCascade",
            "GTHeistCultistLightningBoltCone",
            "DoLiterallyNothing",
            "EASHeistMindControlSuicide",
            "ChangeToStance1Heist",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSHeistCultistStaffProjectileGreen"] = {
        name = "MPSHeistCultistStaffProjectileGreen",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.166,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 166, -40, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TeleportHeistCultistProject"] = {
        name = "TeleportHeistCultistProject",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSHeistLightningVolatileExplode"] = {
        name = "GSHeistLightningVolatileExplode",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "shock_minimum_damage_taken_increase_%",
            "shock_art_variation",
            "base_skill_effect_duration",
            "is_area_damage",
            "always_shock",
            "cannot_stun",
        },
        levels = {
            [1] = {0.5, 1.5, 20, 5, 2000, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSHeistLightningWaterfallHit"] = {
        name = "GSHeistLightningWaterfallHit",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "shock_art_variation",
            "is_area_damage",
        },
        levels = {
            [1] = {0.69999998807907, 1.2999999523163, 5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSHeistScienceLightningDashImpact"] = {
        name = "GSHeistScienceLightningDashImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "shock_minimum_damage_taken_increase_%",
            "shock_art_variation",
            "is_area_damage",
            "always_shock",
            "cannot_stun",
        },
        levels = {
            [1] = {0.5, 1.5, 20, 5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeHeistScience"] = {
        name = "WalkEmergeHeistScience",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.25,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistCultistLightningBolt"] = {
        name = "HeistCultistLightningBolt",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "spell_maximum_action_distance_+%",
            "shock_art_variation",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, -25, 5, -40, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistScienceSpawnLightningVolatile"] = {
        name = "HeistScienceSpawnLightningVolatile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistScienceSpawnLightningWaterfall"] = {
        name = "HeistScienceSpawnLightningWaterfall",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTHeistCultistWaterfallCascade"] = {
        name = "GTHeistCultistWaterfallCascade",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTHeistCultistLightningBoltCone"] = {
        name = "GTHeistCultistLightningBoltCone",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoLiterallyNothing"] = {
        name = "DoLiterallyNothing",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHeistMindControlSuicide"] = {
        name = "EASHeistMindControlSuicide",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChangeToStance1Heist"] = {
        name = "ChangeToStance1Heist",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    stance movement speed +% final [-64]
    FamilyStance
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final -64 -64 Global
  • Craft TagsVitesse
    stance movement speed +% final [-18]
    FamilyStance
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final -18 -18 Global
  • Craft TagsVitesse
    Edit

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